Methods and systems for spectating characters in virtual reality views

    公开(公告)号:US11058950B2

    公开(公告)日:2021-07-13

    申请号:US16355635

    申请日:2019-03-15

    Abstract: Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.

    Systems and methods for managing virtual world in cloud-based gaming

    公开(公告)号:US12186656B2

    公开(公告)日:2025-01-07

    申请号:US17957323

    申请日:2022-09-30

    Inventor: Mahdi Azmandian

    Abstract: A cloud-based gaming system generates first and second instances of a virtual world of an online game for first and second players, respectively. First and second video streams of the first and second instances of the virtual world, respectively, are transmitted to the first and second players, respectively. The second video stream includes a ghosted version of a feature within the first instance of the virtual world. A request is received from the second player to merge the first and second instances of the virtual world. With the first player's approval, a merged instance of the virtual world is automatically generated by the cloud-gaming system as a combination of the first and second instances of the virtual world. Third and fourth video streams of the merged instance of the virtual world are transmitted to the first and second players, respectively, in lieu of the first and second video streams, respectively.

    Cooperative and coached gameplay
    45.
    发明授权

    公开(公告)号:US12145065B2

    公开(公告)日:2024-11-19

    申请号:US17828861

    申请日:2022-05-31

    Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.

    Human performance capturing for artificial intelligence recommendations

    公开(公告)号:US12051011B2

    公开(公告)日:2024-07-30

    申请号:US16837969

    申请日:2020-04-01

    CPC classification number: G06N5/04 A63F13/79 G06N20/00 G06V40/20 H04L67/131

    Abstract: Methods and systems are provided for generating recommendations related to a game. One example method is for generating recommendations for a game executed by a cloud gaming service. The method includes receiving, by a server, sensor data captured during gameplay of the game by a plurality of user, and each of the plurality of sensor data includes intensity information related to reactions made by respective users. The method includes processing, by the server, features from the sensor data and the interactive data from the game when the users played the game. The features are classified and used to build an engagement model that identifies relationships between specific ones of the plurality of sensor data and the interactive data. The method includes processing, by the server, sensor data captured during a current gameplay by a user using the engagement model. The processing is configured to generate a recommendation to the user regarding an action to take to progress in the game during said current gameplay.

    Systems and Methods for Managing Virtual World in Cloud-Based Gaming

    公开(公告)号:US20240108979A1

    公开(公告)日:2024-04-04

    申请号:US17957323

    申请日:2022-09-30

    Inventor: Mahdi Azmandian

    CPC classification number: A63F13/355 A63F13/57 G06T15/503

    Abstract: A cloud-based gaming system generates first and second instances of a virtual world of an online game for first and second players, respectively. First and second video streams of the first and second instances of the virtual world, respectively, are transmitted to the first and second players, respectively. The second video stream includes a ghosted version of a feature within the first instance of the virtual world. A request is received from the second player to merge the first and second instances of the virtual world. With the first player's approval, a merged instance of the virtual world is automatically generated by the cloud-gaming system as a combination of the first and second instances of the virtual world. Third and fourth video streams of the merged instance of the virtual world are transmitted to the first and second players, respectively, in lieu of the first and second video streams, respectively.

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