Augmented reality (AR) audio with position and action triggered virtual sound effects
    1.
    发明授权
    Augmented reality (AR) audio with position and action triggered virtual sound effects 有权
    增强现实(AR)音频与位置和动作触发虚拟声音效果

    公开(公告)号:US08831255B2

    公开(公告)日:2014-09-09

    申请号:US13415128

    申请日:2012-03-08

    IPC分类号: H04R5/02 H04R5/00 A63B67/00

    摘要: An augmented reality (AR) audio system for augmenting environment or ambient sound with sounds from a virtual speaker or sound source positioned at a location in the space surrounding an AR participant. The sound from the virtual speaker may be triggered by an action of the listener and/or by the location or relative orientation of the listener. The AR audio system includes stereo earphones receiving an augmented audio track from a control unit, and binaural microphones are provided to capture ambient sounds. The control unit operates to process trigger signals and retrieve one or more augmentation sounds. The control unit uses an AR audio mixer to combine the ambient sound from the microphones with the augmentation sounds to generate left and right ear augmented audio or binaural audio, which may be modified for acoustic effects of the environment including virtual objects in the environment or virtual characteristics of real objects.

    摘要翻译: 一种增强现实(AR)音频系统,用于利用位于AR参与者周围空间中的虚拟扬声器或声源的声音来增强环境或环境声音。 来自虚拟扬声器的声音可以由收听者的动作和/或听众的位置或相对方向触发。 AR音频系统包括从控制单元接收增强音轨的立体声耳机,并提供双耳麦克风来捕获环境声音。 控制单元操作以处理触发信号并检索一个或多个增强声音。 控制单元使用AR音频混合器将来自麦克风的环境声音与增强声音组合以产生左耳和右耳增强音频或双耳音频,其可以被修改用于包括环境中的虚拟对象或虚拟的环境的环境的声学效果 真实物体的特征

    Method and system providing a customized audio presentation tailored to a predetermined event sequence
    2.
    发明申请
    Method and system providing a customized audio presentation tailored to a predetermined event sequence 有权
    方法和系统提供针对预定事件序列定制的定制音频呈现

    公开(公告)号:US20090149976A1

    公开(公告)日:2009-06-11

    申请号:US11999533

    申请日:2007-12-05

    IPC分类号: G06F17/00

    摘要: There is provided a method of customizing an audio presentation for tailoring to a predetermined event sequence, one embodiment comprising identifying the predetermined event sequence from a predetermined event sequence database, associating a first audio asset with one or more selected events of the predetermined event sequence, synchronizing the timing of the first audio assets with the timing of the selected events, and linking the first audio assets to produce a customized audio presentation tailored to the predetermined event sequence. In one embodiment, the method includes downloading an interactive audio presentation content including an interactive audio presentation program, an audio assets database, and the predetermined event sequence database to a client computer. In one embodiment, a system for customizing an audio presentation tailored to a predetermined event sequence comprises a client computer, a client memory located on the client computer, and interactive audio presentation content.

    摘要翻译: 提供了一种定制用于定制到预定事件序列的音频呈现的方法,一个实施例包括从预定事件序列数据库识别预定事件序列,将第一音频资源与预定事件序列的一个或多个所选事件相关联, 将所述第一音频资产的定时与所选择的事件的定时同步,以及链接所述第一音频资产以产生针对所述预定事件序列定制的定制音频呈现。 在一个实施例中,该方法包括将包括交互式音频呈现程序,音频资产数据库和预定事件序列数据库的交互式音频呈现内容下载到客户端计算机。 在一个实施例中,用于定制适合于预定事件序列的音频呈现的系统包括客户端计算机,位于客户端计算机上的客户端存储器和交互式音频呈现内容。

    INTERACTIVE ROLE-PLAY AND SOCIAL GAMING SYSTEM
    3.
    发明申请
    INTERACTIVE ROLE-PLAY AND SOCIAL GAMING SYSTEM 有权
    互动角色扮演和社交游戏系统

    公开(公告)号:US20140038723A1

    公开(公告)日:2014-02-06

    申请号:US13568054

    申请日:2012-08-06

    IPC分类号: A63F13/12

    摘要: A role-play module that monitors a social networking platform receives an indication of a game event from a first player located in a physical environment where a role-play game is conducted. The first player has a first role in the role-play game. Further, the role-play module provides the indication to the social networking platform such that the social networking platform provides the indication to a second player remotely situated from the physical environment. The second player has a second role in the role-play game. In addition, the role-play module asynchronously receives, from the second player, an instruction for an action to be performed by the first player in the role-play game. The role-play module also provides the instruction to the social networking platform such that the social networking platform provides the instruction to the first player.

    摘要翻译: 监视社交网络平台的角色扮演模块从位于进行角色扮演游戏的物理环境中的第一玩家接收游戏事件的指示。 第一名玩家在角色扮演游戏中扮演了第一位角色。 此外,角色扮演模块向社交网络平台提供指示,使得社交网络平台向远离物理环境的第二玩家提供指示。 第二名玩家在角色扮演游戏中有第二名。 此外,角色扮演模块从第二玩家异步地接收角色扮演游戏中由第一玩家执行的动作的指令。 角色扮演模块还向社交网络平台提供指示,使得社交网络平台向第一玩家提供指令。

    AUGMENTED REALITY (AR) AUDIO WITH POSITION AND ACTION TRIGGERED VIRTUAL SOUND EFFECTS
    4.
    发明申请
    AUGMENTED REALITY (AR) AUDIO WITH POSITION AND ACTION TRIGGERED VIRTUAL SOUND EFFECTS 有权
    已发现的现实(AR)具有位置和动作的音频触发的虚拟声音效果

    公开(公告)号:US20130236040A1

    公开(公告)日:2013-09-12

    申请号:US13415128

    申请日:2012-03-08

    IPC分类号: H04R5/02

    摘要: An augmented reality (AR) audio system for augmenting environment or ambient sound with sounds from a virtual speaker or sound source positioned at a location in the space surrounding an AR participant. The sound from the virtual speaker may be triggered by an action of the listener and/or by the location or relative orientation of the listener. The AR audio system includes stereo earphones receiving an augmented audio track from a control unit, and binaural microphones are provided to capture ambient sounds. The control unit operates to process trigger signals and retrieve one or more augmentation sounds. The control unit uses an AR audio mixer to combine the ambient sound from the microphones with the augmentation sounds to generate left and right ear augmented audio or binaural audio, which may be modified for acoustic effects of the environment including virtual objects in the environment or virtual characteristics of real objects.

    摘要翻译: 一种增强现实(AR)音频系统,用于利用位于AR参与者周围空间中的虚拟扬声器或声源的声音来增强环境或环境声音。 来自虚拟扬声器的声音可以由收听者的动作和/或听众的位置或相对方向触发。 AR音频系统包括从控制单元接收增强音轨的立体声耳机,并提供双耳麦克风来捕获环境声音。 控制单元操作以处理触发信号并检索一个或多个增强声音。 控制单元使用AR音频混合器将来自麦克风的环境声音与增强声音组合以产生左耳和右耳增强音频或双耳音频,其可以被修改用于包括环境中的虚拟对象或虚拟的环境的环境的声学效果 真实物体的特征

    Method and system for customizing a theme park experience
    5.
    发明授权
    Method and system for customizing a theme park experience 有权
    定制主题公园体验的方法和系统

    公开(公告)号:US07837567B2

    公开(公告)日:2010-11-23

    申请号:US11999532

    申请日:2007-12-05

    IPC分类号: A63G31/16 A63G31/00

    摘要: There is provided a method of customizing a theme park experience comprising designating a theme park experience motif, selecting customizable features associated with the designated motif, and assembling the designated motif and the selected customizable features into a custom virtual theme park experience suitable for adaptation as a customized theme park experience. In one embodiment, the method includes hosting the custom virtual theme park experience, rating the popularity of the custom virtual theme park experience among a community of users, and adapting the custom virtual theme park experience to a customized theme park experience.

    摘要翻译: 提供了一种定制主题公园体验的方法,包括指定主题公园体验主题,选择与指定主题相关联的可定制的特征,以及将指定的主题和所选择的可定制特征组合成适合于适应的定制虚拟主题公园体验 定制主题公园体验。 在一个实施例中,该方法包括托管自定义虚拟主题公园体验,评估用户社区中的自定义虚拟主题公园体验的普及度,以及将自定义虚拟主题公园体验适应于定制的主题公园体验。

    Method and system providing a customized audio presentation tailored to a predetermined event sequence
    6.
    发明授权
    Method and system providing a customized audio presentation tailored to a predetermined event sequence 有权
    方法和系统提供针对预定事件序列定制的定制音频呈现

    公开(公告)号:US08295957B2

    公开(公告)日:2012-10-23

    申请号:US11999533

    申请日:2007-12-05

    IPC分类号: G06F17/00

    摘要: There is provided a method of customizing an audio presentation for tailoring to a predetermined event sequence, one embodiment comprising identifying the predetermined event sequence from a predetermined event sequence database, associating a first audio asset with one or more selected events of the predetermined event sequence, synchronizing the timing of the first audio assets with the timing of the selected events, and linking the first audio assets to produce a customized audio presentation tailored to the predetermined event sequence. In one embodiment, the method includes downloading an interactive audio presentation content including an interactive audio presentation program, an audio assets database, and the predetermined event sequence database to a client computer. In one embodiment, a system for customizing an audio presentation tailored to a predetermined event sequence comprises a client computer, a client memory located on the client computer, and interactive audio presentation content.

    摘要翻译: 提供了一种定制用于定制到预定事件序列的音频呈现的方法,一个实施例包括从预定事件序列数据库识别预定事件序列,将第一音频资源与预定事件序列的一个或多个所选事件相关联, 将所述第一音频资产的定时与所选择的事件的定时同步,以及链接所述第一音频资产以产生针对所述预定事件序列定制的定制音频呈现。 在一个实施例中,该方法包括将包括交互式音频呈现程序,音频资产数据库和预定事件序列数据库的交互式音频呈现内容下载到客户端计算机。 在一个实施例中,用于定制适合于预定事件序列的音频呈现的系统包括客户端计算机,位于客户端计算机上的客户端存储器和交互式音频呈现内容。

    Method and system for customizing a theme park experience
    7.
    发明申请
    Method and system for customizing a theme park experience 有权
    定制主题公园体验的方法和系统

    公开(公告)号:US20090149265A1

    公开(公告)日:2009-06-11

    申请号:US11999532

    申请日:2007-12-05

    IPC分类号: A63G31/16 A63F9/24

    摘要: There is provided a method of customizing a theme park experience comprising designating a theme park experience motif, selecting customizable features associated with the designated motif, and assembling the designated motif and the selected customizable features into a custom virtual theme park experience suitable for adaptation as a customized theme park experience. In one embodiment, the method includes hosting the custom virtual theme park experience, rating the popularity of the custom virtual theme park experience among a community of users, and adapting the custom virtual theme park experience to a customized theme park experience.

    摘要翻译: 提供了一种定制主题公园体验的方法,包括指定主题公园体验主题,选择与指定主题相关联的可定制的特征,以及将指定的主题和所选择的可定制特征组合成适合于适应的定制虚拟主题公园体验 定制主题公园体验。 在一个实施例中,该方法包括托管自定义虚拟主题公园体验,评估用户社区中的自定义虚拟主题公园体验的普及度,以及将自定义虚拟主题公园体验适应于定制的主题公园体验。

    Method and system for converting a computer virtual environment into a real-life simulation environment

    公开(公告)号:US09387402B2

    公开(公告)日:2016-07-12

    申请号:US11901780

    申请日:2007-09-18

    摘要: There is provided a method for converting a computer game into a real-life simulation environment comprising receiving metadata defining virtual features and a virtual layout, matching the virtual features to simulation features of the real-life simulation environment, mapping the virtual layout onto the real-life simulation environment, and compiling those results as data corresponding to a real-life simulation of the computer game. A converter configured to translate a computer virtual environment into a real-life simulation environment comprises an input module configured to receive metadata, a memory including a simulation database containing simulation features of the real-life simulation environment, a synchronization module configured to match virtual features to the simulation features, a mapping module configured to map the virtual layout onto the real-life simulation environment, and a controller configured to compile the simulation features and the real-life simulation environment into a real-life simulation of the computer virtual environment.

    Interactive role-play and social gaming system
    9.
    发明授权
    Interactive role-play and social gaming system 有权
    互动角色扮演和社交游戏系统

    公开(公告)号:US09381433B2

    公开(公告)日:2016-07-05

    申请号:US13568054

    申请日:2012-08-06

    摘要: A role-play module that monitors a social networking platform receives an indication of a game event from a first player located in a physical environment where a role-play game is conducted. The first player has a first role in the role-play game. Further, the role-play module provides the indication to the social networking platform such that the social networking platform provides the indication to a second player remotely situated from the physical environment. The second player has a second role in the role-play game. In addition, the role-play module asynchronously receives, from the second player, an instruction for an action to be performed by the first player in the role-play game. The role-play module also provides the instruction to the social networking platform such that the social networking platform provides the instruction to the first player.

    摘要翻译: 监视社交网络平台的角色扮演模块从位于进行角色扮演游戏的物理环境中的第一玩家接收游戏事件的指示。 第一名玩家在角色扮演游戏中扮演了第一位角色。 此外,角色扮演模块向社交网络平台提供指示,使得社交网络平台向远离物理环境的第二玩家提供指示。 第二名玩家在角色扮演游戏中有第二名。 此外,角色扮演模块从第二玩家异步地接收角色扮演游戏中由第一玩家执行的动作的指令。 角色扮演模块还向社交网络平台提供指示,使得社交网络平台向第一玩家提供指令。