Method for improving spelling and sensitivity to letter-sound correspondences using spelling patterns and word families on a computing device
    1.
    发明授权
    Method for improving spelling and sensitivity to letter-sound correspondences using spelling patterns and word families on a computing device 有权
    在计算设备上使用拼写模式和单词族来改进对字母对应的拼写和灵敏度的方法

    公开(公告)号:US08137106B2

    公开(公告)日:2012-03-20

    申请号:US11367976

    申请日:2006-03-03

    IPC分类号: G09B1/00

    摘要: Methodologies for improving a student's phonemic awareness, decoding, spelling, oral and written comprehension are described herein. The method is embodied in a suite of twelve exercises operable on a computing device. The exercises are geared towards training of 1st and 2nd grade students but are not limited to that. The methods present an entertaining screen environment, with target stimulus, and foil or distracter stimulus presented visually, textually, and aurally. The student is required to identify the target stimulus from the distracter stimulus within the context of each exercise. Progress from easier trials to more difficult trials is made as the student successfully completes particular difficulty levels.

    摘要翻译: 本文描述了提高学生的音素意识,解码,拼写,口头和书面理解的方法。 该方法体现在可在计算设备上操作的一组十二个练习中。 这些练习面向一年级和二年级学生的培训,但不限于此。 这些方法提供了一个有趣的屏幕环境,具有目标刺激,并且箔或刺激刺激在视觉上,文字和听觉上呈现。 在每次练习的背景下,学生需要从不同刺激中确定目标刺激。 随着学生成功完成特定的困难程度,从更容易的试验进展到更难的试验。

    METHOD AND APPARATUS FOR BUILDING SKILLS IN CONSTRUCTING AND ORGANIZING MULTIPLE-PARAGRAPH STORIES AND EXPOSITORY PASSAGES
    2.
    发明申请
    METHOD AND APPARATUS FOR BUILDING SKILLS IN CONSTRUCTING AND ORGANIZING MULTIPLE-PARAGRAPH STORIES AND EXPOSITORY PASSAGES 审中-公开
    建筑和组织多个同义词和暴露通道的建筑技巧的方法和装置

    公开(公告)号:US20070298385A1

    公开(公告)日:2007-12-27

    申请号:US11423177

    申请日:2006-06-09

    IPC分类号: G09B19/00

    CPC分类号: G09B7/02 G09B5/06 G09B19/06

    摘要: System and method for developing cognitive skills in a student, utilizing a computing device to present stimuli and to record responses. A stimulus may be graphically presented to the student via the computing device, and the student may be required to respond to the stimulus. A determination may then be made as to the correctness of the student's response. The graphically presenting, requiring, and determining may be performed for each of a plurality of stimuli. Additionally, the graphically presenting, requiring, determining, and performing may be performed in an iterative manner to improve the cognitive skills of the student. Various exercises directed to different cognitive skills and learning approaches may utilize this basic framework, and may be performed in an iterative manner to build cognitive skills in the student.

    摘要翻译: 用于在学生中发展认知技能的系统和方法,利用计算设备呈现刺激并记录响应。 刺激可以通过计算设备以图形方式呈现给学生,并且可能需要学生响应刺激。 然后,可以确定学生的回答的正确性。 可以对多个刺激中的每一个执行图形呈现,要求和确定。 此外,图形呈现,要求,确定和执行可以以迭代方式执行,以提高学生的认知技能。 针对不同认知技能和学习方法的各种练习可以利用这个基本框架,并且可以以迭代的方式执行以在学生中建立认知技能。

    Uniform motivation for multiple computer-assisted training systems
    4.
    发明授权
    Uniform motivation for multiple computer-assisted training systems 失效
    多计算机辅助训练系统的统一动机

    公开(公告)号:US06585519B1

    公开(公告)日:2003-07-01

    申请号:US09613610

    申请日:2000-07-11

    IPC分类号: G09B1900

    CPC分类号: G09B7/04

    摘要: Computer implemented training exercises present stimuli to a user and receive responses by the user to the stimuli. The stimuli are specifically selected to challenge and improve a cognitive ability of the user, e.g., the ability to perceive and understand spoken language. As a result, the stimuli cannot be changed or adapted to motivate the user through entertainment. Motivation is therefore provided by periodic reward animations which include persistent plots and characters. Progress indicators represent progress toward reward animations and represent such progression with smooth, entertaining progress animations. Randomly appearing animations and variations in rewards and immediate feedback add to the surprise and curiosity of the user and motivate further correct responses to see further random animations and variations. Progress indicators also represent a relation between the number of steps taking toward completion of a task and a maximum number of steps which should be needed to complete the task. Context is changed at achievement milestones to indicate progress to the user.

    摘要翻译: 计算机实施的训练练习向用户提供刺激,并接收用户对刺激的响应。 具体选择刺激来挑战和改善用户的认知能力,例如感知和理解口语的能力。 结果,刺激不能改变或适应于通过娱乐激励用户。 因此,动机是通过定期奖励动画来提供的,包括持续的地块和人物。 进度指标代表了奖励动画的进步,代表着进步顺利,有趣的进步动画。 随机出现动画和变化的奖励和即时反馈增加了用户的惊喜和好奇心,并激励进一步正确的反应,以查看更多的随机动画和变体。 进度指标也表示完成任务所需的步骤数与完成任务所需的最大步数之间的关系。 上下文在成就里程碑上发生变化,以指示用户进度。

    Adaptive motivation for computer-assisted training system
    5.
    发明授权
    Adaptive motivation for computer-assisted training system 失效
    计算机辅助训练系统的自适应动机

    公开(公告)号:US06386881B1

    公开(公告)日:2002-05-14

    申请号:US09553420

    申请日:2000-04-19

    IPC分类号: G09B1900

    摘要: Computer implemented training exercises present stimuli to a user and receive responses by the user to the stimuli. The stimuli are specifically selected to challenge and improve a cognitive ability of the user, e.g., the ability to perceive and understand spoken language. As a result, the stimuli cannot be changed or adapted to motivate the user through entertainment. Motivation is therefore provided by periodic reward animations which include persistent plots and characters. Progress indicators represent progress toward reward animations and represent such progression with smooth, entertaining progress animations. Randomly appearing animations and variations in rewards and immediate feedback add to the surprise and curiosity of the user and motivate further correct responses to see further random animations and variations. Progress indicators also represent a relation between the number of steps taking toward completion of a task and a maximum number of steps which should be needed to complete the task. Context is changed at achievement milestones to indicate progress to the user.

    摘要翻译: 计算机实施的训练练习向用户提供刺激,并接收用户对刺激的响应。 具体选择刺激来挑战和改善用户的认知能力,例如感知和理解口语的能力。 结果,刺激不能改变或适应于通过娱乐激励用户。 因此,动机是通过定期奖励动画来提供的,包括持续的地块和人物。 进度指标代表了奖励动画的进步,代表着进步顺利,有趣的进步动画。 随机出现动画和变化的奖励和即时反馈增加了用户的惊喜和好奇心,并激励进一步正确的反应,以查看更多的随机动画和变体。 进度指标也表示完成任务所需的步骤数与完成任务所需的最大步数之间的关系。 上下文在成就里程碑上发生变化,以指示用户进度。

    Method for adaptive training of listening and language comprehension using processed speech within an animated story
    6.
    发明授权
    Method for adaptive training of listening and language comprehension using processed speech within an animated story 失效
    在动画故事中使用加工语音进行听力和语言理解的适应性训练的方法

    公开(公告)号:US06364666B1

    公开(公告)日:2002-04-02

    申请号:US09106947

    申请日:1998-06-30

    IPC分类号: G09B1900

    摘要: A method for adaptively training a subject, using auditory processing of phonemes within command sentences, to improve the subject's listening comprehension, grammatical parsing, and serial memory is provided. The method utilizes a number of training installments, each designed for testing a particular aspect of the subject's language skills, all tied together by a common story. More specifically, installments are provided that narrate a story, test the subject's listening comprehension to the narrated story, test the subject's ability to grammatically parse increasingly difficult sentence structures, and test the subject's ability to select and manipulate graphical objects in response to auditory commands. Speech processing is used for the narration, as well as for commands within each test to allow the subject to more easily distinguish between similar sounding phonemes. As the subject improves his/her ability to correctly respond to the tests, the amount of processing applied to the commands is reduced, ultimately to the level of normal speech.

    摘要翻译: 提供了使用命令句中的音素的听觉处理自适应地训练主体的方法,以改善主体的听力理解,语法解析和串行记忆。 该方法采用了许多培训分期付款,每个培训课程都设计用于测试学科语言技能的特定方面,所有这些都是通过一个共同的故事来结合在一起的。 更具体地说,提供分析一个叙述故事,测试主题对叙述故事的听力理解,测试主体语法解析日益困难的句子结构的能力,并测试主体响应听觉命令选择和操纵图形对象的能力。 语音处理用于叙述,以及每个测试中的命令,允许对象更容易地区分类似的声音音素。 随着主题提高他/她正确响应测试的能力,应用于命令的处理量减少,最终达到正常语音的水平。

    Method and apparatus for training of auditory/visual discrimination using target and distractor phonemes/graphemes
    8.
    发明授权
    Method and apparatus for training of auditory/visual discrimination using target and distractor phonemes/graphemes 有权
    使用目标和干扰素音素/字形来训练听觉/视觉辨别的方法和装置

    公开(公告)号:US06334776B1

    公开(公告)日:2002-01-01

    申请号:US09603982

    申请日:2000-06-27

    IPC分类号: G09B500

    摘要: An apparatus and method for training of auditory and graphical discrimination in humans is provided. The method and apparatus provides a number of stimulus sets, each stimulus set having a target phoneme, and associated grapheme, and a number of distractor phonemes, and associated graphemes. Upon initiation of a trial, a target phoneme is presented to a subject. A stimulus stream is then prepared that consists of a random sequence of distractor phonemes. Located within the sequence of distractor phonemes is the target phoneme. The stimulus sequence is presented to the subject for identification of the target phoneme within the sequence. Speech processing is used to provide multiple levels of emphasis for enhancing a subject's ability to discriminate between similarly sounding phonemes. The processing is applied to the presentation of the target phoneme and the stimulus stream. As a subject correctly identifies target phonemes within stimulus streams, across all provided stimulus sets, the amount of processing applied to the phonemes is reduced, ultimately to the level of normal speech.

    摘要翻译: 提供了一种用于训练人类听觉和图形辨别的装置和方法。 该方法和装置提供多个刺激组,每个刺激组具有目标音素,以及相关联的图形,以及多个牵引器音素和相关联的图形。 开始试用后,将目标音素呈现给受试者。 然后制备由随机序列的干扰素音素组成的刺激流。 位于干扰素音素序列中的是目标音素。 刺激序列呈现给受试者以鉴定序列内的目标音素。 语音处理用于提供多个重点,以增强被摄体辨别相似的声音音素的能力。 该处理被应用于目标音素和刺激流的呈现。 作为对象正确地识别刺激流中的目标音素,在所有提供的刺激组中,应用于音素的处理量被减少,最终降低到正常语音的水平。

    Method and apparatus for training of auditory/visual discrimination using target and distractor phonemes/graphics
    9.
    发明授权
    Method and apparatus for training of auditory/visual discrimination using target and distractor phonemes/graphics 失效
    使用目标和干扰素音素/图形训练听觉/视觉辨别的方法和装置

    公开(公告)号:US06190173B1

    公开(公告)日:2001-02-20

    申请号:US09089149

    申请日:1998-06-02

    IPC分类号: G09B500

    摘要: An apparatus and method for training of auditory and graphical discrimination in humans is provided. The method and apparatus provides a number of stimulus sets, each stimulus set having a target phoneme, and associated grapheme, and a number of distractor phonemes, and associated graphemes. Upon initiation of a trial, a target phoneme is presented to a subject. A stimulus stream is then prepared that consists of a random sequence of distractor phonemes. Located within the sequence of distractor phonemes is the target phoneme. The stimulus sequence is presented to the subject for identification of the target phoneme within the sequence. Speech processing is used to provide multiple levels of emphasis for enhancing a subject's ability to discriminate between similarly sounding phonemes. The processing is applied to the presentation of the target phoneme and the stimulus stream. As a subject correctly identifies target phonemes within stimulus streams, across all provided stimulus sets, the amount of processing applied to the phonemes is reduced, ultimately to the level of normal speech.

    摘要翻译: 提供了一种用于训练人类听觉和图形辨别的装置和方法。 该方法和装置提供多个刺激组,每个刺激组具有目标音素,以及相关联的图形,以及多个牵引器音素和相关联的图形。 开始试用后,将目标音素呈现给受试者。 然后制备由随机序列的干扰素音素组成的刺激流。 位于干扰素音素序列中的是目标音素。 刺激序列呈现给受试者以鉴定序列内的目标音素。 语音处理用于提供多个重点,以增强被摄体辨别相似的声音音素的能力。 该处理被应用于目标音素和刺激流的呈现。 作为对象正确地识别刺激流中的目标音素,在所有提供的刺激组中,应用于音素的处理量被减少,最终降低到正常语音的水平。

    Uniform motivation for multiple computer-assisted training systems

    公开(公告)号:US6120298A

    公开(公告)日:2000-09-19

    申请号:US12812

    申请日:1998-01-23

    CPC分类号: G09B7/04

    摘要: Computer implemented training exercises present stimuli to a user and receive responses by the user to the stimuli. The stimuli are specifically selected to challenge and improve a cognitive ability of the user, e.g., the ability to perceive and understand spoken language. As a result, the stimuli cannot be changed or adapted to motivate the user through entertainment. Motivation is therefore provided by periodic reward animations which include persistent plots and characters. Progress indicators represent progress toward reward animations and represent such progression with smooth, entertaining progress animations. Randomly appearing animations and variations in rewards and immediate feedback add to the surprise and curiosity of the user and motivate further correct responses to see further random animations and variations. Progress indicators also represent a relation between the number of steps taking toward completion of a task and a maximum number of steps which should be needed to complete the task. Context is changed at achievement milestones to indicate progress to the user.