VISION CORRECTION THROUGH GRAPHICS PROCESSING
    41.
    发明申请
    VISION CORRECTION THROUGH GRAPHICS PROCESSING 有权
    通过图形处理进行视觉校正

    公开(公告)号:US20160180503A1

    公开(公告)日:2016-06-23

    申请号:US14574807

    申请日:2014-12-18

    Abstract: An apparatus configured for graphics processing includes a memory configured to store graphics data, and one or more processors in communication with the memory, the one or more processors configured to output, for display, a plurality of test graphics images, receive input indicative of a perception of a user of the computing device of at least one test graphics image from the plurality of test graphics images, determine at least one parameter modification value and generate a corrected graphics image based at least in part on the at least one parameter modification value.

    Abstract translation: 配置用于图形处理的装置包括被配置为存储图形数据的存储器和与存储器通信的一个或多个处理器,所述一个或多个处理器被配置为输出多个测试图形图像,用于显示指示一个 对来自多个测试图形图像的至少一个测试图形图像的计算设备的用户的感知确定至少一个参数修改值并且至少部分地基于至少一个参数修改值来生成校正的图形图像。

    Fault-tolerant preemption mechanism at arbitrary control points for graphics processing
    42.
    发明授权
    Fault-tolerant preemption mechanism at arbitrary control points for graphics processing 有权
    用于图形处理的任意控制点的容错抢占机制

    公开(公告)号:US09230518B2

    公开(公告)日:2016-01-05

    申请号:US14023170

    申请日:2013-09-10

    Abstract: This disclosure presents techniques and structures for preemption at arbitrary control points in graphics processing. A method of graphics processing may comprise executing commands in a command buffer, the commands operating on data in a read-modify-write memory resource, double buffering the data in the read-modify-write memory resource, such that a first buffer stores original data of the read-modify-write memory resource and a second buffer stores any modified data produced by executing the commands in the command buffer, receiving a request to preempt execution of the commands in the command buffer before completing all commands in the command buffer, and restarting execution of the commands at the start of the command buffer using the original data in the first buffer.

    Abstract translation: 本公开提供在图形处理中的任意控制点处的抢占的技术和结构。 图形处理的方法可以包括在命令缓冲器中执行命令,操作在读 - 修改 - 写存储器资源中的数据的命令,双重缓冲读 - 修改 - 写存储器资源中的数据,使得第一缓冲器存储原始 读取 - 修改 - 写入存储器资源的数据和第二缓冲器存储通过执行命令缓冲器中的命令而产生的任何修改的数据,在完成命令缓冲器中的所有命令之前,接收到抢占执行命令缓冲器中的命令的请求, 并使用第一缓冲器中的原始数据重新启动命令缓冲区开始处的命令。

    FLEX RENDERING BASED ON A RENDER TARGET IN GRAPHICS PROCESSING
    43.
    发明申请
    FLEX RENDERING BASED ON A RENDER TARGET IN GRAPHICS PROCESSING 有权
    基于图形处理中的渲染目标的FLEX渲染

    公开(公告)号:US20150302546A1

    公开(公告)日:2015-10-22

    申请号:US14691358

    申请日:2015-04-20

    CPC classification number: G06T1/20 G06T1/60 G06T11/40 G09G5/00 G09G2330/021

    Abstract: A device comprising a graphics processing unit (GPU) includes a memory and at least one processor. The at least one processor may be configured to: receive a GPU command packet that indicates the GPU may select between a direct rendering mode or a binning rendering mode for a portion of a frame to be rendered by the GPU, determine whether to use the direct rendering mode or the binning rendering mode for the portion of the frame to be rendered by the GPU based on at least one of: information in the received command packet or a state of the GPU, and render the portion of the frame using the determined direct rendering mode or the binning rendering mode.

    Abstract translation: 包括图形处理单元(GPU)的设备包括存储器和至少一个处理器。 所述至少一个处理器可以被配置为:接收指示GPU可以在用于由GPU呈现的帧的一部分的直接呈现模式或混合渲染模式之间选择的GPU命令分组,确定是否使用直接 基于以下中的至少一个:所接收的命令分组中的信息或GPU的状态中的至少一个,并且使用所确定的直接来渲染所述帧的所述部分,所述渲染模式或所述帧的所述部分将由所述GPU渲染 渲染模式或分箱渲染模式。

    Query processing for tile-based renderers
    47.
    发明授权
    Query processing for tile-based renderers 有权
    基于瓦片的渲染器的查询处理

    公开(公告)号:US09589314B2

    公开(公告)日:2017-03-07

    申请号:US14014118

    申请日:2013-08-29

    CPC classification number: G06T1/60 G06T1/20 G06T15/005 G06T15/40

    Abstract: Systems, methods, and apparatus for performing queries in a graphics processing system are disclosed. These systems, methods, and apparatus may be configured to read a running counter at the start of the query to determine a start value, wherein the running counter counts discrete graphical entities, read the running counter at the end of the query to determine an end value, and subtract the start value from the end value to determine a result.

    Abstract translation: 公开了用于在图形处理系统中执行查询的系统,方法和装置。 这些系统,方法和装置可以被配置为在查询开始时读取正在运行的计数器以确定起始值,其中运行的计数器对离散的图形实体进行计数,在查询结束时读取正在运行的计数器以确定结束 值,并从结束值中减去起始值,以确定结果。

    RENDER TARGET COMMAND REORDERING IN GRAPHICS PROCESSING
    48.
    发明申请
    RENDER TARGET COMMAND REORDERING IN GRAPHICS PROCESSING 有权
    渲染目标命令在图形处理中重现

    公开(公告)号:US20160055608A1

    公开(公告)日:2016-02-25

    申请号:US14465371

    申请日:2014-08-21

    CPC classification number: G06T1/20 G06F9/451 G06T1/60 G06T15/005 G09G5/18

    Abstract: In an example, a method for rendering graphics data includes receiving a plurality of commands associated with a plurality of render targets, where the plurality of commands are received in an initial order. The method also includes determining an execution order for the plurality of commands including reordering one or more of the plurality of commands in a different order than the initial order based on data dependencies between commands. The method also includes executing the plurality of commands in the determined execution order.

    Abstract translation: 在一个示例中,用于渲染图形数据的方法包括接收与多个渲染目标相关联的多个命令,其中以初始顺序接收多个命令。 该方法还包括确定多个命令的执行顺序,包括基于命令之间的数据依赖性以与初始顺序不同的顺序重新排序多个命令中的一个或多个。 该方法还包括以确定的执行顺序执行多个命令。

    Rendering graphics data using visibility information
    49.
    发明授权
    Rendering graphics data using visibility information 有权
    使用可见性信息渲染图形数据

    公开(公告)号:US09087410B2

    公开(公告)日:2015-07-21

    申请号:US13744111

    申请日:2013-01-17

    CPC classification number: G06T11/40 G06T15/005

    Abstract: In some examples, aspects of this disclosure relate to a method for rendering an image. For example, the method includes generating visibility information indicating visible primitives of the image. The method also includes rendering the image using a binning configuration, wherein the binning configuration is based on the visibility information.

    Abstract translation: 在一些示例中,本公开的方面涉及用于呈现图像的方法。 例如,该方法包括产生指示图像的可见原始图像的可见性信息。 该方法还包括使用合并配置呈现图像,其中分档配置基于可见性信息。

    OPTIMIZED MULTI-PASS RENDERING ON TILED BASE ARCHITECTURES
    50.
    发明申请
    OPTIMIZED MULTI-PASS RENDERING ON TILED BASE ARCHITECTURES 有权
    优化的多级渲染在倾斜的基础结构

    公开(公告)号:US20150187117A1

    公开(公告)日:2015-07-02

    申请号:US14154996

    申请日:2014-01-14

    CPC classification number: G06T1/20 G06T15/005

    Abstract: The present disclosure provides systems and methods for multi-path rendering on tile based architectures including executing, with a graphics processing unit (GPU), a query pass, executing, with the GPU, a condition true pass based on the query pass without executing a flush operation, executing, with the GPU, a condition false pass based on the query pass without executing a flush operation, and responsive to executing the condition true pass and the condition false pass, executing, with the GPU, a flush operation.

    Abstract translation: 本公开提供了用于基于瓦片的架构上的多路径渲染的系统和方法,包括使用图形处理单元(GPU)执行查询遍,所述查询遍与GPU一起执行基于查询遍的条件真传递而不执行 刷新操作,与GPU一起执行基于查询传递的条件错误通过而不执行刷新操作,并且响应于执行条件真传递和条件伪传递,执行与GPU的冲洗操作。

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