Image processing device, control method for image processing device and information recording medium
    1.
    发明授权
    Image processing device, control method for image processing device and information recording medium 有权
    图像处理装置,图像处理装置的控制方法和信息记录介质

    公开(公告)号:US08319786B2

    公开(公告)日:2012-11-27

    申请号:US12441655

    申请日:2007-08-29

    IPC分类号: G09G5/00

    摘要: To provide an image processing device capable of attaining shade expression on a surface of an object while reducing image processing load, and of reducing a sense of discomfort which the user may feel. A shading process execution unit (62) executes a shading process on the surface of the object, based on a pseudo-normal vector for each pixel of a texture image to be mapped onto the surface of the object. A shading process execution restraining unit (66) restrains execution of the shading process by the shading process execution unit (62), based on the distance from a viewpoint to the object. A pseudo-normal vector obtaining unit (60) stores information correlating the distance from the viewpoint with pseudo-normal vector information for obtaining a pseudo-normal vector of each pixel. Then, the pseudo-normal vector obtaining unit (60) obtains a pseudo-normal vector of each pixel, based on the pseudo-normal vector information correlated to the distance from the viewpoint to the object.

    摘要翻译: 为了提供能够在减少图像处理负荷的同时在物体表面上获得阴影表达并且减少用户可能感觉到的不适感的图像处理装置。 阴影处理执行单元(62)基于要映射到对象的表面上的纹理图像的每个像素的伪法线向量,在对象的表面上执行阴影处理。 遮蔽处理执行抑制单元(66)基于从视点到对象的距离来限制着色处理执行单元(62)执行遮蔽处理。 伪法线向量获取单元(60)存储与来自视点的距离相关联的信息与用于获得每个像素的伪法线矢量的伪法线矢量信息。 然后,伪法线向量获取单元(60)基于与从视点到对象的距离相关联的伪法线向量信息,获得每个像素的伪法线向量。

    IMAGE PROCESSING DEVICE, CONTROL METHOD FOR IMAGE PROCESSING DEVICE AND INFORMATION RECORDING MEDIUM
    2.
    发明申请
    IMAGE PROCESSING DEVICE, CONTROL METHOD FOR IMAGE PROCESSING DEVICE AND INFORMATION RECORDING MEDIUM 有权
    图像处理装置,图像处理装置的控制方法和信息记录介质

    公开(公告)号:US20100020079A1

    公开(公告)日:2010-01-28

    申请号:US12441655

    申请日:2007-08-29

    IPC分类号: G06T15/50

    摘要: To provide an image processing device capable of attaining shade expression on a surface of an object while reducing image processing load, and of reducing a sense of discomfort which the user may feel. A shading process execution unit (62) executes a shading process on the surface of the object, based on a pseudo-normal vector for each pixel of a texture image to be mapped onto the surface of the object. A shading process execution restraining unit (66) restrains execution of the shading process by the shading process execution unit (62), based on the distance from a viewpoint to the object. A pseudo-normal vector obtaining unit (60) stores information correlating the distance from the viewpoint with pseudo-normal vector information for obtaining a pseudo-normal vector of each pixel. Then, the pseudo-normal vector obtaining unit (60) obtains a pseudo-normal vector of each pixel, based on the pseudo-normal vector information correlated to the distance from the viewpoint to the object.

    摘要翻译: 为了提供能够在减少图像处理负荷的同时在物体表面上获得阴影表达并且减少用户可能感觉到的不适感的图像处理装置。 阴影处理执行单元(62)基于要映射到对象的表面上的纹理图像的每个像素的伪法线向量,在对象的表面上执行阴影处理。 遮蔽处理执行抑制单元(66)基于从视点到对象的距离来限制着色处理执行单元(62)执行遮蔽处理。 伪法线向量获取单元(60)存储与来自视点的距离相关联的信息与用于获得每个像素的伪法线矢量的伪法线矢量信息。 然后,伪法线向量获取单元(60)基于与从视点到对象的距离相关联的伪法线向量信息,获得每个像素的伪法线向量。

    Image processing apparatus, image processing method, recording medium and its program
    3.
    发明授权
    Image processing apparatus, image processing method, recording medium and its program 失效
    图像处理装置,图像处理方法,记录介质及其程序

    公开(公告)号:US06728420B2

    公开(公告)日:2004-04-27

    申请号:US09813187

    申请日:2001-03-20

    IPC分类号: G06K920

    CPC分类号: G06T13/80 G06T15/503

    摘要: When a character having a reflection portion in which a background image is reflected is displayed together with the background, a highly real display can be achieved without creating an excessive load o the image processing apparatus. That is, sub-part images extracted from a part of the background is pasted on respective sub-reflection portions, and such a character image is displayed together with the background scene.

    摘要翻译: 当具有其背景图像被反射的反射部分的字符与背景一起显示时,可以在不产生图像处理装置的过大负载的情况下实现高度真实的显示。 也就是说,将从背景的一部分提取的子部分图像粘贴在各个子反射部分上,并且与背景场景一起显示这样的文字图像。

    Game device, method and information storage medium for controlling game device based on game situations
    4.
    发明授权
    Game device, method and information storage medium for controlling game device based on game situations 有权
    用于基于游戏情况控制游戏装置的游戏装置,方法和信息存储介质

    公开(公告)号:US08550889B2

    公开(公告)日:2013-10-08

    申请号:US13216587

    申请日:2011-08-24

    IPC分类号: A63F13/00

    摘要: A display control section (72) controls a display unit to display an image on which a first axis corresponding to first information about a situation of a game and a second axis corresponding to second information about a situation of the game are set. A receiving section (74) receives an operation for specifying a position or an area in the image. A first condition relating to the first information and a second condition relating to the second information are acquired based on the results of reception by the receiving section (74). A game-character control section (84) controls the action of the at least one game character in a case where the results of determinations of whether or not the first information and the second information about the current situations of the game respectively satisfy the first condition and the second condition are predetermined results.

    摘要翻译: 显示控制部分(72)控制显示单元显示其上设置有关于游戏情况的第一信息的第一轴和对应于关于游戏情况的第二信息的第二轴的图像。 接收部分(74)接收用于指定图像中的位置或区域的操作。 基于接收部(74)的接收结果,获取与第一信息有关的第一条件和与第二信息有关的第二条件。 在第一信息和关于游戏当前情况的第二信息分别满足第一条件的判定结果的情况下,游戏角色控制部(84)控制至少一个游戏角色的动作 第二条件为预定结果。

    GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, AND INFORMATION STORAGE MEDIUM
    5.
    发明申请
    GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, AND INFORMATION STORAGE MEDIUM 有权
    游戏装置,用于控制游戏装置的方法和信息存储介质

    公开(公告)号:US20120052943A1

    公开(公告)日:2012-03-01

    申请号:US13216587

    申请日:2011-08-24

    IPC分类号: A63F13/00

    摘要: A display control section (72) controls a display unit to display an image on which a first axis corresponding to first information about a situation of a game and a second axis corresponding to second information about a situation of the game are set. A receiving section (74) receives an operation for specifying a position or an area in the image. A first condition relating to the first information and a second condition relating to the second information are acquired based on the results of reception by the receiving section (74). A game-character control section (84) controls the action of the at least one game character in a case where the results of determinations of whether or not the first information and the second information about the current situations of the game respectively satisfy the first condition and the second condition are predetermined results.

    摘要翻译: 显示控制部分(72)控制显示单元显示其上设置有关于游戏情况的第一信息的第一轴和对应于关于游戏情况的第二信息的第二轴的图像。 接收部分(74)接收用于指定图像中的位置或区域的操作。 基于接收部(74)的接收结果,获取与第一信息有关的第一条件和与第二信息有关的第二条件。 在第一信息和关于游戏当前情况的第二信息分别满足第一条件的判定结果的情况下,游戏角色控制部(84)控制至少一个游戏角色的动作 第二条件为预定结果。

    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    6.
    发明申请
    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    游戏设备,游戏设备控制方法,程序和信息存储介质

    公开(公告)号:US20100240453A1

    公开(公告)日:2010-09-23

    申请号:US12602938

    申请日:2008-02-05

    IPC分类号: A63F13/00 A63F9/24

    摘要: To provide a game device capable of expressing, through a relatively simple process, a picture showing a first character object grabbing and pulling a clothing object of a second character object. According to the present invention, a direction from the position of the second character object to the position of the first character object is obtained, and based on the obtained direction, the positions of at least some of the vertexes of the clothing object are changed (S205). Further, the position of a predetermined portion of the first character object, which is used to pull the clothing object, is changed, based on the obtained direction (S206).

    摘要翻译: 为了提供能够通过相对简单的处理来表示抓取并拉出第二人物对象的服装对象的第一角色对象的图像的游戏装置。 根据本发明,获得从第二人物对象的位置到第一人物对象的位置的方向,根据得到的方向,改变服装对象的至少一些顶点的位置( S205)。 此外,基于获得的方向改变用于拉动服装对象的第一字符对象的预定部分的位置(S206)。

    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    7.
    发明申请
    GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    游戏设备,游戏设备控制方法,程序和信息存储介质

    公开(公告)号:US20100173707A1

    公开(公告)日:2010-07-08

    申请号:US12663453

    申请日:2008-02-05

    IPC分类号: A63F13/00 A63F9/24

    摘要: To provide a game device having a character transformation function and in which prevention of unnatural display of change of posture and facial expression of a character object is realized while suppressing increase in an amount of data and an amount of work related to motion data. In the present invention, a skeleton part (joint or bone) which is set for a character object placed in a virtual three-dimensional space is rotated so that a position of a predetermined vertex of the character object changes from a first position to a second position. In the present invention, a player is guided to change at least one of the first position and the second position. In a case where at least one of the first position and the second position is changed by the player, the position of the skeleton part is corrected so that the position of the predetermined vertex of the character object changes from the first position to the second position in a case where the skeleton part is rotated by a predetermined angle (S103, S104).

    摘要翻译: 本发明提供一种具有字符变换功能的游戏装置,同时抑制数据量的增加和与运动数据有关的工作量的增加,防止了人物对象的姿势变化和面部表情的不自然显示。 在本发明中,对设置在虚拟三维空间中的字符对象设置的骨架部(关节或骨)进行旋转,使得角色对象的预定顶点的位置从第一位置变为第二位置 位置。 在本发明中,玩家被引导以改变第一位置和第二位置中的至少一个。 在第一位置和第二位置中的至少一个由玩家改变的情况下,对骨骼部分的位置进行校正,使得角色对象的预定顶点的位置从第一位置改变到第二位置 在骨架部旋转预定角度的情况下(S103,S104)。

    Game device, game region expansion and contraction method, game program and information storage medium
    8.
    发明授权
    Game device, game region expansion and contraction method, game program and information storage medium 失效
    游戏设备,游戏区扩展收缩方法,游戏程序和信息存储介质

    公开(公告)号:US06932699B2

    公开(公告)日:2005-08-23

    申请号:US10137425

    申请日:2002-05-03

    摘要: A method and apparatus for a game that makes it possible to freely establish a region by expanding or contracting various regions relating to a game with a simple operation. If a closed region for expansion or contraction is moved to a position adjacent to an already established expansion or contraction object region, and an expansion operation performed in a state where a boundary of the closed region for expansion or contraction and a boundary of the object region, the closed region for expansion or contraction is added to the original object region to enlarge the area of the object region. Thus, the boundary displayed overlapping on the object region and the closed region for expansion or contraction are removed, and a single linked boundary is formed on the new object region.

    摘要翻译: 一种用于游戏的方法和装置,其可以通过简单操作来扩展或缩小与游戏相关的各个区域来自由地建立区域。 如果用于膨胀或收缩的封闭区域移动到与已建立的膨胀或收缩物体区域相邻的位置,并且在膨胀或收缩的闭合区域的边界和物体区域的边界的状态下执行膨胀操作 ,用于膨胀或收缩的闭合区域被添加到原始对象区域以扩大对象区域的面积。 因此,在物体区域和用于膨胀或收缩的封闭区域上重叠的边界被去除,并且在新的物体区域上形成单个连接的边界。

    Image processing apparatus and image processing method
    9.
    发明授权
    Image processing apparatus and image processing method 有权
    图像处理装置和图像处理方法

    公开(公告)号:US07199801B2

    公开(公告)日:2007-04-03

    申请号:US10846596

    申请日:2004-05-17

    IPC分类号: G06T11/40 G09G5/00

    摘要: To provide an image processing apparatus that enables display of a situation where all or a part of a display image changes using simple image processing. A first texture image, a second texture image, display priority of each pixel constituting the first texture image and a threshold value of the display priority are stored in advance. The second texture image is drawn on a predetermined polygon (S205), and the first texture image is further drawn thereon in accordance with the result of comparison between the display priority and the threshold value (S206).

    摘要翻译: 提供能够显示使用简单图像处理使显示图像的全部或部分变化的情况的图像处理装置。 预先存储第一纹理图像,第二纹理图像,构成第一纹理图像的每个像素的显示优先级和显示优先级的阈值。 第二纹理图像被绘制在预定多边形上(S 205),并且根据显示优先级和阈值之间的比较结果进一步绘制第一纹理图像(S 206)。

    Game device, game device control method, program, and information storage medium
    10.
    发明授权
    Game device, game device control method, program, and information storage medium 有权
    游戏装置,游戏装置控制方法,程序和信息存储介质

    公开(公告)号:US08851991B2

    公开(公告)日:2014-10-07

    申请号:US12663453

    申请日:2008-02-05

    IPC分类号: A63F13/00 G06T13/40 A63F13/40

    摘要: To provide a game device having a character transformation function and in which prevention of unnatural display of change of posture and facial expression of a character object is realized while suppressing increase in an amount of data and an amount of work related to motion data. In the present invention, a skeleton part (joint or bone) which is set for a character object placed in a virtual three-dimensional space is rotated so that a position of a predetermined vertex of the character object changes from a first position to a second position. In the present invention, a player is guided to change at least one of the first position and the second position. In a case where at least one of the first position and the second position is changed by the player, the position of the skeleton part is corrected so that the position of the predetermined vertex of the character object changes from the first position to the second position in a case where the skeleton part is rotated by a predetermined angle (S103, S104).

    摘要翻译: 本发明提供一种具有字符变换功能的游戏装置,同时抑制数据量的增加和与运动数据有关的工作量的增加,防止了人物对象的姿势变化和面部表情的不自然显示。 在本发明中,对设置在虚拟三维空间中的字符对象设置的骨架部(关节或骨)进行旋转,使得角色对象的预定顶点的位置从第一位置变为第二位置 位置。 在本发明中,玩家被引导以改变第一位置和第二位置中的至少一个。 在第一位置和第二位置中的至少一个由玩家改变的情况下,对骨骼部分的位置进行校正,使得角色对象的预定顶点的位置从第一位置改变到第二位置 在骨架部旋转预定角度的情况下(S103,S104)。