摘要:
An augmented reality (AR) audio system for augmenting environment or ambient sound with sounds from a virtual speaker or sound source positioned at a location in the space surrounding an AR participant. The sound from the virtual speaker may be triggered by an action of the listener and/or by the location or relative orientation of the listener. The AR audio system includes stereo earphones receiving an augmented audio track from a control unit, and binaural microphones are provided to capture ambient sounds. The control unit operates to process trigger signals and retrieve one or more augmentation sounds. The control unit uses an AR audio mixer to combine the ambient sound from the microphones with the augmentation sounds to generate left and right ear augmented audio or binaural audio, which may be modified for acoustic effects of the environment including virtual objects in the environment or virtual characteristics of real objects.
摘要:
There is provided a method of customizing an audio presentation for tailoring to a predetermined event sequence, one embodiment comprising identifying the predetermined event sequence from a predetermined event sequence database, associating a first audio asset with one or more selected events of the predetermined event sequence, synchronizing the timing of the first audio assets with the timing of the selected events, and linking the first audio assets to produce a customized audio presentation tailored to the predetermined event sequence. In one embodiment, the method includes downloading an interactive audio presentation content including an interactive audio presentation program, an audio assets database, and the predetermined event sequence database to a client computer. In one embodiment, a system for customizing an audio presentation tailored to a predetermined event sequence comprises a client computer, a client memory located on the client computer, and interactive audio presentation content.
摘要:
A role-play module that monitors a social networking platform receives an indication of a game event from a first player located in a physical environment where a role-play game is conducted. The first player has a first role in the role-play game. Further, the role-play module provides the indication to the social networking platform such that the social networking platform provides the indication to a second player remotely situated from the physical environment. The second player has a second role in the role-play game. In addition, the role-play module asynchronously receives, from the second player, an instruction for an action to be performed by the first player in the role-play game. The role-play module also provides the instruction to the social networking platform such that the social networking platform provides the instruction to the first player.
摘要:
An augmented reality (AR) audio system for augmenting environment or ambient sound with sounds from a virtual speaker or sound source positioned at a location in the space surrounding an AR participant. The sound from the virtual speaker may be triggered by an action of the listener and/or by the location or relative orientation of the listener. The AR audio system includes stereo earphones receiving an augmented audio track from a control unit, and binaural microphones are provided to capture ambient sounds. The control unit operates to process trigger signals and retrieve one or more augmentation sounds. The control unit uses an AR audio mixer to combine the ambient sound from the microphones with the augmentation sounds to generate left and right ear augmented audio or binaural audio, which may be modified for acoustic effects of the environment including virtual objects in the environment or virtual characteristics of real objects.
摘要:
There is provided a method of customizing a theme park experience comprising designating a theme park experience motif, selecting customizable features associated with the designated motif, and assembling the designated motif and the selected customizable features into a custom virtual theme park experience suitable for adaptation as a customized theme park experience. In one embodiment, the method includes hosting the custom virtual theme park experience, rating the popularity of the custom virtual theme park experience among a community of users, and adapting the custom virtual theme park experience to a customized theme park experience.
摘要:
There is provided a method of customizing an audio presentation for tailoring to a predetermined event sequence, one embodiment comprising identifying the predetermined event sequence from a predetermined event sequence database, associating a first audio asset with one or more selected events of the predetermined event sequence, synchronizing the timing of the first audio assets with the timing of the selected events, and linking the first audio assets to produce a customized audio presentation tailored to the predetermined event sequence. In one embodiment, the method includes downloading an interactive audio presentation content including an interactive audio presentation program, an audio assets database, and the predetermined event sequence database to a client computer. In one embodiment, a system for customizing an audio presentation tailored to a predetermined event sequence comprises a client computer, a client memory located on the client computer, and interactive audio presentation content.
摘要:
There is provided a method of customizing a theme park experience comprising designating a theme park experience motif, selecting customizable features associated with the designated motif, and assembling the designated motif and the selected customizable features into a custom virtual theme park experience suitable for adaptation as a customized theme park experience. In one embodiment, the method includes hosting the custom virtual theme park experience, rating the popularity of the custom virtual theme park experience among a community of users, and adapting the custom virtual theme park experience to a customized theme park experience.
摘要:
There is provided a method for converting a computer game into a real-life simulation environment comprising receiving metadata defining virtual features and a virtual layout, matching the virtual features to simulation features of the real-life simulation environment, mapping the virtual layout onto the real-life simulation environment, and compiling those results as data corresponding to a real-life simulation of the computer game. A converter configured to translate a computer virtual environment into a real-life simulation environment comprises an input module configured to receive metadata, a memory including a simulation database containing simulation features of the real-life simulation environment, a synchronization module configured to match virtual features to the simulation features, a mapping module configured to map the virtual layout onto the real-life simulation environment, and a controller configured to compile the simulation features and the real-life simulation environment into a real-life simulation of the computer virtual environment.
摘要:
A role-play module that monitors a social networking platform receives an indication of a game event from a first player located in a physical environment where a role-play game is conducted. The first player has a first role in the role-play game. Further, the role-play module provides the indication to the social networking platform such that the social networking platform provides the indication to a second player remotely situated from the physical environment. The second player has a second role in the role-play game. In addition, the role-play module asynchronously receives, from the second player, an instruction for an action to be performed by the first player in the role-play game. The role-play module also provides the instruction to the social networking platform such that the social networking platform provides the instruction to the first player.
摘要:
A system and method for accessing digital media based on the time and location the media was captured. The digital media is associated with time and location information. The media is presented along with a geographical representation of where the media was captured and an indication of time when the media was captured.