摘要:
A digital media player device includes, without limitation, a processor and a communication module coupled to the processor and configured to support data communication with a digital media place-shifting device. The processor and the communication module cooperate to attempt to establish data communication with the digital media place-shifting device in accordance with a connection mode sequence that identifies a plurality of different data communication modes supported by the digital media player device, until one of the plurality of different data communication modes can be used to initiate a data communication session between the digital media player device and the digital media place-shifting device. The processor and the communication module also cooperate to perform data communication with the digital media place-shifting device, using the one of the plurality of different data communication modes.
摘要:
Systems, devices and methods are described for determining attributes identifying media items from other media items. A first video sequence of a first media item is received from a media source, the video sequence including one or more images having first banner information embedded therein. The attributes of the first media item are determined. The determined attributes of the first media item can then be stored or otherwise processed as desired.
摘要:
Systems, devices and methods are described for determining attributes identifying media items from other media items. A first video sequence of a first media item is received from a media source, the video sequence including one or more images having first banner information embedded therein. The attributes of the first media item are determined. The determined attributes of the first media item can then be stored or otherwise processed as desired.
摘要:
Systems, devices and methods are described for determining attributes identifying media items from other media items. A first video sequence of a first media item is received from a media source, the video sequence including one or more images having first banner information embedded therein. The attributes of the first media item are determined based on at least the first banner information extracted from the first video sequence. The determined attributes of the first media item can then be stored or otherwise processed as desired.
摘要:
A method of seeking within a time shift buffer includes receiving a media stream from a remotely located media source over a network, and generating a time shift buffer associated with the media stream. The time shift buffer includes a number of frames with keyframes provided at a certain intervals. When a seek request associated with a desired time within the media stream is received, the system determines a nearest keyframe within the set of keyframes that is previous to and closest in time to the desired time, displays the nearest keyframe, then considers in turn each of the frames subsequent to the nearest keyframe until a desired frame corresponding to the desired time is reached displayed. The system cancels the previous examining step and determines a new nearest keyframe in the event a second seek request is received.
摘要:
A digital media player device includes, without limitation, a processor and a communication module coupled to the processor and configured to support data communication with a digital media place-shifting device. The processor and the communication module cooperate to attempt to establish data communication with the digital media place-shifting device in accordance with a connection mode sequence that identifies a plurality of different data communication modes supported by the digital media player device, until one of the plurality of different data communication modes can be used to initiate a data communication session between the digital media player device and the digital media place-shifting device. The processor and the communication module also cooperate to perform data communication with the digital media place-shifting device, using the one of the plurality of different data communication modes.
摘要:
A personal media broadcasting system enables video distribution over a computer network and allows a user to view and control media sources over a computer network from a remote location. A personal broadcaster receives an input from one or more types of media sources, digitizes and compresses the content, and streams the compressed media over a computer network to a media player running on any of a wide range of client devices for viewing the media. The system may allow the user to issue control commands (e.g., “channel up”) from the media player to the broadcaster, causing the source device to execute the commands. The broadcaster and the media player may employ several techniques for buffering, transmitting, and viewing the content to improve the user's experience.
摘要:
A personal media broadcasting system enables video distribution over a computer network and allows a user to view and control media sources over a computer network from a remote location. A personal broadcaster receives an input from one or more types of media sources, digitizes and compresses the content, and streams the compressed media over a computer network to a media player running on any of a wide range of client devices for viewing the media. The system may allow the user to issue control commands (e.g., “channel up”) from the media player to the broadcaster, causing the source device to execute the commands. The broadcaster and the media player may employ several techniques for buffering, transmitting, and viewing the content to improve the user's experience.
摘要:
Systems and methods allow playback of a placeshifted media stream received via a network. The placeshifted media stream is received and stored in a buffer prior to playback. Responsive to receiving the user command to change the content of the media stream, the buffer is flushed prior to receiving the changed content in the placeshifted media stream.
摘要:
A player decodes and renders encoded digital data received from an encoder. During processing, the player periodically monitors dropped frames as well as time spent. If the dropped frames are below a minimum, the player determines to signal the encoder to increase bit rate or frame rate by consulting a table. If the player determines to increase bit rate, the player signals accordingly. However, if the player determines to increase frame rate, the player first verifies that the spent time is below a minimum. To the contrary, if the dropped frames are both above the minimum and a first maximum but nota second maximum, the player determines to signal the encoder to decrease bit rate or frame rate by consulting the table and signaling accordingly. However, if the dropped frames are above the second maximum, the player signals the encoder to decrease the frame rate without consulting the table.