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公开(公告)号:US20230063652A1
公开(公告)日:2023-03-02
申请号:US17446747
申请日:2021-09-02
申请人: Electronic Arts Inc.
IPC分类号: A63F13/355 , A63F13/86 , A63F13/77 , A63F13/335
摘要: A spectator system may provide for spectating in online gaming. The spectator system may receive, at a spectator server, game state data from a game simulation server hosting an online game for one or more players, generate one or more spectator game state data corresponding to one or more spectator devices and output the one or more spectator game state data to the spectator devices. The spectator server may further output the game state data to another spectator server.
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公开(公告)号:US11580378B2
公开(公告)日:2023-02-14
申请号:US16188123
申请日:2018-11-12
申请人: Electronic Arts Inc.
摘要: A computer-implemented method comprises instantiating a policy function approximator. The policy function approximator is configured to calculate a plurality of estimated action probabilities in dependence on a given state of the environment. Each of the plurality of estimated action probabilities corresponds to a respective one of a plurality of discrete actions performable by the reinforcement learning agent within the environment. An initial plurality of estimated action probabilities in dependence on a first state of the environment are calculated. Two or more of the plurality of discrete actions are concurrently performed within the environment when the environment is in the first state. In response to the concurrent performance, a reward value is received. In response to the received reward value being greater than a baseline reward value, the policy function approximator is updated, such that it is configured to calculate an updated plurality of estimated action probabilities.
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公开(公告)号:US11568572B2
公开(公告)日:2023-01-31
申请号:US17189813
申请日:2021-03-02
申请人: Electronic Arts Inc.
发明人: Graham Wihlidal , John Hable
IPC分类号: G06K9/00 , G06T9/00 , H04N19/103 , H04N19/176 , G06T15/04 , H04N19/189
摘要: A computer-implemented method comprises receiving a first compressed representation of a texture map in a first compression format, wherein the first compressed representation has been compressed using a first compressor, and receiving an array of compression parameters for a second compressor, the array of compression parameters including one or more respective compression parameters for each of a plurality of pixel regions of the texture map. The method further comprises decompressing the first compressed representation of the texture map to obtain the texture map, and compressing, using the second compressor, the texture map to a second compressed representation in a second compression format, comprising compressing each of said plurality of pixel regions of the texture map in accordance with the respective one or more compression parameters. The method further comprises storing the second compressed representation of the texture map to one or more memories accessible by a graphics processing unit, and selectively decompressing portions of the second compressed representation of the texture map using the graphical processing unit.
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44.
公开(公告)号:US11565185B2
公开(公告)日:2023-01-31
申请号:US16835907
申请日:2020-03-31
申请人: Electronic Arts Inc.
摘要: A computer-implemented method is provided of allowing a user to automatically transform domain knowledge into a machine learning model to be used in real-time operation of video games. The method comprises providing a user interface which allows a user to define domain knowledge relating to a video game by specifying one or more labeling functions; transforming the labeling functions into executable code; labeling raw data relating to the video game using the executable code to obtain labeled data; and applying an automated machine learning module to the labeled data to obtain a machine learning model.
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公开(公告)号:US11565178B2
公开(公告)日:2023-01-31
申请号:US17646560
申请日:2021-12-30
申请人: Electronic Arts Inc.
发明人: Max Burke
IPC分类号: A63F13/355 , A63F13/77 , A63F13/358 , G06T1/20 , G06T15/00 , H04N19/172 , H04N21/2343 , H04N19/436
摘要: Systems and methods for conservation of bandwidth and improved user experience via enhanced streaming of video games. An example method includes receiving a request to remotely play a video game, the video game being executed by the system and streamed to a user device for presentation. The video game is executed, and rendered image frames are generated. Geometry data associated with the rendered image frames is generated, with the geometry data representing locations of geometric elements that form geometry utilized, by the video game, to generate the rendered image frames. The rendered image frames are encoded into a gameplay stream. A first stream comprising the encoded gameplay stream and a second stream comprising the geometry data are provided to the user device. The user device is configured to perform post-processing effects on the rendered image frames encoded in the gameplay stream prior to display on the user device.
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公开(公告)号:US11559746B1
公开(公告)日:2023-01-24
申请号:US17402424
申请日:2021-08-13
申请人: Electronic Arts Inc.
发明人: Oswaldo Caballero , Paul Main , Samuel Lam , Santiago Velez
摘要: Systems and methods are described herein for monitoring a gameplay session for violations of a policy and creating a remediation gameplay session through which remediation can be provided to players or player accounts that violate gameplay policies. The systems and methods can create a remediation gameplay session based in part on the game state data of the gameplay session during which the violation occurs.
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公开(公告)号:US11529562B2
公开(公告)日:2022-12-20
申请号:US16829530
申请日:2020-03-25
IPC分类号: A63F9/24 , G06F15/16 , A63F13/795 , H04W4/12 , G06K9/62
摘要: A game management system identifies gaming data associated with online game players and determines, based at least in part on the gaming data, other players to recommend as friends for playing an online game. Gaming data from online games other than the online game for which friend recommendations are to be made may be used to provide the friend recommendations. A subset of categories of the gaming data may be used to initially bin the plurality of players into separate bins. Similarity of players, with respect to their gaming data, or a subset thereof, within each bin may be determined. This similarity analysis may result in a similarity score corresponding to each pair of players within a bin. The similarity scores may be used to determine if two players are compatible from an online gaming standpoint and provide friend recommendations to players.
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公开(公告)号:US20220398797A1
公开(公告)日:2022-12-15
申请号:US17344618
申请日:2021-06-10
申请人: Electronic Arts Inc.
发明人: Hau Nghiep Phan
摘要: Systems and methods are provided for enhanced animation generation based on generative modeling. An example method includes training models based on faces and information associated with persons, each face being defined based on location information associated with facial features, and identity information for each person. The modeling system being trained to reconstruct expressions, textures, and models of persons.
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49.
公开(公告)号:US11528148B1
公开(公告)日:2022-12-13
申请号:US16786125
申请日:2020-02-10
申请人: ELECTRONIC ARTS INC.
发明人: Erez Maharshak
摘要: An example method of performing interactive videogame verification using cryptographically protected transaction records includes: receiving, by a videogame server, from a first videogame client device, a first transaction record reflecting a first set of events associated with an interactive videogame session, wherein the first transaction record is cryptographically signed by a first private cryptographic key associated with the first videogame client device; receiving, from a second videogame client device, a second transaction record reflecting a second set of events associated with the interactive videogame session, wherein the second transaction record is cryptographically signed by a second private cryptographic key associated with the second videogame client device; and validating the first transaction record based on the second transaction record.
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公开(公告)号:US20220362677A1
公开(公告)日:2022-11-17
申请号:US17302837
申请日:2021-05-13
申请人: Electronic Arts Inc.
发明人: Fernando de Mesentier Silva , Meredith Trotter , Sundeep Narravula , Navid Aghdaie , Laura Greige
摘要: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.
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