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公开(公告)号:US09898865B2
公开(公告)日:2018-02-20
申请号:US14746789
申请日:2015-06-22
发明人: Joe Thompson , Dan Osborn , Tarek Hefny , Stephen G. Latta , Forest Woodcroft Gouin , James Nakashima , Megan Saunders , Anatolie Gavriliuc , Alberto E. Cerriteno , Shawn Crispin Wright
CPC分类号: G06T19/006 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0174 , G02B2027/0178 , G02B2027/0187 , G06F3/013 , G06F3/0304 , G06T11/203 , G06T19/20 , G06T2219/2012 , G06T2219/2021
摘要: A method for operating a computing device is described herein. The method includes determining a user's gaze direction based on a gaze input, determining an intersection between the user's gaze direction and an identified environmental surface in a 3-dimensional environment, and generating a drawing surface based on the intersection within a user interface on a display.
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公开(公告)号:US09355583B2
公开(公告)日:2016-05-31
申请号:US14472267
申请日:2014-08-28
发明人: Kevin A. Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman
CPC分类号: G09G3/003 , A63B71/00 , A63F13/02 , A63F13/216 , A63F13/816 , A63F2300/301 , A63F2300/308 , A63F2300/8082 , G02B27/0101 , G02B27/017 , G02B27/0172 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06T19/006 , G09G2320/068 , G09G2320/0693 , G09G2380/00
摘要: The technology described herein includes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The personal A/V apparatus serves as an exercise program that is always with the user, provides motivation for the user, visually tells the user how to exercise, and lets the user exercise with other people who are not present.
摘要翻译: 本文描述的技术包括用于为用户提供定制体验的透视,近眼,混合现实显示设备。 个人A / V设备作为一个总是与用户一起锻炼的锻炼计划,为用户提供动机,视觉上告诉用户锻炼身体,并让用户锻炼身体不在场的其他人。
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公开(公告)号:US20160086382A1
公开(公告)日:2016-03-24
申请号:US14865410
申请日:2015-09-25
发明人: Kevin A. Geisner , Darren Bennett , Relja Markovic , Stephen G. Latta , Daniel J. McCulloch , Jason Scott , Ryan L. Hastings , Alex Aben-Athar Kipman , Andrew John Fuller , Jeffrey Neil Margolis , Kathryn Stone Perez , Sheridan Martin Small
IPC分类号: G06T19/00 , G02B27/01 , G06F3/0484
CPC分类号: G06T19/006 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G06F3/002 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/04842 , G06Q50/01 , G09G5/00
摘要: The technology provides contextual personal information by a mixed reality display device system being worn by a user. A user inputs person selection criteria, and the display system sends a request for data identifying at least one person in a location of the user who satisfy the person selection criteria to a cloud based application with access to user profile data for multiple users. Upon receiving data identifying the at least one person, the display system outputs data identifying the person if he or she is within the field of view. An identifier and a position indicator of the person in the location is output if not. Directional sensors on the display device may also be used for determining a position of the person. Cloud based executing software can identify and track the positions of people based on image and non-image data from display devices in the location.
摘要翻译: 该技术通过由用户佩戴的混合现实显示设备系统来提供上下文的个人信息。 用户输入人物选择标准,并且显示系统向满足用户选择标准的用户的位置的至少一个人发送数据请求,该用户可以访问多个用户的用户简档数据。 在接收到识别至少一个人的数据时,如果他或她在视野内,则显示系统输出识别该人的数据。 如果不是,则输出该位置的人的标识符和位置指示符。 显示装置上的定向传感器也可以用于确定人的位置。 基于云的执行软件可以根据位置上的显示设备的图像和非图像数据来识别和跟踪人员的位置。
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公开(公告)号:US20150271449A1
公开(公告)日:2015-09-24
申请号:US14730061
申请日:2015-06-03
发明人: Vivek Pradeep , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Alice Jane Bernheim Brush
摘要: Techniques for implementing an integrative interactive space are described. In implementations, video cameras that are positioned to capture video at different locations are synchronized such that aspects of the different locations can be used to generate an integrated interactive space. The integrated interactive space can enable users at the different locations to interact, such as via video interaction, audio interaction, and so on. In at least some embodiments, techniques can be implemented to adjust an image of a participant during a video session such that the participant appears to maintain eye contact with other video session participants at other locations. Techniques can also be implemented to provide a virtual shared space that can enable users to interact with the space, and can also enable users to interact with one another and/or objects that are displayed in the virtual shared space.
摘要翻译: 描述了实现一体化交互空间的技术。 在实现中,定位成在不同位置捕获视频的摄像机被同步,使得不同位置的方面可以用于生成集成的交互式空间。 集成的交互式空间可以使不同位置的用户进行交互,例如通过视频交互,音频交互等。 在至少一些实施例中,可以实现技术来在视频会话期间调整参与者的图像,使得参与者似乎与其他位置处的其他视频会话参与者保持目光接触。 还可以实现技术来提供可以使用户与空间交互的虚拟共享空间,还可以使用户能够彼此交互和/或虚拟共享空间中显示的对象。
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公开(公告)号:US10132633B2
公开(公告)日:2018-11-20
申请号:US14982720
申请日:2015-12-29
摘要: The technology causes disappearance of a real object in a field of view of a see-through, mixed reality display device system based on user disappearance criteria. Image data is tracked to the real object in the field of view of the see-through display for implementing an alteration technique on the real object causing its disappearance from the display. A real object may satisfy user disappearance criteria by being associated with subject matter that the user does not wish to see or by not satisfying relevance criteria for a current subject matter of interest to the user. In some embodiments, based on a 3D model of a location of the display device system, an alteration technique may be selected for a real object based on a visibility level associated with the position within the location. Image data for alteration may be prefetched based on a location of the display device system.
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公开(公告)号:US09584766B2
公开(公告)日:2017-02-28
申请号:US14730061
申请日:2015-06-03
发明人: Vivek Pradeep , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Alice Jane Bernheim Brush
摘要: Techniques for implementing an integrative interactive space are described. In implementations, video cameras that are positioned to capture video at different locations are synchronized such that aspects of the different locations can be used to generate an integrated interactive space. The integrated interactive space can enable users at the different locations to interact, such as via video interaction, audio interaction, and so on. In at least some embodiments, techniques can be implemented to adjust an image of a participant during a video session such that the participant appears to maintain eye contact with other video session participants at other locations. Techniques can also be implemented to provide a virtual shared space that can enable users to interact with the space, and can also enable users to interact with one another and/or objects that are displayed in the virtual shared space.
摘要翻译: 描述了实现一体化交互空间的技术。 在实现中,定位成在不同位置捕获视频的摄像机被同步,使得不同位置的方面可以用于生成集成的交互式空间。 集成的交互式空间可以使不同位置的用户进行交互,例如通过视频交互,音频交互等。 在至少一些实施例中,可以实现技术来在视频会话期间调整参与者的图像,使得参与者似乎与其他位置处的其他视频会话参与者保持目光接触。 还可以实现技术来提供可以使用户与空间交互的虚拟共享空间,还可以使用户能够彼此交互和/或虚拟共享空间中显示的对象。
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公开(公告)号:US10455351B1
公开(公告)日:2019-10-22
申请号:US15972062
申请日:2018-05-04
发明人: Kenneth Liam Kiemele , Donna Katherine Long , Bryant Daniel Hawthorne , Anthony Ernst , Kendall Clark York , Jeffrey Sipko , Janet Lynn Schneider , Christian Michael Sadak , Stephen G. Latta
IPC分类号: H04W4/02
摘要: Examples are disclosed that relate to devices and methods for sharing geo-located information between different devices. In one example, a method comprises receiving the geo-located information from a first user device having a first data type compatible with a first output component of the device, receiving first sensor data from the first device, determining a location of the geo-located information within a coordinate system in a physical environment, determining that a second user device is located in the physical environment, determining that the second device does not comprise an output component that is compatible with the first data type, transforming the geo-located information into a second data type compatible with a second output component of the second device, determining that the second device is proximate to the location of the geo-located information, and sending the geo-located information to the second device for output by the second output component.
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公开(公告)号:US10007349B2
公开(公告)日:2018-06-26
申请号:US14703789
申请日:2015-05-04
发明人: Stephen G. Latta , Brian J. Mount , Adam G. Poulos , Jeffrey A. Kohler , Arthur C. Tomlin , Jonathan T. Steed
CPC分类号: G06F3/017
摘要: Methods for recognizing gestures using adaptive multi-sensor gesture recognition are described. In some embodiments, a gesture recognition system receives a plurality of sensor inputs from a plurality of sensor devices and a plurality of confidence thresholds associated with the plurality of sensor inputs. A confidence threshold specifies a minimum confidence value for which it is deemed that a particular gesture has occurred. Upon detection of a compensating event, such as excessive motion involving one of the plurality of sensor devices, the gesture recognition system may modify the plurality of confidence thresholds based on the compensating event. Subsequently, the gesture recognition system generates a multi-sensor confidence value based on whether at least a subset of the plurality of confidence thresholds has been satisfied. The gesture recognition system may also modify the plurality of confidence thresholds based on the plugging and unplugging of sensor inputs from the gesture recognition system.
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公开(公告)号:US20160350978A1
公开(公告)日:2016-12-01
申请号:US15234607
申请日:2016-08-11
发明人: Brian J. Mount , Jason Scott , Ryan L. Hastings , Darren Bennett , Stephen G. Latta , Daniel J. McCulloch , Kevin A. Geisner , Jonathan T. Steed , Michael J. Scavezze
IPC分类号: G06T19/00 , G06T7/60 , G06T3/40 , A63F13/335 , A63F13/25 , A63F13/213 , A63F13/65 , A63F13/32 , G06T19/20 , G06F3/16
CPC分类号: G06T19/006 , A63F13/10 , A63F13/213 , A63F13/25 , A63F13/32 , A63F13/335 , A63F13/53 , A63F13/65 , A63F2300/30 , A63F2300/407 , A63F2300/6676 , A63F2300/69 , A63F2300/8082 , G06F3/011 , G06F3/017 , G06F3/0304 , G06F3/167 , G06T3/40 , G06T7/60 , G06T19/20 , G06T2200/04 , G06T2219/2016
摘要: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
摘要翻译: 描述了基于在真实世界环境中识别的特征来生成虚拟游戏环境的系统,并且描述了在真实世界环境变化中识别的特征随时间适应虚拟游戏环境。 利用所描述的技术,佩戴头戴式显示装置(HMD)的人可以围绕现实环境走动,并且玩一种适应该现实环境的虚拟游戏。 例如,HMD可以识别真实环境中的环境特征,例如五个草地和两辆车,然后根据所识别的环境特征的位置和类型产生虚拟怪物。 识别的环境特征的位置和类型可以根据HMD存在的特定现实世界环境而变化,并且因此每个虚拟游戏可能根据具体的现实世界环境而看起来不同。
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公开(公告)号:US09454849B2
公开(公告)日:2016-09-27
申请号:US13689378
申请日:2012-11-29
发明人: Brian J. Mount , Jason Scott , Ryan L. Hastings , Darren Bennett , Stephen G. Latta , Daniel J. McCulloch , Kevin A. Geisner , Jonathan T. Steed , Michael J. Scavezze
CPC分类号: G06T19/006 , A63F13/10 , A63F13/213 , A63F13/25 , A63F13/32 , A63F13/335 , A63F13/53 , A63F13/65 , A63F2300/30 , A63F2300/407 , A63F2300/6676 , A63F2300/69 , A63F2300/8082 , G06F3/011 , G06F3/017 , G06F3/0304 , G06F3/167 , G06T3/40 , G06T7/60 , G06T19/20 , G06T2200/04 , G06T2219/2016
摘要: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
摘要翻译: 描述了基于在真实世界环境中识别的特征来生成虚拟游戏环境的系统,并且描述了在真实世界环境变化中识别的特征随时间适应虚拟游戏环境。 利用所描述的技术,佩戴头戴式显示装置(HMD)的人可以围绕现实环境走动,并且玩一种适应该现实环境的虚拟游戏。 例如,HMD可以识别真实环境中的环境特征,例如五个草地和两辆车,然后根据所识别的环境特征的位置和类型产生虚拟怪物。 识别的环境特征的位置和类型可以根据HMD存在的特定现实世界环境而变化,并且因此每个虚拟游戏可能根据具体的现实世界环境而看起来不同。
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