Social skill builder game
    53.
    发明申请
    Social skill builder game 审中-公开
    社会技能生产者游戏

    公开(公告)号:US20040212149A1

    公开(公告)日:2004-10-28

    申请号:US10828682

    申请日:2004-04-21

    IPC分类号: A63F003/00

    摘要: A developmental board game and method are provided that include a playing surface with a plurality of spaces, one or more player tokens, and a manner to determine how many spaces to proceed. Corresponding to the spaces where a player nulllandsnull are various cards of distinct types. The type of questions and directions on the cards permit a balanced and somewhat controlled reaction and interaction between the players themselves and the monitoring teacher or psychologist. The board game is particularly, but not exclusively, adapted to develop and improve behavior skills for children and adults with developmental disabilities. These disabilities may include ones such as Mental Retardation, Autism, Asperger's Syndrome, Down's Syndrome, Cerebral Palsy, and Spina Bifida. The Social Skill Builder games are specifically designed as an educational tool to help teach appropriate social skills, problem-solving, turn-taking, commenting, and peer interaction to children and adults with developmental disabilities.

    摘要翻译: 提供了一种开发板游戏和方法,其包括具有多个空格的游戏表面,一个或多个玩家令牌以及确定要进行多少空间的方式。 对应于玩家“登陆”的空间是不同类型的各种卡。 卡上的问题和方向的类型允许玩家本人和监护老师或心理学家之间的平衡和有些受控的反应和相互作用。 棋盘游戏特别但并非完全适用于发展和改善有发育障碍的儿童和成人的行为技能。 这些残疾可能包括精神迟缓,自闭症,阿斯伯格综合征,唐氏综合征,脑性麻痹症和脊柱裂等。 社交技能生成器游戏专门设计为一种教育工具,用于帮助教育适合的社会技能,解决问题,转介,评论和同伴互动的发展障碍儿童和成人。

    Trivia game and method of playing
    54.
    发明授权
    Trivia game and method of playing 失效
    特技游戏和玩法

    公开(公告)号:US06761358B2

    公开(公告)日:2004-07-13

    申请号:US10046384

    申请日:2002-01-16

    申请人: James Hallett

    发明人: James Hallett

    IPC分类号: A63F918

    摘要: A game comprises a system wherein points are awarded for each matching identification of a work from a body of works associated with a personality, preferably a movie in which a particular actor appeared. Players move along a pathway according to the roll of a die. Each position on the pathway provides an instruction for drawing a card on which the picture of an actor or their name appears. The player identifies as many of the actor's works as possible within an allowed time. Optionally, an instruction will cause a player to miss a turn or to draw a card enabling the opportunity to earn bonus points. Alternate embodiments of the game may include any genre in which a body of works can be credited to a personality. Further, the game may be played on alternate game interfaces, such as a computer.

    摘要翻译: 游戏包括一个系统,其中从与个性相关联的作品的身体的每个匹配标识被授予点数,优选地是特定演员出现的电影。 玩家根据模具的滚动沿着路径移动。 路径上的每个位置都提供了绘制演员图片或其名称的卡片的说明。 玩家在允许的时间内尽可能多地识别演员的作品。 任选地,指令将导致玩家错过轮到或画出卡,从而有机会获得奖励积分。 游戏的替代实施例可以包括其中一组作品可以记入个性的任何类型。 此外,可以在诸如计算机的替代游戏界面上玩游戏。

    Wine evaluation and trivia board game
    55.
    发明申请
    Wine evaluation and trivia board game 审中-公开
    葡萄酒评估和琐事棋盘游戏

    公开(公告)号:US20040026858A1

    公开(公告)日:2004-02-12

    申请号:US10601289

    申请日:2003-06-20

    IPC分类号: A63F003/00

    摘要: A board game incorporating the elements of wine evaluation, wine appreciation and wine trivia. At the beginning of the game, the players evaluate or taste test a plurality of wines and record their impressions on those wines along with other vital information. During the game, the players advance along a game board by answering trivia questions relating to wine evaluation, wine making, and wine history. In addition, players perform blind taste tests on the sample of wine evaluated at the beginning of the game. The players can advance along the game board by answering questions pertaining to the blind taste test correctly.

    摘要翻译: 一个包含葡萄酒评价,葡萄酒鉴赏和葡萄酒琐事元素的棋盘游戏。 在游戏开始时,玩家评估或品尝多种葡萄酒,并将其印象与其他重要信息一起记录在这些葡萄酒上。 在比赛中,玩家通过回答有关葡萄酒评价,葡萄酒酿造和葡萄酒历史的琐事问题,沿着游戏机推进。 此外,玩家对游戏开始时评估的葡萄酒样本进行盲人口味测试。 玩家可以通过正确地回答有关盲人口味测试的问题,沿着游戏机推进。

    Instructional mathematics board game
    56.
    发明授权
    Instructional mathematics board game 失效
    教学数学棋盘游戏

    公开(公告)号:US06648648B1

    公开(公告)日:2003-11-18

    申请号:US10154174

    申请日:2002-05-23

    申请人: Elena O'Connell

    发明人: Elena O'Connell

    IPC分类号: G09B1902

    摘要: An educational game for teaching mathematics has a game board with a continuous play path along its edge. Spaces are labeled with a mathematical category and a monetary amount. Each mathematical category has its own deck of cards with questions, answers and explanations. At least one of the spaces of the game board is labeled with the help category. When a player lands on this space they receive a help card, which permits that player to ask another player for help in solving a question. The game is played by moving a marker along the play path. If the marker stops on a space that has a mathematical category the player selects corresponding card. If the player's solution to the question and answer on the card match the player collects play money in the amount printed on the space. If not, play proceeds to the next player and the first player continues to work on the question, giving that player the ability to self-correct. All solutions may be collected as an assignment by a teacher in a classroom setting. The first player to accumulate a specified amount of play money is the winner.

    摘要翻译: 教学游戏教学数学有一个游戏板,沿着它的边缘连续的播放路径。 空间标有数学类别和金额。 每个数学类别都有自己的卡片卡,提供问题,答案和解释。 游戏板的至少一个空格标有帮助类别。 当玩家登陆这个空间时,他们会收到一张帮助卡,这样玩家可以让另一个玩家寻求帮助来解决问题。 通过沿着播放路径移动标记来播放游戏。 如果标记停留在具有数学类别的空间上,则播放器选择相应的卡。 如果玩家对卡上的问题和答案的解决方案与玩家以打印在该空间上的数量收集游戏钱。 如果没有,玩法继续下一个玩家,第一个玩家继续处理该问题,给予玩家自我纠正的能力。 所有的解决方案都可以由教师在课堂设置中作为任务收集。 获胜者是第一个积累特定数量的玩钱的玩家。

    Game apparatus and method for teaching basketball skills
    57.
    发明授权
    Game apparatus and method for teaching basketball skills 有权
    游戏机器和教学方法

    公开(公告)号:US06631905B1

    公开(公告)日:2003-10-14

    申请号:US10123982

    申请日:2002-04-16

    申请人: Sandy Slade

    发明人: Sandy Slade

    IPC分类号: A63F300

    摘要: A basketball skill teaching game apparatus and method for one or a plurality of players playing in a determined order. The apparatus features a game mat placed upon a playing surface and having a plurality of individual game squares arranged sequentially thereon. Upon a signal, from a starting point, the players commence play in a determined order and designated direction of play. Each player moves a determined number of squares from a starting point to a landing point which is another of the game squares, each of which has indicia thereon designating a specific physical exercise to be performed should a player land upon that square. Each of said players landing on their landing point during their respective turn reads the indicia thereon and communicates to fellow team members the specific physical exercise to be performed. When the team is done performing the exercise, the next player takes their turn and repeats the actions of the earlier player. The game is over when a signal is given and the team who has advanced the most squares wins.

    摘要翻译: 一种用于以确定的顺序播放的一个或多个玩家的篮球技能教学游戏装置和方法。 该装置具有放置在游戏表面上的游戏垫,并且其上依次布置有多个单独的游戏方块。 根据信号,从起点开始,玩家以确定的顺序和指定的游戏方向开始播放。 每个玩家将确定数量的正方形从起始点移动到另一个游戏广场的着陆点,每个游戏广场具有指示如果玩家在该平方上登陆时要执行的特定体育锻炼的标记。 所有参与者登陆着陆点的所有玩家在其各自的回合中都会读取其上的标记,并与其他团队成员沟通要进行的特定体育锻炼。 当球队完成演习时,下一个选手轮到他们并重复早期选手的动作。 当一个信号被给出时,游戏已经结束,而进攻最多的队伍赢了。

    Scrunch
    58.
    发明申请
    Scrunch 审中-公开
    刮擦

    公开(公告)号:US20030155710A1

    公开(公告)日:2003-08-21

    申请号:US10079201

    申请日:2002-02-21

    IPC分类号: A63F003/00

    摘要: This game of chance introduces a new pattern of play,with a peripheral path of diagonal rows of squares,permitting a variety of new ways for tokens to interact. It also introduces a new way to use the dice in different situations to keep the players tokens scrunched so the opportunity to win persists through most of the game.

    摘要翻译: 这个机会的游戏引入了一种新的游戏模式,具有对角线方格的外围路径,允许令牌互动的各种新方式。 它还引入了一种在不同情况下使用骰子的新方法,以保持玩家的标记,所以在大部分游戏中赢得持续的机会。

    Electronic or board game involving the capture of fictional characters and a method for playing same
    59.
    发明授权
    Electronic or board game involving the capture of fictional characters and a method for playing same 失效
    涉及捕捉虚构人物的电子或棋盘游戏,以及玩游戏的方法

    公开(公告)号:US06460852B1

    公开(公告)日:2002-10-08

    申请号:US09633427

    申请日:2000-08-07

    申请人: Marion E. Tallian

    发明人: Marion E. Tallian

    IPC分类号: A63F300

    摘要: The present invention provides a game, played on an electronic or tangible board, in which the theme of the game is the capture of characters, such as mobsters. In addition, the present invention provides a method for playing the game. A minimum of two players play the game. In the game, a mobster may be represented by a card bearing an illustration of the mobster. A player, acting as an agent, for example, of the law, captures a mobster by acquiring the mobster card for the particular corresponding mobster. A player may then place the corresponding mobster's card in a section of a game board designated as a player's personal penitentiary. Placement of a mobster card in the area designated as a player's personal penitentiary represents placement of that mobster in a prison. A secondary object of the game is to obtain the highest amount of money of any participating player.

    摘要翻译: 本发明提供了一种在电子或实体板上播放的游戏,其中游戏的主题是诸如暴徒之类的角色的捕获。 另外,本发明提供一种玩游戏的方法。 至少有两名玩家玩游戏。 在游戏中,一名暴徒可以用一张卡片来表示,该卡片带有一个暴徒的图示。 作为代理人的玩家,例如法律,通过为特定的相应的暴徒获取流氓卡,来捕获一个暴徒。 然后,玩家可以将相应的怪兽卡放置在指定为玩家的个人监狱的游戏委员会的一部分中。 在指定为玩家个人监狱的地区安置一张怪兽卡,表示将该怪物放在监狱内。 游戏的次要目标是获得任何参赛选手的最高金额。

    Board game
    60.
    发明授权
    Board game 失效
    棋盘游戏

    公开(公告)号:US06332613B1

    公开(公告)日:2001-12-25

    申请号:US09575450

    申请日:2000-05-22

    申请人: Peter J. Reese

    发明人: Peter J. Reese

    IPC分类号: A63F300

    摘要: Apparatus for playing a game comprises a board and plurality of playing pieces for placement on the board during play of the game for tracking the progress of the game. The board is demarcated into a number of playing areas. Each playing area is subdivided into a plurality of abutting playing spaces. The playing areas are arranged in partially overlapping relationship so that the playing areas have at least some of the playing spaces in common. A set of cards for playing a game is also provided. Each card has a number of items selected from a predetermined category printed thereon. The category is identified on the card. The items are arranged in subgroups according to different degrees of difficulty regarding their perceived recognizability as being members of a set falling within the category.

    摘要翻译: 用于玩游戏的装置包括一个板和多个播放件,用于在游戏过程中放置​​在板上,用于跟踪游戏的进度。 董事会划分为多个游戏区域。 每个游戏区域被细分成多个邻接的游戏空间。 播放区域以部分重叠的关系布置,使得播放区域具有至少一些共同的播放空间。 还提供了一组用于玩游戏的卡片。 每个卡具有从其上打印的预定类别中选择的多个项目。 该类别在卡上被识别。 这些物品根据不同程度的难易程度被安排在分组中,将他们认为可识别性作为属于该类别的集合的成员。