Power unit for jumping rope
    1.
    发明申请
    Power unit for jumping rope 有权
    用于跳绳的动力单元

    公开(公告)号:US20050164846A1

    公开(公告)日:2005-07-28

    申请号:US10897629

    申请日:2004-07-23

    Abstract: An apparatus that moves a jumping element. The apparatus includes a motorized hub that is attached to a housing. The hub can rotate a jumping element, such as a jump rope, about a horizontal axis and/or a vertical axis. The hub is connected to a motor. The jump rope is coupled to the hub by a crank arm. The crank arm automatically releases from the arm in response to a threshold force. The apparatus includes a deactivation element that deactivates the motor when the jumping element is released from the hub. The jump rope can be coupled to the hub by a strap that limits the movement of the rope when decoupled from the hub. Deactivating the motor terminates rotation of the hub to prevent further movement of the crank arm and rope.

    Abstract translation: 移动跳跃元件的装置。 该装置包括附接到壳体的电动轮毂。 轮毂可围绕水平轴线和/或垂直轴线旋转跳跃元件,例如跳绳。 集线器连接到电机。 跳绳通过曲柄臂联接到轮毂。 曲柄臂响应于临界力自动从臂上释放。 该装置包括一个去激活元件,当跳跃元件从轮毂释放时,该激活元件使马达失活。 跳绳可以通过绑带联接到轮毂上,该带限制了当与轮毂分离时绳索的运动。 停止电机终止轮毂的旋转,以防止曲柄臂和绳索进一步移动。

    INTERCONNECTING GAME TILES AND GAMES THEREWITH
    2.
    发明申请
    INTERCONNECTING GAME TILES AND GAMES THEREWITH 审中-公开
    互联游戏平台和游戏

    公开(公告)号:US20100109247A1

    公开(公告)日:2010-05-06

    申请号:US12603405

    申请日:2009-10-21

    Abstract: A game set that includes a plurality of tiles. Each tile has at least one indicia and at least one attachment feature that allows the tiles to be attached to each other in a three-dimensional manner. The tiles can be attached to create at least one visual image. For example, the indicia may be letters and the tiles can be attached in either horizontal or vertical directions to create words. A player may be provided a score that corresponds to the number of tiles attached by that player. The attachment of tiles allows the three-dimensional game to be played without a game board.

    Abstract translation: 包括多个瓦片的游戏机。 每个瓦片具有至少一个标记和至少一个附着特征,其允许瓦片以三维方式彼此附接。 可以连接瓦片以创建至少一个视觉图像。 例如,标记可以是字母,并且可以在水平或垂直方向上附加瓦片以创建单词。 可以向玩家提供对应于该玩家附加的瓦片数量的分数。 瓦片的附件允许在没有游戏板的情况下玩三维游戏。

    Game method with velcro-receptive balls and velcro-bearings disks
    4.
    发明授权
    Game method with velcro-receptive balls and velcro-bearings disks 失效
    游戏方法与魔术贴接受球和尼龙搭扣盘

    公开(公告)号:US5452902A

    公开(公告)日:1995-09-26

    申请号:US276818

    申请日:1994-07-18

    CPC classification number: A63B67/002 A63B2209/10 A63B43/005 Y10S273/30

    Abstract: An action game whereby the players throw a ball at a plurality of disks so that one of the disks becomes attached to the ball. The ball and disks are covered with hook and loop material, wherein the disks will become attached to the ball when the ball comes into contact with a disk. A variety of games can be played with the game set of the present invention. For example, the disks can all be placed in an area of a playing surface. Each player throws the ball at the disks, trying to get a disk to stick to the ball. The ball is bounced off of the playing surface and caught by the opposing player. If a disk sticks to the ball, the opposing player must keep the disk. When all of the disks have been removed from the playing surface, the player with the least amount of disks wins the game.

    Abstract translation: 一种动作游戏,其中玩家在多个盘上投掷球,使得一个盘附接到球。 球和盘被钩和环材料覆盖,其中当球与盘接触时,盘将附接到球。 可以使用本发明的游戏机玩各种游戏。 例如,磁盘都可以放置在播放表面的一个区域中。 每个玩家将球投掷在磁盘上,试图获得一个磁盘来粘贴球。 球从球场弹起,被对方球员抓住。 如果磁盘粘到球上,则相对的玩家必须保持盘。 当所有的磁盘都已经从播放面移除时,具有最少磁盘的播放器赢得游戏。

    Image display toy with dual scrolling screens
    5.
    发明申请
    Image display toy with dual scrolling screens 审中-公开
    图像显示玩具双滚动屏幕

    公开(公告)号:US20070111630A1

    公开(公告)日:2007-05-17

    申请号:US11591913

    申请日:2006-11-01

    CPC classification number: A63H33/22 A63H5/00 A63H33/26

    Abstract: A toy display that includes a first rolling screen, a second rolling screen and a light source that illuminates the screens. The first screen may contain viewing images and the second screen may have background images. The moving screen provide varying images that are viewed by a user. The toy display may include a speaker and input buttons to vary the illumination and the sound produced by the toy.

    Abstract translation: 一种玩具显示器,包括第一滚屏,第二滚屏和照明屏幕的光源。 第一屏幕可以包含观看图像,第二屏幕可以具有背景图像。 移动屏幕提供用户观看的变化图像。 玩具显示器可以包括扬声器和输入按钮,以改变玩具产生的照明和声音。

    Electronic paddle game
    6.
    发明授权
    Electronic paddle game 失效
    电子桨游戏

    公开(公告)号:US5672131A

    公开(公告)日:1997-09-30

    申请号:US771853

    申请日:1996-12-23

    Abstract: An electronic paddle that requires a player to strike an object with the paddle in a certain sequence. The electronic paddle includes a paddle that contains a game circuit and a speaker. The game circuit is connected to a first pressure sensor located on a first side of the paddle, and a second pressure sensor located on a second side of the paddle. The pressure sensors provide feedback signals to the game circuit when the paddle strikes the object. The game circuit and speaker generate a first sound when the object strikes the first side of the paddle, and a second sound when the object strikes the second side of the paddle. To play a game the player strikes the object with the first and second sides of the paddle in a pattern that is compared by the game circuit with a predetermined sequence. The game circuit and speaker can emit one sound to indicate a successful matching of the sequence, or another sound to indicate that the player did not strike the object in the correct sequence. The sequence can be either generated by the game circuit, or a pre-existing pattern created by another player striking the object with the first and second sides of the paddle.

    Abstract translation: 一种电子桨,其要求玩家以特定顺序用桨击打对象。 电子桨包括包含游戏电路和扬声器的桨。 游戏电路连接到位于桨的第一侧的第一压力传感器和位于桨的第二侧上的第二压力传感器。 当桨撞击物体时,压力传感器向游戏电路提供反馈信号。 游戏电路和扬声器当物体撞击桨的第一侧时产生第一声音,并且当物体撞击桨的第二侧时产生第二声音。 为了玩游戏,玩家以桨的第一和第二侧以具有预定顺序的游戏电路进行比较的模式来撞击对象。 游戏电路和扬声器可以发出一个声音以指示该顺序的成功匹配,或者另一个声音来指示播放器没有以正确的顺序撞击对象。 该序列可以由游戏电路产生,也可以由另一玩家通过桨的第一和第二侧击中物体而创建的预先存在的模式。

    FIRST TO CLAIM LETTER WORD GAME
    7.
    发明申请
    FIRST TO CLAIM LETTER WORD GAME 审中-公开
    首先要求信函字幕游戏

    公开(公告)号:US20120252545A1

    公开(公告)日:2012-10-04

    申请号:US13370754

    申请日:2012-02-10

    Abstract: A game that can be played by a plurality of players. The game includes a tile dispenser that contains a plurality of tiles that each have at least one letter indicia. The tile dispenser can dispense tiles in a manner so that each tile is claimed by one of the players. For example, when a tile is dispensed one of the players may yell “GOT IT” to claim a tile. The game also includes an organizing device that is adapted to organize words from the letter indicia of the dispensed tiles. For example, the organizing device may be a tray with compartments configured to hold a single tile. The game can be played by repeatedly dispensing, claiming and organizing tiles into words until all of the tiles are dispensed from the tile dispenser.

    Abstract translation: 可以由多个玩家玩的游戏。 游戏包括瓦片分配器,其包含多个瓦片,每个瓦片具有至少一个字母的标记。 瓦片分配器可以以这样的方式分配瓦片,使得每个瓦片由玩家之一声称。 例如,当分配瓦片时,玩家中的一个可以大叫GOT来索取瓦片。 游戏还包括适合于组织来自分配瓦片的字母标记的单词的组织设备。 例如,组织设备可以是具有被配置为保持单个瓦片的隔间的托盘。 可以通过重复地分配,声称和组织瓦片到文字中来播放游戏,直到从瓦片分配器分配所有的瓦片。

    Power unit for jumping rope
    8.
    发明授权
    Power unit for jumping rope 有权
    用于跳绳的动力单元

    公开(公告)号:US07156779B2

    公开(公告)日:2007-01-02

    申请号:US10897629

    申请日:2004-07-23

    Abstract: An apparatus that moves a jumping element. The apparatus includes a motorized hub that is attached to a housing. The hub can rotate a jumping element, such as a jump rope, about a horizontal axis and/or a vertical axis. The hub is connected to a motor. The jump rope is coupled to the hub by a crank arm. The crank arm automatically releases from the arm in response to a threshold force. The apparatus includes a deactivation element that deactivates the motor when the jumping element is released from the hub. The jump rope can be coupled to the hub by a strap that limits the movement of the rope when decoupled from the hub. Deactivating the motor terminates rotation of the hub to prevent further movement of the crank arm and rope.

    Abstract translation: 移动跳跃元件的装置。 该装置包括附接到壳体的电动轮毂。 轮毂可围绕水平轴线和/或垂直轴线旋转跳跃元件,例如跳绳。 集线器连接到电机。 跳绳通过曲柄臂联接到轮毂。 曲柄臂响应于临界力自动从臂上释放。 该装置包括一个去激活元件,当跳跃元件从轮毂释放时,该激活元件使马达失活。 跳绳可以通过绑带联接到轮毂上,该带限制了当与轮毂分离时绳索的运动。 停止电机终止轮毂的旋转,以防止曲柄臂和绳索进一步移动。

    Flexible module connector building toy set
    9.
    发明申请
    Flexible module connector building toy set 审中-公开
    柔性模块连接器建筑玩具组

    公开(公告)号:US20070178799A1

    公开(公告)日:2007-08-02

    申请号:US11345076

    申请日:2006-01-31

    CPC classification number: A63H33/101

    Abstract: A toy building set that contains a plurality of building members. At least one of the building members includes a connector attached to a flexible linkage. The connector can snap onto the linkage of another building member. Allowing the connector to be snapped onto the linkage of another member provides flexibility in the location of the attachment and the design of the structure created from the building set. The flexible nature of the linkages also provides greater artistic freedom in creating a structure with the building set.

    Abstract translation: 包含多个建筑构件的玩具建筑物组合。 建筑构件中的至少一个包括连接到柔性连杆的连接器。 连接器可以卡扣到另一建筑构件的连杆上。 允许连接器卡扣到另一个构件的连杆上,从而提供了附件位置的灵活性和从建筑物组合创建的结构的设计。 联系的灵活性也为建立一个建筑物的结构提供了更大的艺术自由。

    Electronic paddle game
    10.
    发明授权
    Electronic paddle game 失效
    电子桨游戏

    公开(公告)号:US5816580A

    公开(公告)日:1998-10-06

    申请号:US873522

    申请日:1997-06-12

    Abstract: An electronic paddle that requires a player to strike an object with the paddle in a certain sequence. The electronic paddle includes a paddle that contains a game circuit and a speaker. The game circuit is connected to a first pressure sensor located on a first side of the paddle, and a second pressure sensor located on a second side of the paddle. The pressure sensors provide feedback signals to the game circuit when the paddle strikes the object. The game circuit and speaker generate a first sound when the object strikes the first side of the paddle, and a second sound when the object strikes the second side of the paddle. To play a game the player strikes the object with the first and second sides of the paddle in a pattern that is compared by the game circuit with a predetermined sequence. The game circuit and speaker can emit one sound to indicate a successful matching of the sequence, or another sound to indicate that the player did not strike the object in the correct sequence. The sequence can be either generated by the game circuit, or a pre-existing pattern created by another player striking the object with the first and second sides of the paddle.

    Abstract translation: 一种电子桨,其要求玩家以特定顺序用桨击打对象。 电子桨包括包含游戏电路和扬声器的桨。 游戏电路连接到位于桨的第一侧的第一压力传感器和位于桨的第二侧上的第二压力传感器。 当桨撞击物体时,压力传感器向游戏电路提供反馈信号。 游戏电路和扬声器当物体撞击桨的第一侧时产生第一声音,并且当物体撞击桨的第二侧时产生第二声音。 为了玩游戏,玩家以桨的第一和第二侧以具有预定顺序的游戏电路进行比较的模式来撞击对象。 游戏电路和扬声器可以发出一个声音以指示该顺序的成功匹配,或者另一个声音来指示播放器没有以正确的顺序撞击对象。 该序列可以由游戏电路产生,也可以由另一玩家通过桨的第一和第二侧击中物体而创建的预先存在的模式。

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