摘要:
Methodologies for improving a student's phonemic awareness, decoding, spelling, oral and written comprehension are described herein. The method is embodied in a suite of twelve exercises operable on a computing device. The exercises are geared towards training of 1st and 2nd grade students but are not limited to that. The methods present an entertaining screen environment, with target stimulus, and foil or distracter stimulus presented visually, textually, and aurally. The student is required to identify the target stimulus from the distracter stimulus within the context of each exercise. Progress from easier trials to more difficult trials is made as the student successfully completes particular difficulty levels.
摘要:
System and method for developing cognitive skills in a student, utilizing a computing device to present stimuli and to record responses. A stimulus may be graphically presented to the student via the computing device, and the student may be required to respond to the stimulus. A determination may then be made as to the correctness of the student's response. The graphically presenting, requiring, and determining may be performed for each of a plurality of stimuli. Additionally, the graphically presenting, requiring, determining, and performing may be performed in an iterative manner to improve the cognitive skills of the student. Various exercises directed to different cognitive skills and learning approaches may utilize this basic framework, and may be performed in an iterative manner to build cognitive skills in the student.
摘要:
A computer program for execution on a computing device is provided to cross-train students in language development skills such as letter-word correspondence, word recognition, vocabulary, and sentence and paragraph comprehension. A set of programs provide an adaptive methodology for training a student in decoding (semantic, syntactic, phonological, and morphological relationships), knowledge of rhymes, synonyms, antonyms, and homophones, spelling, letter-word correspondences, sentence comprehension, grammatical comprehension, working memory, vocabulary, paragraph comprehension, and improved reading comprehension. In each program, students are presented with an animated scene that poses a question, and a set of answers. The set of answers contain a correct response, and a number of incorrect responses or foils. The student advances to more complex levels by satisfying predetermined correct thresholds. Through repetition and intensity, the student's language skills are developed.
摘要:
Computer implemented training exercises present stimuli to a user and receive responses by the user to the stimuli. The stimuli are specifically selected to challenge and improve a cognitive ability of the user, e.g., the ability to perceive and understand spoken language. As a result, the stimuli cannot be changed or adapted to motivate the user through entertainment. Motivation is therefore provided by periodic reward animations which include persistent plots and characters. Progress indicators represent progress toward reward animations and represent such progression with smooth, entertaining progress animations. Randomly appearing animations and variations in rewards and immediate feedback add to the surprise and curiosity of the user and motivate further correct responses to see further random animations and variations. Progress indicators also represent a relation between the number of steps taking toward completion of a task and a maximum number of steps which should be needed to complete the task. Context is changed at achievement milestones to indicate progress to the user.
摘要:
Computer implemented training exercises present stimuli to a user and receive responses by the user to the stimuli. The stimuli are specifically selected to challenge and improve a cognitive ability of the user, e.g., the ability to perceive and understand spoken language. As a result, the stimuli cannot be changed or adapted to motivate the user through entertainment. Motivation is therefore provided by periodic reward animations which include persistent plots and characters. Progress indicators represent progress toward reward animations and represent such progression with smooth, entertaining progress animations. Randomly appearing animations and variations in rewards and immediate feedback add to the surprise and curiosity of the user and motivate further correct responses to see further random animations and variations. Progress indicators also represent a relation between the number of steps taking toward completion of a task and a maximum number of steps which should be needed to complete the task. Context is changed at achievement milestones to indicate progress to the user.
摘要:
A method for adaptively training a subject, using auditory processing of phonemes within command sentences, to improve the subject's listening comprehension, grammatical parsing, and serial memory is provided. The method utilizes a number of training installments, each designed for testing a particular aspect of the subject's language skills, all tied together by a common story. More specifically, installments are provided that narrate a story, test the subject's listening comprehension to the narrated story, test the subject's ability to grammatically parse increasingly difficult sentence structures, and test the subject's ability to select and manipulate graphical objects in response to auditory commands. Speech processing is used for the narration, as well as for commands within each test to allow the subject to more easily distinguish between similar sounding phonemes. As the subject improves his/her ability to correctly respond to the tests, the amount of processing applied to the commands is reduced, ultimately to the level of normal speech.
摘要:
A method for adaptively training a human subject to process, and to distinguish between, similar acoustic events that are common in spoken language is provided. The method utilizes sequences of up/down frequency sweeps, of varying frequency and duration, and having varying inter stimulus intervals (ISI) between the frequency sweeps. A sequence is presented to the subject for order identification. The subject must listen to the up/down order of a sequence, and signal identification of the up/down order according to what s/he heard. Signal identification is provided utilizing a computer display, a mouse, and graphical buttons corresponding to the up/down frequency sweeps. Correct order identification causes the process to adaptively reduce the ISI separating the frequency sweeps, to reduce the duration of the frequency sweeps, to alter the frequency of the frequency sweeps, and to increase the number of frequency sweeps within a sequence.
摘要:
An apparatus and method for training of auditory and graphical discrimination in humans is provided. The method and apparatus provides a number of stimulus sets, each stimulus set having a target phoneme, and associated grapheme, and a number of distractor phonemes, and associated graphemes. Upon initiation of a trial, a target phoneme is presented to a subject. A stimulus stream is then prepared that consists of a random sequence of distractor phonemes. Located within the sequence of distractor phonemes is the target phoneme. The stimulus sequence is presented to the subject for identification of the target phoneme within the sequence. Speech processing is used to provide multiple levels of emphasis for enhancing a subject's ability to discriminate between similarly sounding phonemes. The processing is applied to the presentation of the target phoneme and the stimulus stream. As a subject correctly identifies target phonemes within stimulus streams, across all provided stimulus sets, the amount of processing applied to the phonemes is reduced, ultimately to the level of normal speech.
摘要:
An apparatus and method for training of auditory and graphical discrimination in humans is provided. The method and apparatus provides a number of stimulus sets, each stimulus set having a target phoneme, and associated grapheme, and a number of distractor phonemes, and associated graphemes. Upon initiation of a trial, a target phoneme is presented to a subject. A stimulus stream is then prepared that consists of a random sequence of distractor phonemes. Located within the sequence of distractor phonemes is the target phoneme. The stimulus sequence is presented to the subject for identification of the target phoneme within the sequence. Speech processing is used to provide multiple levels of emphasis for enhancing a subject's ability to discriminate between similarly sounding phonemes. The processing is applied to the presentation of the target phoneme and the stimulus stream. As a subject correctly identifies target phonemes within stimulus streams, across all provided stimulus sets, the amount of processing applied to the phonemes is reduced, ultimately to the level of normal speech.
摘要:
Computer implemented training exercises present stimuli to a user and receive responses by the user to the stimuli. The stimuli are specifically selected to challenge and improve a cognitive ability of the user, e.g., the ability to perceive and understand spoken language. As a result, the stimuli cannot be changed or adapted to motivate the user through entertainment. Motivation is therefore provided by periodic reward animations which include persistent plots and characters. Progress indicators represent progress toward reward animations and represent such progression with smooth, entertaining progress animations. Randomly appearing animations and variations in rewards and immediate feedback add to the surprise and curiosity of the user and motivate further correct responses to see further random animations and variations. Progress indicators also represent a relation between the number of steps taking toward completion of a task and a maximum number of steps which should be needed to complete the task. Context is changed at achievement milestones to indicate progress to the user.