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公开(公告)号:US20190083886A1
公开(公告)日:2019-03-21
申请号:US15710733
申请日:2017-09-20
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
Abstract: A method for dynamically modifying audio playback of a video game is provided. The method includes ascertaining a game music data associated with the video game. The game music data may include a plurality of game soundtracks classified according to predetermined criteria. The method may include collecting feedback over a period of time while the user is playing the video game. The method may continue with determining, based on the feedback, one or more replacement soundtracks based on criteria associated with the one or more replacement soundtracks. The method may further include dynamically modifying the game music data while the user is playing the video game by replacing at least one of the plurality of game soundtracks with the one or more replacement soundtracks to obtain modified game music data. The modified game music data may be provided to the user while the user is playing the video game.
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公开(公告)号:US20180095714A1
公开(公告)日:2018-04-05
申请号:US15394313
申请日:2016-12-29
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Michael Taylor , Dennis Dale Castleman
IPC: G06F3/16
CPC classification number: G06F3/165
Abstract: Disclosed are systems, methods, and non-transitory computer-readable storage media for altering and combining real and simulated audio streams. For example, a system can determine a location of a first unmanned aerial vehicle (UAV). The system can then determine a location of an object and can receive an audio stream associated with the object. The system can then determine a distance between the location of the first UAV and the location of the object. The system can adjust the audio stream volume according to the distance. The system can then send the audio stream to a listener.
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公开(公告)号:US12299774B2
公开(公告)日:2025-05-13
申请号:US18083456
申请日:2022-12-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arran Green , Celeste Bean , Michael Taylor
IPC: G06T11/00 , G06F3/01 , G06F40/166 , G06F40/284 , G10L15/18
Abstract: A method generating an image according to a style is described. The method includes receiving a textual description describing a first image. The method further includes applying an artificial intelligence (AI) model to determine the style of a second image based on the textual description, the first image, a plurality of descriptions, and a plurality of images to generate a suggestion. The style provides a context to the second image. The style is lacking in the first image. The method includes generating the second image with the suggestion according to the style and providing the second image to a client device for display.
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公开(公告)号:US20250073598A1
公开(公告)日:2025-03-06
申请号:US18456909
申请日:2023-08-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Coimbatore Ravi Madhavan , Richard Olabode
Abstract: System, process and device configurations are provided for detecting negative gameplay behavior and gameplay control. A method can include receiving gameplay data for a plurality of players for a game, wherein the gameplay data includes player input controls for the plurality of players. The process may use player input controls to detect negative gameplay behavior, such as a toxic behavior, including but not limited to a team kill, item/equipment trade fraud. Player input controls may be identified and evaluated using a model. Processes can include warning players based on patterns observed by the model and blocking toxic player input controls meant to harm other players. Processes can include determining game function responses of the game to limit outcome of the at least one player input control for the game and controlling output of the game.
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公开(公告)号:US12236339B2
公开(公告)日:2025-02-25
申请号:US16693093
申请日:2019-11-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Sergey Bashkirov
IPC: G06N3/08 , G05B13/02 , G06F30/27 , G06N3/02 , G06T13/00 , G06T13/40 , A63F13/57 , B25J9/16 , G06N3/006
Abstract: A method, system and non-transitory instructions for control input, comprising, taking an integral of an output value from a Motion Decision Neural Network for a movable joint to generate an integrated output value. Generating a subsequent output value using a machine learning algorithm that includes a sensor value and the integrated output value as inputs to the Motion Decision Neural Network and imparting movement with the moveable joint according to an integral of the subsequent output value.
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公开(公告)号:US20250032911A1
公开(公告)日:2025-01-30
申请号:US18361589
申请日:2023-07-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Celeste Bean
IPC: A63F13/424 , A63F13/215 , A63F13/285 , A63F13/533 , A63F13/54 , G06N3/0475
Abstract: An electronic system is configured to use a tailored large language model to process natural language spoken by a computer gamer during gameplay. Non-verbal output can then be provided in response, where the non-verbal output may be visual, tactile, and/or audible. As examples, the non-verbal output may respond to a request from the user, may acknowledge that the natural language is being processed, and/or may indicate that a requested action has been registered for execution in the future.
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公开(公告)号:US12102921B2
公开(公告)日:2024-10-01
申请号:US17379511
申请日:2021-07-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Michael Taylor , Glenn Black
IPC: A63F13/00 , A63F13/67 , A63F13/798 , G06F18/214 , G06F18/24 , G06N3/08
CPC classification number: A63F13/67 , A63F13/798 , G06F18/214 , G06F18/24 , G06N3/08
Abstract: A method is provided, including: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; and, using the classification of the machine learning model to provide a coaching recommendation to the user.
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公开(公告)号:US20240201833A1
公开(公告)日:2024-06-20
申请号:US18081638
申请日:2022-12-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Rebecca Abel , Michael Taylor , Ellana Fortuna , Warren M. Benedetto
IPC: G06F3/04845 , G06F18/22 , G06T3/40
CPC classification number: G06F3/04845 , G06F18/22 , G06T3/40
Abstract: Systems and methods for customizing an image based on user preferences are described. One of the methods includes receiving a textual description with a request to generate an image, accessing a user account to identify a characteristic of a user and a profile of the user, and generating the image by applying an image generation artificial intelligence (IGAI) model to the textual description based on the characteristic of the user and the profile of the user. The IGAI model is trained based on a plurality of images and a plurality of textual descriptions received from a plurality of users. The method further includes conditioning the image to confirm that the image satisfies a plurality of constraints to output a conditioned image and providing the conditioned image for display on a client device via the user account.
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公开(公告)号:US20240193865A1
公开(公告)日:2024-06-13
申请号:US18503079
申请日:2023-11-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sudha Krishnamurthy , Michael Taylor
CPC classification number: G06T17/10 , G06N3/044 , G06T15/503 , G10L15/26 , G06T2210/21 , G06T2210/28
Abstract: A computer simulation object such as a chair is described by voice or photo input to render a 2D image. Machine learning may be used to convert voice input to the 2D image. The 2D image is converted to a 3D object and the 3D object or portions thereof are used in the computer simulation, such as a computer game, as the object such as a chair. A physics engine can be used to modify the 3D objects.
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公开(公告)号:US11934244B2
公开(公告)日:2024-03-19
申请号:US16294560
申请日:2019-03-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor , Javier Fernandez Rico
IPC: G06F1/26 , A63F13/235 , A63F13/24 , A63F13/533 , A63F13/537 , G06F1/16 , G06F1/28
CPC classification number: G06F1/266 , G06F1/263 , G06F1/28 , A63F13/235 , A63F13/533 , A63F2300/1031 , A63F2300/308
Abstract: A warning is generated when a computer simulation controller is determined to have insufficient charge to permit use through an upcoming simulation sequence. Thus, responsive to a computer simulation having a first context and a computer simulation controller having a first voltage, a human-perceptible indication of low voltage is presented, whereas if the computer simulation has a second context typically requiring less input than the first context, no indication is presented if the controller has the same first voltage.
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