Abstract:
An apparatus that moves a jumping element. The apparatus includes a motorized hub that is attached to a housing. The hub can rotate a jumping element, such as a jump rope, about a horizontal axis and/or a vertical axis. The hub is connected to a motor. The jump rope is coupled to the hub by a crank arm. The crank arm automatically releases from the arm in response to a threshold force. The apparatus includes a deactivation element that deactivates the motor when the jumping element is released from the hub. The jump rope can be coupled to the hub by a strap that limits the movement of the rope when decoupled from the hub. Deactivating the motor terminates rotation of the hub to prevent further movement of the crank arm and rope.
Abstract:
A game set that includes a plurality of tiles. Each tile has at least one indicia and at least one attachment feature that allows the tiles to be attached to each other in a three-dimensional manner. The tiles can be attached to create at least one visual image. For example, the indicia may be letters and the tiles can be attached in either horizontal or vertical directions to create words. A player may be provided a score that corresponds to the number of tiles attached by that player. The attachment of tiles allows the three-dimensional game to be played without a game board.
Abstract:
A toy game set that includes a plurality of buttons coupled to a housing. The housing includes a processor and speaker that can generate music. The buttons can be depressed by the user to move the figure. The user can move the figure in rhythm with the music. The figure can be a mechanical doll. Alternatively, the figure can be displayed by a screen.
Abstract:
An action game whereby the players throw a ball at a plurality of disks so that one of the disks becomes attached to the ball. The ball and disks are covered with hook and loop material, wherein the disks will become attached to the ball when the ball comes into contact with a disk. A variety of games can be played with the game set of the present invention. For example, the disks can all be placed in an area of a playing surface. Each player throws the ball at the disks, trying to get a disk to stick to the ball. The ball is bounced off of the playing surface and caught by the opposing player. If a disk sticks to the ball, the opposing player must keep the disk. When all of the disks have been removed from the playing surface, the player with the least amount of disks wins the game.
Abstract:
A toy display that includes a first rolling screen, a second rolling screen and a light source that illuminates the screens. The first screen may contain viewing images and the second screen may have background images. The moving screen provide varying images that are viewed by a user. The toy display may include a speaker and input buttons to vary the illumination and the sound produced by the toy.
Abstract:
An electronic paddle that requires a player to strike an object with the paddle in a certain sequence. The electronic paddle includes a paddle that contains a game circuit and a speaker. The game circuit is connected to a first pressure sensor located on a first side of the paddle, and a second pressure sensor located on a second side of the paddle. The pressure sensors provide feedback signals to the game circuit when the paddle strikes the object. The game circuit and speaker generate a first sound when the object strikes the first side of the paddle, and a second sound when the object strikes the second side of the paddle. To play a game the player strikes the object with the first and second sides of the paddle in a pattern that is compared by the game circuit with a predetermined sequence. The game circuit and speaker can emit one sound to indicate a successful matching of the sequence, or another sound to indicate that the player did not strike the object in the correct sequence. The sequence can be either generated by the game circuit, or a pre-existing pattern created by another player striking the object with the first and second sides of the paddle.
Abstract:
A game that can be played by a plurality of players. The game includes a tile dispenser that contains a plurality of tiles that each have at least one letter indicia. The tile dispenser can dispense tiles in a manner so that each tile is claimed by one of the players. For example, when a tile is dispensed one of the players may yell “GOT IT” to claim a tile. The game also includes an organizing device that is adapted to organize words from the letter indicia of the dispensed tiles. For example, the organizing device may be a tray with compartments configured to hold a single tile. The game can be played by repeatedly dispensing, claiming and organizing tiles into words until all of the tiles are dispensed from the tile dispenser.
Abstract:
An apparatus that moves a jumping element. The apparatus includes a motorized hub that is attached to a housing. The hub can rotate a jumping element, such as a jump rope, about a horizontal axis and/or a vertical axis. The hub is connected to a motor. The jump rope is coupled to the hub by a crank arm. The crank arm automatically releases from the arm in response to a threshold force. The apparatus includes a deactivation element that deactivates the motor when the jumping element is released from the hub. The jump rope can be coupled to the hub by a strap that limits the movement of the rope when decoupled from the hub. Deactivating the motor terminates rotation of the hub to prevent further movement of the crank arm and rope.
Abstract:
A toy building set that contains a plurality of building members. At least one of the building members includes a connector attached to a flexible linkage. The connector can snap onto the linkage of another building member. Allowing the connector to be snapped onto the linkage of another member provides flexibility in the location of the attachment and the design of the structure created from the building set. The flexible nature of the linkages also provides greater artistic freedom in creating a structure with the building set.
Abstract:
An electronic paddle that requires a player to strike an object with the paddle in a certain sequence. The electronic paddle includes a paddle that contains a game circuit and a speaker. The game circuit is connected to a first pressure sensor located on a first side of the paddle, and a second pressure sensor located on a second side of the paddle. The pressure sensors provide feedback signals to the game circuit when the paddle strikes the object. The game circuit and speaker generate a first sound when the object strikes the first side of the paddle, and a second sound when the object strikes the second side of the paddle. To play a game the player strikes the object with the first and second sides of the paddle in a pattern that is compared by the game circuit with a predetermined sequence. The game circuit and speaker can emit one sound to indicate a successful matching of the sequence, or another sound to indicate that the player did not strike the object in the correct sequence. The sequence can be either generated by the game circuit, or a pre-existing pattern created by another player striking the object with the first and second sides of the paddle.