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公开(公告)号:US10363488B1
公开(公告)日:2019-07-30
申请号:US14754575
申请日:2015-06-29
Applicant: Amazon Technologies, Inc.
Inventor: Michael Anthony Willette , Patrick Gilmore , Ethan Zane Evans , Michael Martin George , Michael Anthony Frazzini
Abstract: Methods and apparatus for determining highlights from broadcasts in spectating environments. A highlight service obtains highlight data for broadcasts including game- and participant-specified events, audio input, and text chat, analyzes the highlight data to determine notable events (highlights) in the broadcasts, and extracts highlight segments from the broadcasts according to the determined events. Highlight reels may be created from the highlight segments according to one or more highlight selection criteria and/or spectator preferences. The highlight service may provide access to the highlights and highlight reels via a highlight user interface (UI). The spectators may selectively view the highlights or highlight reels via the highlight UI.
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公开(公告)号:US09993737B2
公开(公告)日:2018-06-12
申请号:US15199683
申请日:2016-06-30
Applicant: Amazon Technologies, Inc.
Inventor: David Hendrik Verfaillie , Michael Anthony Willette , Michael Donges , Zane Lyon
IPC: A63F13/12 , A63F13/795 , A63F13/35
CPC classification number: A63F13/795 , A63F13/35 , A63F13/352 , A63F2300/535
Abstract: Features are described to use data from game play to construct social networks of users. For example determining that a user played a game with a certain player, a certain number of times, can indicate compatibility between the user and the player. The compatibility may suggest the potential for a social network connection between the user and the player. Social network connections could be within the particular game platform, or the connection may be outside the game such as via other social networking platforms. In addition, a type of connection via the service may be identified. For example, some services allow users to follow or friend other users, where each type of connection is associated with different data security features.
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公开(公告)号:US10390064B2
公开(公告)日:2019-08-20
申请号:US14755955
申请日:2015-06-30
Applicant: Amazon Technologies, Inc.
Inventor: Christopher Paul Dury , David Hendrik Verfaillie , Hok Peng Leung , Patrick Gilmore , Ethan Zane Evans , Michael Anthony Willette , Collin Charles Davis , Richard Bantegui , Francis Xavier Surjo-Subagio , Michael Anthony Frazzini , Michael Martin George
IPC: A63F13/49 , A63F13/85 , A63F13/86 , H04N21/81 , H04N21/254 , H04N21/443 , H04N21/478 , H04N21/4784
Abstract: A spectating system that leverages game metadata and/or broadcast metadata to provide rewards to or otherwise acknowledge participants in broadcasts. The system may analyze the metadata to detect events or other information about broadcasts, and may recognize and/or reward participants based at least in part on the analysis. Spectators may be rewarded for participating in broadcasts, or in particular events in broadcasts. Broadcasters may be rewarded for in-game achievements or for achieving levels of audience participation or support. Participants may select or vote on other participants to receive rewards. Rewards may, for example, include acknowledgement of participants via the user interface, virtual items such as in-game virtual gear, physical items such as game-related merchandise, and granting of benefits or privileges by the spectating system and/or game system such as special content for a broadcaster's channel.
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公开(公告)号:US20180001209A1
公开(公告)日:2018-01-04
申请号:US15199683
申请日:2016-06-30
Applicant: Amazon Technologies, Inc.
Inventor: David Hendrik Verfaillie , Michael Anthony Willette , Michael Donges , Zane Lyon
IPC: A63F13/795 , A63F13/35
CPC classification number: A63F13/795 , A63F13/35 , A63F13/352 , A63F2300/535
Abstract: Features are described to use data from game play to construct social networks of users. For example determining that a user played a game with a certain player, a certain number of times, can indicate compatibility between the user and the player. The compatibility may suggest the potential for a social network connection between the user and the player. Social network connections could be within the particular game platform, or the connection may be outside the game such as via other social networking platforms. In addition, a type of connection via the service may be identified. For example, some services allow users to follow or friend other users, where each type of connection is associated with different data security features.
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公开(公告)号:US11071919B2
公开(公告)日:2021-07-27
申请号:US14755905
申请日:2015-06-30
Applicant: Amazon Technologies, Inc.
Inventor: Michael Anthony Willette , David Hendrik Verfaillie , Hok Peng Leung , Patrick Gilmore , Ethan Zane Evans , Christopher Paul Dury , Collin Charles Davis , Richard Bantegui , Francis Xavier Surjo-Subagio , Michael Anthony Frazzini , Michael Martin George
Abstract: A game spectating system that leverages game metadata to allow spectators to join or “step into” games being broadcast. Broadcast content may include user interface elements via which spectators can order, purchase, or otherwise obtain demo or full versions of games. Game client software and game data may be obtained and downloaded to the spectator's devices via the spectating system interfaces and broadcast streams. Spectators can order, purchase, or otherwise obtain characters, avatars, and gear for participation in particular games. Using the spectating UI to obtain the game client software, game data, characters, and gear via the broadcast streams, the spectators may join live game sessions of online games, start new game sessions, and/or replay previously recorded game sessions.
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公开(公告)号:US10345897B2
公开(公告)日:2019-07-09
申请号:US14755922
申请日:2015-06-30
Applicant: Amazon Technologies, Inc.
Inventor: David Hendrik Verfaillie , Hok Peng Leung , Patrick Gilmore , Ethan Zane Evans , Michael Anthony Willette , Christopher Paul Dury , Collin Charles Davis , Richard Bantegui , Francis Xavier Surjo-Subagio , Michael Anthony Frazzini , Michael Martin George
Abstract: A spectating system that generates game inputs based on spectator inputs and interactions, and provides the game inputs to game systems according to an application programming interface (API). The spectating system may allow spectators to interact with and affect a game being broadcast via inputs to and interactions with user interface (UI) elements presented on the spectating UI. Spectators may affect or influence the game, objects within the game universe, events within the game, or the players in the game via the UI elements on the spectating UI. The spectators may become involved in the games being broadcast by influencing game play via the spectating inputs. Game play for the players may be enhanced by providing interesting variations in game play based on the spectating inputs.
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