RAY-BOX INTERSECTION TESTING USING DOT PRODUCT-BASED FIXED FUNCTION LOGIC
    6.
    发明申请
    RAY-BOX INTERSECTION TESTING USING DOT PRODUCT-BASED FIXED FUNCTION LOGIC 有权
    使用基于产品的固定功能逻辑的RAY-BOX接口测试

    公开(公告)号:US20160110910A1

    公开(公告)日:2016-04-21

    申请号:US14517706

    申请日:2014-10-17

    CPC classification number: G06T15/06 G06T15/005 G06T15/04 G06T15/80 G06T2200/28

    Abstract: A method and apparatus for ray tracing may include using texture pipeline hardware of a GPU to perform ray intersection testing for a first ray and a first shape. Using the texture pipeline hardware to perform ray intersection testing may include calculating a plurality of dot products with the texture pipeline hardware, and determining whether the first ray intersects the first shape based on the plurality of dot products.

    Abstract translation: 用于光线跟踪的方法和装置可以包括使用GPU的纹理管线硬件来执行第一射线和第一形状的射线相交测试。 使用纹理管线硬件执行射线相交测试可以包括使用纹理管线硬件来计算多个点积,并且基于多个点积来确定第一射线是否与第一形状相交。

    SINGLE PASS BOUNDING VOLUME HIERARCHY RASTERIZATION

    公开(公告)号:US20170249771A1

    公开(公告)日:2017-08-31

    申请号:US15054717

    申请日:2016-02-26

    CPC classification number: G06T15/005 G06T15/06 G06T2200/28 G06T2210/21

    Abstract: A render output unit running on at least one processor may receive a source pixel value to be written to a pixel location in a render target, wherein the source pixel value is associated with a source node in a hierarchical structure. The render output unit may receive a destination pixel value of the pixel location in the render target, wherein the destination pixel value is associated with a destination node in the hierarchical structure. The render output unit may determine a lowest common ancestor node of the source node and the destination node in the hierarchical structure. The render output unit may output a resulting pixel value associated with the lowest common ancestor node of the source node and the destination node to the pixel location in the render target.

    RENDERING USING RAY TRACING TO GENERATE A VISIBILITY STREAM
    8.
    发明申请
    RENDERING USING RAY TRACING TO GENERATE A VISIBILITY STREAM 有权
    渲染利用雷达追踪生成可见性流

    公开(公告)号:US20160364901A1

    公开(公告)日:2016-12-15

    申请号:US14738535

    申请日:2015-06-12

    CPC classification number: G06T15/06 G06T1/20 G06T1/60 G06T15/005 G06T15/40

    Abstract: A method and apparatus for ray tracing may include a method, manufacture and apparatus for ray tracing that may include dividing a render target into a plurality of bins. Next, a visibility pass is performed using ray tracing to generate a visibility stream such that the visibility stream indicates, for each bin of the plurality of bins, which primitives are visible in the bin. Then, for at least one bin of the plurality of bins, each primitive in the bin that is indicated in the visibility stream as being visible in the bin is rendered.

    Abstract translation: 用于光线跟踪的方法和装置可以包括用于光线跟踪的方法,制造和装置,其可以包括将呈现目标划分成多个仓。 接下来,使用光线跟踪来执行可见度通过以产生可见性流,使得可见度流针对多个区段中的每个仓表示哪些图元在仓中可见。 然后,对于多个箱中的至少一个箱,呈​​现在可见度流中在箱中可见的在仓中的每个基元在仓中可见。

    Single pass bounding volume hierarchy rasterization

    公开(公告)号:US09805495B2

    公开(公告)日:2017-10-31

    申请号:US15054717

    申请日:2016-02-26

    CPC classification number: G06T15/005 G06T15/06 G06T2200/28 G06T2210/21

    Abstract: A render output unit running on at least one processor may receive a source pixel value to be written to a pixel location in a render target, wherein the source pixel value is associated with a source node in a hierarchical structure. The render output unit may receive a destination pixel value of the pixel location in the render target, wherein the destination pixel value is associated with a destination node in the hierarchical structure. The render output unit may determine a lowest common ancestor node of the source node and the destination node in the hierarchical structure. The render output unit may output a resulting pixel value associated with the lowest common ancestor node of the source node and the destination node to the pixel location in the render target.

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