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公开(公告)号:US20220401834A1
公开(公告)日:2022-12-22
申请号:US17355077
申请日:2021-06-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren M. Benedetto
IPC: A63F13/355 , A63F13/358 , A63F13/533 , A63F13/235 , H04L29/08
Abstract: Methods and systems are provided for processing video games streamed from a cloud gaming system over a network. The method includes receiving an indication of selection of the video game, for a gaming session, through a user interface associated with a streaming device that is connected to a display screen via a pass-through device. The method includes receiving a signal that the gaming session is active, from a game streaming logic of the pass-through device. In one embodiment, the game streaming logic is configured to receive a compressed stream of the video game, decode the compressed stream of the video game, and provide image data for rendering by the display screen, and receiving user input by the game streaming logic for driving interactivity of the video game while said cloud gaming system executes said video game.
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公开(公告)号:US12168174B2
公开(公告)日:2024-12-17
申请号:US17561525
申请日:2021-12-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Richard Olabode , Mario M. Sarria, Jr. , Warren M. Benedetto
IPC: A63F13/537 , A63F13/5252 , A63F13/5258 , A63F13/86
Abstract: Methods and systems are provided for selecting a viewport into a video game for a spectator viewing a video game played by a player. The method includes identifying a plurality of virtual cameras for providing a plurality of viewports into scenes of the video game. The method includes accessing a spectator playbook, the spectator playbook is stored in association with a profile of the spectator. The spectator playbook identifies viewing history of the spectator for types of video games viewed by the spectator. The method includes accessing a player playbook, the player playbook is stored in association with a profile of the player. The player playbook identifies performance of the player for types of video games played by the player. The method includes accessing gameplay data for the video game played by the player. The method includes selecting a viewport from the plurality of viewports into the video game. The selected viewport is dynamically updated based on processing the spectator playbook, the player playbook, and changes in the gameplay data. The method includes streaming a spectator video stream for the spectator. The spectator video stream automatically changes based on the dynamic updating of the viewport while the spectator views the video game. In this way, viewports into a video game are selected and dynamically updated to provide the spectator with a customized viewing experience.
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公开(公告)号:US20240299851A1
公开(公告)日:2024-09-12
申请号:US18179032
申请日:2023-03-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren M. Benedetto , Jonathan Webb
CPC classification number: A63F13/60 , A63F13/47 , A63F13/49 , A63F2300/632
Abstract: An initial seed input for generation of a storyboard is received. A current image generation input is set the same as the initial seed input. A first artificial intelligence model is executed to automatically generate a current frame image based on the current image generation input. The current frame image and its corresponding description are stored as a next frame in the storyboard. A second artificial intelligence model is executed to automatically generate a description of the current frame image. A third artificial intelligence model is executed to automatically generate a next frame input description for the storyboard based on the description of the current frame image. The current image generation input is set the same as the next frame input description. Then, execution of the first, second, and third artificial intelligence models is repeated until a final frame image and its corresponding description are generated and stored.
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公开(公告)号:US11826644B2
公开(公告)日:2023-11-28
申请号:US17494246
申请日:2021-10-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren M. Benedetto , Alvin Daniel , Daniel Hiatt , Jon Webb
IPC: A63F13/493 , A63F13/355
CPC classification number: A63F13/493 , A63F13/355 , A63F2300/538 , A63F2300/636
Abstract: Methods and systems are provided for processing operations of a game to be played via a mobile device is provided. The method includes establishing a connection with the mobile device to play the game. The method includes receiving controller input from the mobile device; the controller input being from the mobile device to perform an action in the game. The method includes determining a correction value required to perform the action. The method includes applying the correction value to the controller input to increase an accuracy of the controller input when performing the action. In this way, when correction values are applied to the controller input from the mobile device of a user playing a game, the accuracy of the control input is increased so that the user can achieve the intended action in the game.
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公开(公告)号:US20220383849A1
公开(公告)日:2022-12-01
申请号:US17332992
申请日:2021-05-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren M. Benedetto
IPC: G10L13/027 , H04L29/08 , G10L15/08
Abstract: Methods and systems are provided for generating crowd noise related to a media event being presented using a cloud service is provided. The method includes receiving audio data captured from a viewer of the media event. The method includes processing the audio data to identify utterances of the viewer. In one embodiment, features of the utterances are classified to build a reaction model for identifying reaction states of the viewer. The method includes producing a soundscape for the crowd noise, the soundscape blends together audio of generic crowd noise related to the media event and audio corresponding to one or more of said reaction states of the viewer. In one embodiment, the soundscape is output to a speaker associated with presentation of the media event to the viewer.
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公开(公告)号:US20220203234A1
公开(公告)日:2022-06-30
申请号:US17561525
申请日:2021-12-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Richard Olabode , Mario M. Sarria, JR. , Warren M. Benedetto
IPC: A63F13/537 , A63F13/86
Abstract: Methods and systems are provided for selecting a viewport into a video game for a spectator viewing a video game played by a player. The method includes identifying a plurality of virtual cameras for providing a plurality of viewports into scenes of the video game. The method includes accessing a spectator playbook, the spectator playbook is stored in association with a profile of the spectator. The spectator playbook identifies viewing history of the spectator for types of video games viewed by the spectator. The method includes accessing a player playbook, the player playbook is stored in association with a profile of the player. The player playbook identifies performance of the player for types of video games played by the player. The method includes accessing gameplay data for the video game played by the player. The method includes selecting a viewport from the plurality of viewports into the video game. The selected viewport is dynamically updated based on processing the spectator playbook, the player playbook, and changes in the gameplay data. The method includes streaming a spectator video stream for the spectator. The spectator video stream automatically changes based on the dynamic updating of the viewport while the spectator views the video game. In this way, viewports into a video game are selected and dynamically updated to provide the spectator with a customized viewing experience
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公开(公告)号:US12145055B2
公开(公告)日:2024-11-19
申请号:US17355077
申请日:2021-06-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren M. Benedetto
IPC: A63F13/355 , A63F13/235 , A63F13/358 , A63F13/533 , H04L67/10
Abstract: Methods and systems are provided for processing video games streamed from a cloud gaming system over a network. The method includes receiving an indication of selection of the video game, for a gaming session, through a user interface associated with a streaming device that is connected to a display screen via a pass-through device. The method includes receiving a signal that the gaming session is active, from a game streaming logic of the pass-through device. In one embodiment, the game streaming logic is configured to receive a compressed stream of the video game, decode the compressed stream of the video game, and provide image data for rendering by the display screen, and receiving user input by the game streaming logic for driving interactivity of the video game while said cloud gaming system executes said video game.
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公开(公告)号:US20240201833A1
公开(公告)日:2024-06-20
申请号:US18081638
申请日:2022-12-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Rebecca Abel , Michael Taylor , Ellana Fortuna , Warren M. Benedetto
IPC: G06F3/04845 , G06F18/22 , G06T3/40
CPC classification number: G06F3/04845 , G06F18/22 , G06T3/40
Abstract: Systems and methods for customizing an image based on user preferences are described. One of the methods includes receiving a textual description with a request to generate an image, accessing a user account to identify a characteristic of a user and a profile of the user, and generating the image by applying an image generation artificial intelligence (IGAI) model to the textual description based on the characteristic of the user and the profile of the user. The IGAI model is trained based on a plurality of images and a plurality of textual descriptions received from a plurality of users. The method further includes conditioning the image to confirm that the image satisfies a plurality of constraints to output a conditioned image and providing the conditioned image for display on a client device via the user account.
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公开(公告)号:US11729479B2
公开(公告)日:2023-08-15
申请号:US17165410
申请日:2021-02-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren M. Benedetto
IPC: H04N21/8549 , H04N21/239 , A63F13/355 , G11B27/19 , H04N21/235
CPC classification number: H04N21/8549 , A63F13/355 , G11B27/19 , H04N21/235 , H04N21/2393
Abstract: A stream of a media item is transmitted from a server computing system to one or more client computing systems. The media item has a timeline for playback of the media item. Participant-generated content is received at the server computing system from one or more participants at any of the one or more client computing systems. The participant-generated content is time-indexed to the timeline of the media item. The participant-generated content is processed to identify key portions of the media item based on indications present within the participant-generated content. A dynamic summary queue is generated that includes the key portions of the media item. The dynamic summary queue is assembled for streaming. A request to view the dynamic summary queue is received from a requestor. In response to the request, a stream of the dynamic summary queue is transmitted to a computing device of the requestor.
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公开(公告)号:US20220210523A1
公开(公告)日:2022-06-30
申请号:US17165410
申请日:2021-02-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren M. Benedetto
IPC: H04N21/8549 , H04N21/239 , H04N21/235 , G11B27/19 , A63F13/355
Abstract: A stream of a media item is transmitted from a server computing system to one or more client computing systems. The media item has a timeline for playback of the media item. Participant-generated content is received at the server computing system from one or more participants at any of the one or more client computing systems. The participant-generated content is time-indexed to the timeline of the media item. The participant-generated content is processed to identify key portions of the media item based on indications present within the participant-generated content. A dynamic summary queue is generated that includes the key portions of the media item. The dynamic summary queue is assembled for streaming. A request to view the dynamic summary queue is received from a requestor. In response to the request, a stream of the dynamic summary queue is transmitted to a computing device of the requestor.
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