Output ordering of domain coordinates for tessellation
    2.
    发明授权
    Output ordering of domain coordinates for tessellation 有权
    用于细分的域坐标的输出顺序

    公开(公告)号:US09123168B2

    公开(公告)日:2015-09-01

    申请号:US13754005

    申请日:2013-01-30

    CPC classification number: G06T17/20 G06T15/005

    Abstract: Systems and methods for a tessellation are described. For tessellation, a tessellation unit may divide a domain into a plurality of portions, where at least one portion is a contiguous portion. The tessellation unit may output domain coordinates of primitives along diagonal strips within the contiguous portion to increase the likelihood that patch coordinates that correspond to the domain coordinates are stored in a reuse buffer.

    Abstract translation: 描述了细分的系统和方法。 为了细分,镶嵌单元可以将域划分成多个部分,其中至少一个部分是连续部分。 细分单元可以输出连续部分内沿着对角条纹的基元的域坐标,以增加对应于域坐标的修补坐标被存储在重用缓冲器中的可能性。

    Vertex order in a tessellation unit
    3.
    发明授权
    Vertex order in a tessellation unit 有权
    顶点顺序在细分单位

    公开(公告)号:US09305397B2

    公开(公告)日:2016-04-05

    申请号:US13659675

    申请日:2012-10-24

    CPC classification number: G06T17/20

    Abstract: Systems and methods for a tessellation are described. These systems and methods may divide the domain into a plurality of portions, including a first portion. The systems and methods may also determine coordinates for vertices for a first set of shapes that reside within the first portion, wherein each shape of the first set of shapes includes at least one vertex on a first edge of the first portion. After determining coordinates for the vertices for the first set of shapes, the systems and methods may determine coordinates for vertices for a second set of shapes that reside within the first portion. Each shape of the second set of shapes shares at least one vertex with at least one shape of the first set of shapes and none of the shapes of the second set of shapes includes a vertex on the first edge of the first portion.

    Abstract translation: 描述了细分的系统和方法。 这些系统和方法可以将域划分成多个部分,包括第一部分。 系统和方法还可以确定驻留在第一部分内的第一组形状的顶点的坐标,其中第一组形状的每个形状包括在第一部分的第一边缘上的至少一个顶点。 在确定第一组形状的顶点的坐标之后,系统和方法可以确定位于第一部分内的第二组形状的顶点的坐标。 第二组形状的每个形状与至少一个具有第一组形状的形状的至少一个顶点共享,并且第二组形状的形状的一个形状都不包括在第一部分的第一边缘上的顶点。

    TARGET INDEPENDENT STENCILING IN GRAPHICS PROCESSING
    4.
    发明申请
    TARGET INDEPENDENT STENCILING IN GRAPHICS PROCESSING 有权
    图形处理中的目标独立性

    公开(公告)号:US20150062124A1

    公开(公告)日:2015-03-05

    申请号:US14321309

    申请日:2014-07-01

    Abstract: In an example rendering graphics data includes determining a stencil parameter that indicates a sampling rate for determining a coverage value for each antialiased pixel of a path of an image, determining, separately from the stencil parameter, a render target parameter that indicates a memory allocation for each antialiased pixel of the path, and rendering the path using the stencil parameter and the render target parameter.

    Abstract translation: 在绘制图形数据的示例中,包括确定指出用于确定图像的路径的每个抗锯齿像素的覆盖值的采样率的模板参数,与模板参数分开地确定指示存储器分配的渲染目标参数 路径的每个抗锯齿像素,并使用模板参数和渲染目标参数渲染路径。

    Extending DX11 GPU for programmable vector graphics
    6.
    发明授权
    Extending DX11 GPU for programmable vector graphics 有权
    扩展可编程矢量图形的DX11 GPU

    公开(公告)号:US09330495B2

    公开(公告)日:2016-05-03

    申请号:US13841407

    申请日:2013-03-15

    CPC classification number: G06T17/20 G06T9/00 G06T11/203 G06T2200/28

    Abstract: The present disclosure provides for path rendering including receiving, with a graphics processing unit (GPU), data indicative of a path segment of a path to be rendered. The systems and methods render the path segment by performing a fill of the path segment, which includes tessellating the path segment into a first plurality of primitives including a triangle per primitive, storing a first plurality of primitives in a stencil buffer, and drawing a bounding box of the path segment and rendering the bounding box with a stencil test enabled. The systems and methods also stroke the path segment, including tessellating the path into a second plurality of primitives, re-tessellating the second plurality of primitives, cutting the second plurality of primitives according to a dash pattern, creating a cap at a location of a cut, and creating a triangulation of a stroke and rasterizing the stroke based on the triangulation.

    Abstract translation: 本公开提供路径渲染,包括用图形处理单元(GPU)接收指示要呈现的路径的路径段的数据。 系统和方法通过执行路径段的填充来呈现路径段,其包括将路径段细分为包括每个图元的三角形的第一多个图元,将第一多个图元存储在模版缓冲区中,以及绘制边界 框的路径段,并渲染了启用了模板测试的边界框。 所述系统和方法还中断路径段,包括将路径细分为第二多个基元,重新镶嵌第二多个图元,根据破折号图案切割第二多个图元,在第 切割,并创建一个中风的三角测量,并基于三角测量光栅化中风。

    GPU-accelerated path rendering
    7.
    发明授权
    GPU-accelerated path rendering 有权
    GPU加速路径渲染

    公开(公告)号:US09275498B2

    公开(公告)日:2016-03-01

    申请号:US13841637

    申请日:2013-03-15

    CPC classification number: G06T17/20 G06T9/00 G06T11/203 G06T2200/28

    Abstract: A tessellation unit of a graphics processing unit (GPU) determines domain coordinates for vertices of a received primitive. The tessellation unit outputs the determined domain coordinates for the vertices. The tessellation unit further determines that a domain type for the received primitive is not one of tri, isoline, or quad domain, and outputs information indicative of a graphical feature associated with one or more of the determined domain coordinates when the domain type is not one of the tri, isoline, or quad domain.

    Abstract translation: 图形处理单元(GPU)的细分单元确定接收到的基元的顶点的域坐标。 细分单元输出确定的顶点的域坐标。 细分单元进一步确定所接收到的基元的域类型不是三维,等距或四角域中的一个,并且当域类型不是一个时,输出指示与一个或多个所确定的域坐标相关联的图形特征的信息 的三角形,等距线或四角形域。

    OUTPUT ORDERING OF DOMAIN COORDINATES FOR TESSELLATION
    8.
    发明申请
    OUTPUT ORDERING OF DOMAIN COORDINATES FOR TESSELLATION 有权
    域名协调的输出命令

    公开(公告)号:US20140210819A1

    公开(公告)日:2014-07-31

    申请号:US13754005

    申请日:2013-01-30

    CPC classification number: G06T17/20 G06T15/005

    Abstract: Systems and methods for a tessellation are described. For tessellation, a tessellation unit may divide a domain into a plurality of portions, where at least one portion is a contiguous portion. The tessellation unit may output domain coordinates of primitives along diagonal strips within the contiguous portion to increase the likelihood that patch coordinates that correspond to the domain coordinates are stored in a reuse buffer.

    Abstract translation: 描述了细分的系统和方法。 为了细分,镶嵌单元可以将域划分成多个部分,其中至少一个部分是连续部分。 细分单元可以输出连续部分内沿着对角条纹的基元的域坐标,以增加对应于域坐标的修补坐标被存储在重用缓冲器中的可能性。

    GPU-ACCELERATED PATH RENDERING
    9.
    发明申请
    GPU-ACCELERATED PATH RENDERING 有权
    GPU加速路径渲染

    公开(公告)号:US20140043341A1

    公开(公告)日:2014-02-13

    申请号:US13787363

    申请日:2013-03-06

    CPC classification number: G06T1/00 G06T11/203 G06T2200/28

    Abstract: This disclosure is directed to techniques for performing GPU-accelerated path rendering. A GPU is described that is configured to receive data indicative of a path segment of a path to be rendered, tessellate the path segment into a plurality of primitives, and render at least one of a fill area and a stroke area for the path segment based on the plurality of primitives. The techniques of this disclosure may be used to improve the performance of path rendering operations, to reduce memory bandwidth requirements needed to perform path rendering operations, and/or to reduce the memory footprint needed to perform path rendering operations.

    Abstract translation: 本公开涉及用于执行GPU加速路径渲染的技术。 描述了被配置为接收指示要渲染的路径的路径段的数据的GPU,将路径段细分为多个基元,并且基于路径段呈现填充区域和笔划区域中的至少一个, 在多个基元上。 本公开的技术可以用于改善路径渲染操作的性能,以减少执行路径渲染操作所需的存储器带宽需求,和/或减少执行路径渲染操作所需的存储器占用空间。

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