Abstract:
An apparatus that moves a jumping element. The apparatus includes a motorized hub that is attached to a housing. The hub can rotate a jumping element, such as a jump rope, about a horizontal axis and/or a vertical axis. The hub is connected to a motor. The jump rope is coupled to the hub by a crank arm. The crank arm automatically releases from the arm in response to a threshold force. The apparatus includes a deactivation element that deactivates the motor when the jumping element is released from the hub. The jump rope can be coupled to the hub by a strap that limits the movement of the rope when decoupled from the hub. Deactivating the motor terminates rotation of the hub to prevent further movement of the crank arm and rope.
Abstract:
An action game whereby the players throw a ball at a plurality of disks so that one of the disks becomes attached to the ball. The ball and disks are covered with hook and loop material, wherein the disks will become attached to the ball when the ball comes into contact with a disk. A variety of games can be played with the game set of the present invention. For example, the disks can all be placed in an area of a playing surface. Each player throws the ball at the disks, trying to get a disk to stick to the ball. The ball is bounced off of the playing surface and caught by the opposing player. If a disk sticks to the ball, the opposing player must keep the disk. When all of the disks have been removed from the playing surface, the player with the least amount of disks wins the game.
Abstract:
A game set that includes a plurality of tiles. Each tile has at least one indicia and at least one attachment feature that allows the tiles to be attached to each other in a three-dimensional manner. The tiles can be attached to create at least one visual image. For example, the indicia may be letters and the tiles can be attached in either horizontal or vertical directions to create words. A player may be provided a score that corresponds to the number of tiles attached by that player. The attachment of tiles allows the three-dimensional game to be played without a game board.
Abstract:
A toy game set that includes a plurality of buttons coupled to a housing. The housing includes a processor and speaker that can generate music. The buttons can be depressed by the user to move the figure. The user can move the figure in rhythm with the music. The figure can be a mechanical doll. Alternatively, the figure can be displayed by a screen.
Abstract:
An electronic learning and entertainment system that includes a plurality of housings that can be coupled to an electronic module. Each housing has a plurality of input devices. The electronic module can be plugged into one of the housings and generate outputs that are unique to the housing. The input devices and corresponding module outputs may be designed for play by a specific age group. Thus each housing can be operated by a user of a certain age. By way of example, one housing may be designed to by operated by an infant, another housing may be designed to be operated by a user in the 2-5 year age group, etc.
Abstract:
A hand held electronic game which includes a vehicle that can be moved by a player. The vehicle may have a visual display which displays a graphic image. The video game may further have a sensor that senses the motion of a vehicle axle and a processor which varies the graphic image in response to the detected motion of the vehicle to simulate the motion of the vehicle.
Abstract:
A water game that periodically releases a volume of water. The game includes a trough that is pivotally connected to a stand. The trough is in fluid communication with a source of water such as a garden hose that is attached to the stand. The hose provides water that fills the trough. The water trough has a cavity that is offset from the stand so that the trough pivots about the stand and releases a volume of water when the water reaches a certain level. The trough rotates back into an upright position and again becomes filled with water, wherein the process is repeated. The stand can support the trough above a mat. A game participant can slide across the mat as the trough releases water to simulate a "riding of a wave".
Abstract:
A children's ride-on toy convertible between tricycle and a scooter configurations includes a curved backbone having an upper end segment and a lower end segment defining an upwardly facing step area, rear wheels rotatably mounted to the lower end segment, a front fork including a head post rotatably mounted to the upper end segment and a front wheel rotatably mounted to the fork. The toy also has a rigid frame member with first and second ends and a seat area between those ends, the first end being connected by a two-axis pivot joint to the head post, This allows the frame member to be moved between a first, tricycle, position wherein the frame member extends over the backbone away from the head post such that the seat area faces upwardly away from the backbone and a second, scooter, position wherein the frame member extends up in front of the head post to a location spaced above the backbone thereby exposing the step area. Provision is made for releasably retaining the frame member in its two operative positions and the same handlebars are used in both configurations.
Abstract:
There is disclosed a football having an end appendage which is a long, narrow flexible sheet material, e.g., cloth or flexible vinyl, which functions as a tail when the ball is thrown or kicked and which provides directional stability for the football while in flight. When the football is thrown in a normal manner, the tail extends backwards, providing a slight drag to cause the back tip of the ball to align itself with the front tip, thereby resulting in the straight and accurate flight of the ball. The appendage can be fixedly or removably attached to the football, and for this purpose, can be attached with attachment tabs formed of hook and loop materials, commonly known as VELCRO.
Abstract:
A pet collar with a voice recognition unit. The voice recognition unit can process words spoken by a user, and then generate audible words or phrases that are emitted from a speaker of the collar. By way of example, a user may say “FETCH” and the dog collar may generate a phrase “FETCH IT YOURSELF” or some other humorous phrase.
Abstract translation:带有语音识别单元的宠物领带。 语音识别单元可以处理由用户说出的单词,然后生成从琴圈的扬声器发出的可听话的单词或短语。 作为示例,用户可以说“FETCH”,并且狗领可以产生短语“FETCH IT YOURSELF”或一些其他幽默短语。