Abstract:
A system provides a connection between education administration, particularly as such administration assigns or selects books, and the marketing and use of those books. Such marketing and use of those books and information related to those books can include, without limitation, consumer product information, the publishing industry and specifically book publishing, and market analysis, analysis of data, markets, demand and supply chain and inventory management.
Abstract:
Methods, Apparatuses, and Storage Medium associated with chronology based file management are disclosed herein. In embodiments, a method may include receiving a selection of a plurality of files or the plurality of files, and generating association data selectively associating the plurality of files with a plurality of events scheduled in a calendar of a user or time periods of the user. The method may further include storing the association data to facilitate subsequent selectively retrieval of the plurality of files in response to retrieval requests for files associated with selected ones of the plurality of events scheduled in the calendar of the user or the time periods of the user. Other embodiments may be described and claimed.
Abstract:
A system for and method of facilitating collaboration among medical and healthcare professionals that includes presenting a request for initiating an electronic discussion via a communication network, enabling medical or healthcare professionals to participate in the discussion and to view medical record data germane to the discussion, depersonalizing the medical record data made available to the medical and healthcare professionals to remove any patient-identifying data, and categorizing and tagging discrete medical terms contained in the medical record data to enable association of the electronic medical discussion with an area of expertise of the medical or healthcare professionals.
Abstract:
Systems, methods, apparatuses, and computer readable media are disclosed for providing analytics using real time data on movement and proximity of tagged objects for determining play models and outputting events. In one embodiment, a method is provided for determining play data that at least includes correlating at least one tag to a participant; receiving blink data transmitted by the at least one tag; and determining tag location data based on the blink data. The method further includes receiving participant role data; comparing the tag location data to participant dynamics/kinetics models based at least in part on the participant role data; determining participant location data based on the comparing the tag location data to the participant dynamics/kinetics models. The method further includes receiving field data; comparing the participant location data to formation models based at least in part on the participant role data and the field data; and determining formation data based on the comparing the participant location data to the formation models. The method further includes comparing the formation data and participant location data to play models; and determining play data based on the comparing the formation data and participant location data to the play models.
Abstract:
Embodiments of the present invention disclose a method, computer program product, and system for selecting presentation content. Presentation content is displayed to an audience, the presentation content includes a plurality of content elements. One or more feedback inputs are received from the audience, each feedback input is associated with one of the content elements. A computer determines an alternative presentation content based on the received feedback inputs, and the alternative presentation content is displayed.
Abstract:
An online learning platform for improvement of language conversation skills with management tools to control timing and monetization of the session. Web platform includes tutor search, scheduling, social networking, video viewer, and payment processes in a fully integrated package to create open and safe environment for language students. Students use the platform search process to find a tutor that matches their conversation needs. Tutors and Students use the integrated scheduling process to coordinate conversation sessions, called Vee-sessions. Students and tutors can communicate via social networking tools within the platform as well as linked to other existing social networking platforms. A student and tutor conduct an online video conversation and use language-learning tools to assist improvement in student oral communication abilities. The online learning environment includes a video player, a live chat/messaging portal, image sharing widget, translation widget, dictionary widget, news feed widget, and test scenario widget.
Abstract:
A computer-implemented, portable environment for in-class educator observation allows an observer to easily capture and date-stamp the observer's in-class observations of educator performance, and then to easily align such observations to template standards of an observation template, all in a way that allows the observer to focus on capturing details about the educator performance rather than on the data-gathering process.
Abstract:
The present invention generally relates to systems and method for developing and utilizing social networks to achieve a goal. Specifically, this invention relates to systems and methods for the advantageous use of social networks to support an employment search.
Abstract:
An incentive providing task management system is disclosed. A plurality of providers are enabled to directly provide financial incentives to a user in exchange for a specific user performance. A user is enabled to set up a trust account on the system to accumulate the financial incentives. A user task performance may include a school study, a feedback to teachers or a feedback about a medicine or a political survey, or a contracted task performance between two contracting parties.
Abstract:
Systems, methods, apparatuses, and computer readable media are disclosed for providing analytics for evaluating performance using real time data on movement and proximity of tagged objects. In one embodiment, a method is provided for evaluating a player that includes correlating at least one tag to the player; receiving blink data transmitted by the at least one tag; and determining tag location data based on the blink data. The method further includes receiving player role data; comparing the tag location data to player dynamics/kinetics models based at least in part on the player role data; determining player location data based on the comparing the tag location data to the player dynamics/kinetics models; and determining player performance information based on comparing the player location data to stored player location data.