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公开(公告)号:US11027194B2
公开(公告)日:2021-06-08
申请号:US16290410
申请日:2019-03-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor , Javier Fernandez Rico
IPC: A63F13/285 , G06F3/01 , A63F13/245
Abstract: Force feedback is applied to a computer simulation controller, such as to a joystick element or analog trigger of the controller, depending on the context of the simulation.
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公开(公告)号:US20210146255A1
公开(公告)日:2021-05-20
申请号:US17107863
申请日:2020-11-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
IPC: A63F13/655 , G06K9/00 , A63F13/87 , H04L12/58 , A63F13/213
Abstract: Techniques for emoji-based communications derived from facial features during game play provide a communication channel accessible by players associated with gameplay hosted by the online game platform and capture an image of a user using a controller that includes a camera. The techniques further determine facial features of the user based on the image, generate an emoji based on the facial features of the user, and transmit the emoji to the players associated with the online game platform over the communication channel.
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公开(公告)号:US10970540B2
公开(公告)日:2021-04-06
申请号:US16281102
申请日:2019-02-21
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black
Abstract: A method includes identifying a real-world object in a scene viewed by a camera of a user device, matching the real-world object with a tagged object based at least in part on image recognition and a sharing setting of the tagged object, the tagged object having been tagged with a content item, providing a notification to a user of the user device that the content item is associated with the real-world object, receiving a request from the user for the content item, and providing the content item to the user. A computer readable storage medium stores one or more computer programs, and an apparatus includes a processor-based device.
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公开(公告)号:US20210039000A1
公开(公告)日:2021-02-11
申请号:US17081679
申请日:2020-10-27
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Michael Taylor , Glenn Black
IPC: A63F13/86 , A63F13/44 , A63F13/537 , A63F13/54 , A63F13/31 , A63F13/58 , G06N3/04 , A63F13/285
Abstract: A media system employs techniques to create a framework for evaluating gameplay content in a vector-space. These techniques include monitoring frames for content streams that correspond to gameplay in a game environment, determining feature-values for features associated with the frames, mapping the content streams to position vectors in the vector-space based on the feature-values, and assigning a set of position vectors in the vector-space to an area in the game environment based on a relative proximity of the set of position vectors in the vector-space.
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公开(公告)号:US10888783B2
公开(公告)日:2021-01-12
申请号:US15710733
申请日:2017-09-20
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
Abstract: A method for dynamically modifying audio playback of a video game is provided. The method includes ascertaining a game music data associated with the video game. The game music data may include a plurality of game soundtracks classified according to predetermined criteria. The method may include collecting feedback over a period of time while the user is playing the video game. The method may continue with determining, based on the feedback, one or more replacement soundtracks based on criteria associated with the one or more replacement soundtracks. The method may further include dynamically modifying the game music data while the user is playing the video game by replacing at least one of the plurality of game soundtracks with the one or more replacement soundtracks to obtain modified game music data. The modified game music data may be provided to the user while the user is playing the video game.
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公开(公告)号:US10585472B2
公开(公告)日:2020-03-10
申请号:US15337469
申请日:2016-10-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Todd Tokubo , Steven Osman , Jeffrey Roger Stafford , Crusoe Xiadong Mao , Glenn Black
IPC: G02B27/01 , G06F3/01 , G09G5/14 , H04S7/00 , A63F13/53 , A63F13/213 , A63F13/25 , A63F13/211 , G09G3/00 , G06F3/147 , G06F3/16 , A63F13/32 , A63F13/54 , A63F13/30
Abstract: A method is provided, including the following method operations: receiving captured images of an interactive environment in which a head-mounted display (HMD) is disposed; receiving inertial data processed from at least one inertial sensor of the HMD; analyzing the captured images and the inertial data to determine a current and predicted future location of the HMD; using the predicted future location of the HMD to adjust a beamforming direction of an RF transceiver towards the predicted future location of the HMD; tracking a gaze of a user of the HMD; generating image data depicting a view of a virtual environment for the HMD, wherein regions of the view are differentially rendered; generating audio data depicting sounds from the virtual environment, the audio data being configured to enable localization of the sounds by the user; transmitting the image data and the audio data via the RF transceiver to the HMD.
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公开(公告)号:US10430018B2
公开(公告)日:2019-10-01
申请号:US15603292
申请日:2017-05-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Jeffrey Roger Stafford , Javier Fernandez Rico
IPC: G06F3/0484 , G06F3/0481 , G02B27/01 , G06F3/01 , G06T19/00 , G06F3/14 , G06Q30/06 , G06F16/58 , G06F3/03 , G02B27/00 , A63F13/26 , A63F13/211 , A63F13/245 , A63F13/5255 , A63F13/69 , A63F13/212 , G06Q50/12
Abstract: Systems and methods for providing user tagging of content within a virtual scene are described. One of the methods includes sending data for display of a virtual environment on a head-mounted display. The virtual environment includes a virtual item. The method further includes receiving an indication of a selection associated with the virtual item. The method includes sending option data for allowing entry of content regarding the virtual item upon receiving the indication of the selection, receiving the content, associating the content with the virtual item, and sending tagged data for displaying a tag associated with the virtual item.
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38.
公开(公告)号:US20190246179A1
公开(公告)日:2019-08-08
申请号:US15892213
申请日:2018-02-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
IPC: H04N21/482 , H04N21/81 , H04N21/478 , A63F13/53 , A63F13/86
CPC classification number: H04N21/482 , A63F13/53 , A63F13/86 , G06K9/00711 , H04N21/4781 , H04N21/8133
Abstract: A media system employs techniques to identify relevant gameplay content in a game environment using a vector-space framework. These techniques include generating a user query based on feature-values for features associated with a user frame of a user stream, mapping the user query to a user vector in a vector-space, selecting relevant content streams from a plurality of content streams based on a proximity between the user vector and position vectors mapped to the plurality of content streams, and presenting at least a portion of the relevant content streams.
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公开(公告)号:US10275025B2
公开(公告)日:2019-04-30
申请号:US15181257
申请日:2016-06-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Steven Osman
IPC: G06F3/01
Abstract: A glove interface object is provided, comprising: a plurality of fluid channels disposed on a palmar side of the glove interface object, the fluid channels containing a magnetic fluid; a plurality of electromagnets positioned on the palmar side of the glove interface object, each of the plurality of electromagnets being configured when activated to generate a magnetic field that acts on at least a portion of the magnetic fluid; a controller configured to control activation and deactivation of the electromagnets based on received haptic feedback data.
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公开(公告)号:US20190083886A1
公开(公告)日:2019-03-21
申请号:US15710733
申请日:2017-09-20
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
Abstract: A method for dynamically modifying audio playback of a video game is provided. The method includes ascertaining a game music data associated with the video game. The game music data may include a plurality of game soundtracks classified according to predetermined criteria. The method may include collecting feedback over a period of time while the user is playing the video game. The method may continue with determining, based on the feedback, one or more replacement soundtracks based on criteria associated with the one or more replacement soundtracks. The method may further include dynamically modifying the game music data while the user is playing the video game by replacing at least one of the plurality of game soundtracks with the one or more replacement soundtracks to obtain modified game music data. The modified game music data may be provided to the user while the user is playing the video game.
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