NORMALIZING USER INTERACTIONS FOR THIRD-PARTY SYSTEMS

    公开(公告)号:US20190172089A1

    公开(公告)日:2019-06-06

    申请号:US15829841

    申请日:2017-12-01

    Applicant: Facebook, Inc.

    Abstract: An online system determines an estimated conversion rate for sponsored content items placed on content publishers and on the online system. The estimated conversion rate can be determined by a machine learning model trained using data describing content campaigns, content publishers, and online system users. This data is collected by the online system from content publishers and/or content campaigns that report conversion rates to the online system. By determining a ratio of estimated conversion rates with third party content on the content publisher against those on the online system, the online system can determine a publisher quality score for that content publisher. The online system uses the publisher quality score to normalize third party value contributions toward placing sponsored content on content publishers and the online system. Thus, disparities in the intrinsic value across publishers are diminished as third party value contributions are normalized based on the publisher conversion rates.

    SELECTING CONTENT FOR PRESENTATION TO ONLINE SYSTEM USERS BASED ON CORRELATIONS BETWEEN CONTENT ACCESSED BY USERS VIA THIRD PARTY SYSTEMS AND INTERACTIONS WITH ONLINE SYSTEM CONTENT
    3.
    发明申请
    SELECTING CONTENT FOR PRESENTATION TO ONLINE SYSTEM USERS BASED ON CORRELATIONS BETWEEN CONTENT ACCESSED BY USERS VIA THIRD PARTY SYSTEMS AND INTERACTIONS WITH ONLINE SYSTEM CONTENT 审中-公开
    根据用户通过第三方系统与在线系统内容相互关联的内容之间的相关性,在线系统用户选择内容进行选择内容

    公开(公告)号:US20160275554A1

    公开(公告)日:2016-09-22

    申请号:US14662222

    申请日:2015-03-18

    Applicant: Facebook, Inc.

    CPC classification number: G06Q30/0255 G06Q30/0277

    Abstract: An online system tracks stores information identifying content provided by third party systems and accessed by online system users as well as interactions with advertisements performed by online system users. When the online system identifies an opportunity to present an advertisement to a viewing user, the online system identifies content from third party systems accessed by the viewing user and content from third party systems accessed by additional online system users who interacted with advertisements. A score is computed for various advertisements based at least in part on correlations between content from third party systems accessed by the viewing user and content from third party systems accessed by additional online system users who interacted with advertisements. The online system selects candidate advertisements to evaluate for presentation to the viewing user based on the scores.

    Abstract translation: 在线系统跟踪识别由第三方系统提供并由在线系统用户访问的内容以及与在线系统用户执行的广告的交互的商店信息。 当在线系统识别向观看用户呈现广告的机会时,在线系统识别由观看用户访问的第三方系统的内容和来自与广告交互的其他在线系统用户访问的第三方系统的内容。 至少部分地基于由观看用户访问的来自第三方系统的内容与来自与由广告进行了互动的其他在线系统用户访问的第三方系统的内容的内容之间的相关性来计算各种广告的得分。 在线系统基于分数来选择候选广告来评估呈现给观看者。

    SELECTING SOCIAL CONTEXT FOR SPONSORED STORIES IN A SOCIAL NETWORKING SYSTEM
    5.
    发明申请
    SELECTING SOCIAL CONTEXT FOR SPONSORED STORIES IN A SOCIAL NETWORKING SYSTEM 审中-公开
    选择在社会网络系统中赞助的故事的社会背景

    公开(公告)号:US20140222802A1

    公开(公告)日:2014-08-07

    申请号:US13759838

    申请日:2013-02-05

    Applicant: Facebook, Inc.

    CPC classification number: G06F16/248 G06Q30/0241 G06Q50/01

    Abstract: A viewing user is provided with sponsored stories describes actions of a user connected to the viewing user associated with an object promoted by an advertiser or actions otherwise promoted by the advertiser. Based on a performance metric, the social networking system selects the user or action to be described by the sponsored story. For example, the social networking system ranks candidate sponsored stories describing different actions or users and selects a candidate sponsored story to increase the likelihood of a viewing user interacting with the selected candidate sponsored story.

    Abstract translation: 查看用户被提供有赞助的故事,描述了连接到与广告主提出的对象相关联的观看用户的用户的动作或由广告主另外宣传的动作。 基于性能指标,社交网络系统选择由赞助故事描述的用户或动作。 例如,社交网络系统将候选赞助的故事描述为描述不同的动作或用户,并选择候选赞助的故事,以增加观看用户与所选择的候选赞助故事交互的可能性。

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