Dynamic Modification of Audio Playback in Games

    公开(公告)号:US20190083886A1

    公开(公告)日:2019-03-21

    申请号:US15710733

    申请日:2017-09-20

    Abstract: A method for dynamically modifying audio playback of a video game is provided. The method includes ascertaining a game music data associated with the video game. The game music data may include a plurality of game soundtracks classified according to predetermined criteria. The method may include collecting feedback over a period of time while the user is playing the video game. The method may continue with determining, based on the feedback, one or more replacement soundtracks based on criteria associated with the one or more replacement soundtracks. The method may further include dynamically modifying the game music data while the user is playing the video game by replacing at least one of the plurality of game soundtracks with the one or more replacement soundtracks to obtain modified game music data. The modified game music data may be provided to the user while the user is playing the video game.

    PROXIMITY BASED NOISE AND CHAT
    82.
    发明申请

    公开(公告)号:US20180095714A1

    公开(公告)日:2018-04-05

    申请号:US15394313

    申请日:2016-12-29

    CPC classification number: G06F3/165

    Abstract: Disclosed are systems, methods, and non-transitory computer-readable storage media for altering and combining real and simulated audio streams. For example, a system can determine a location of a first unmanned aerial vehicle (UAV). The system can then determine a location of an object and can receive an audio stream associated with the object. The system can then determine a distance between the location of the first UAV and the location of the object. The system can adjust the audio stream volume according to the distance. The system can then send the audio stream to a listener.

    Systems and methods for generating images to achieve a style

    公开(公告)号:US12299774B2

    公开(公告)日:2025-05-13

    申请号:US18083456

    申请日:2022-12-16

    Abstract: A method generating an image according to a style is described. The method includes receiving a textual description describing a first image. The method further includes applying an artificial intelligence (AI) model to determine the style of a second image based on the textual description, the first image, a plurality of descriptions, and a plurality of images to generate a suggestion. The style provides a context to the second image. The style is lacking in the first image. The method includes generating the second image with the suggestion according to the style and providing the second image to a client device for display.

    SYSTEMS AND METHODS FOR DETECTING NEGATIVE GAMEPLAY BEHAVIOR AND TOXIC GAMEPLAY CONTROL

    公开(公告)号:US20250073598A1

    公开(公告)日:2025-03-06

    申请号:US18456909

    申请日:2023-08-28

    Abstract: System, process and device configurations are provided for detecting negative gameplay behavior and gameplay control. A method can include receiving gameplay data for a plurality of players for a game, wherein the gameplay data includes player input controls for the plurality of players. The process may use player input controls to detect negative gameplay behavior, such as a toxic behavior, including but not limited to a team kill, item/equipment trade fraud. Player input controls may be identified and evaluated using a model. Processes can include warning players based on patterns observed by the model and blocking toxic player input controls meant to harm other players. Processes can include determining game function responses of the game to limit outcome of the at least one player input control for the game and controlling output of the game.

    SYSTEMS AND METHODS FOR CUSTOMIZING IMAGES BASED ON USER PREFERENCES

    公开(公告)号:US20240201833A1

    公开(公告)日:2024-06-20

    申请号:US18081638

    申请日:2022-12-14

    CPC classification number: G06F3/04845 G06F18/22 G06T3/40

    Abstract: Systems and methods for customizing an image based on user preferences are described. One of the methods includes receiving a textual description with a request to generate an image, accessing a user account to identify a characteristic of a user and a profile of the user, and generating the image by applying an image generation artificial intelligence (IGAI) model to the textual description based on the characteristic of the user and the profile of the user. The IGAI model is trained based on a plurality of images and a plurality of textual descriptions received from a plurality of users. The method further includes conditioning the image to confirm that the image satisfies a plurality of constraints to output a conditioned image and providing the conditioned image for display on a client device via the user account.

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