GENERATING SOUVENIRS FROM EXTENDED REALITY SESSIONS

    公开(公告)号:US20240273815A1

    公开(公告)日:2024-08-15

    申请号:US18109062

    申请日:2023-02-13

    CPC classification number: G06T17/00 A61B5/103 A61B5/165 A61B5/72

    Abstract: Methods and systems are described for generating digital and physical artifacts and souvenirs. The generating is based on information generated during extended reality (XR) sessions including augmented reality, consumption of three-dimensional content, four-dimensional experiences, next-generation user interfaces, virtual reality, mixed reality experiences, and interactive experiences. Modules and sensors are provided for artifact generation. The modules and sensors may be interconnected to each other and to an XR device. The modules include an emotion module, a training module, and an artifact module. The methods and systems deliver improved artifacts for subsequent enjoyment of the XR experience. Artificial intelligence systems, including neural networks, are trained for improving the conversion. Models are developed for improving the conversion. Related apparatuses, devices, techniques, and articles are also described.

    Dynamically Configuring Wi-Fi Coverage in a Neighborhood

    公开(公告)号:US20250168733A1

    公开(公告)日:2025-05-22

    申请号:US18510817

    申请日:2023-11-16

    Abstract: Systems and methods for managing coverage in a high-density wireless environment are disclosed. A client device detects low signal strength from its assigned router. The signal strength of a neighboring router is determined to be higher than that of the assigned router. Based on the determination, the neighboring router is configured with a customer-specific SSID of the client device. The client device uses its customer-specific SSID to connect with the neighboring router. Upon determining that the neighboring router has available bandwidth to support a bandwidth request of the client device, the bandwidth is provisioned to the client device from the neighboring router. Routers with low signal strengths may be selectively disabled and collect signal strength data of neighboring routers. Active routers maybe configured with the respective customer-specific SSIDs of the disabled routers. A switch is installed at the front-end of all routers maintains LAN traffic within the LAN boundaries.

    METRIC-DRIVEN IMPROVEMENTS OF VIRTUAL REALITY EXPERIENCES

    公开(公告)号:US20250144529A1

    公开(公告)日:2025-05-08

    申请号:US19015340

    申请日:2025-01-09

    Abstract: Systems and methods for obtaining metrics relating to an extended reality experience and using the obtained metrics to perform remedial actions, such as managing user motion sickness, determining user performance relating to a designed game difficulty, and performing home automation are disclosed. The methods include determining a starting and ending checkpoint in an extended reality experience. Data from a plurality of users as they navigate between the determined checkpoints is obtained and used to determine a metric, such as a median, average, or other representative data. The current user's navigation through the same checkpoints is monitored and compared with the metric. The results from the comparison are used to enhance extended reality experience, which includes customizing the experience for motion sickness, game difficulty level, and home automation.

    PRIVACY-PRESERVING PAYMENT EXCHANGE

    公开(公告)号:US20250086620A1

    公开(公告)日:2025-03-13

    申请号:US18244721

    申请日:2023-09-11

    Abstract: A problem with online transactions is that a customer may unwillingly be profiled by a corporate entity. To hinder such profiling, a customer may occasionally generate a public/private key pair, and present the public key to a digital token service for use as a pseudonym included in tokens issued to the customer. A subsequent assignment of the digital token to a corporate entity can then be performed by adding the public key of the corporate entity to the token, and signing the combination with the private key which pairs with the pseudonymous public key in the token. A return transaction from the corporate entity to the customer can then add the pseudonymous public key to a return digital token and sign the combination with the corporate entity's private key. Routing the digital token to the customer may be achieved by replying directly to the anonymous inbound token.

    NEXT GENERATION CONTROLS INCLUDING COOPERATIVE GESTURE AND MOVEMENT DETECTION USING WIRELESS SIGNALS

    公开(公告)号:US20240414570A1

    公开(公告)日:2024-12-12

    申请号:US18208630

    申请日:2023-06-12

    Abstract: Methods and systems are described for gesture and movement detection using wireless signals. Peer devices collaborate to detect hand and/or finger gestures. Gesture detection using one or more cooperative devices is provided. The gesture is detected cooperatively in a session. Device-to-device gesture detection improves accuracy such that fine motor gestures are inferred. Artificial intelligence systems, including neural networks, are trained for improving the gesture and movement detection. Models are developed for the gesture and movement detection. Related apparatuses, devices, techniques, and articles are also described.

    METHODS AND SYSTEMS FOR COMBINED VOICE AND GESTURE CONTROL

    公开(公告)号:US20240404529A1

    公开(公告)日:2024-12-05

    申请号:US18203170

    申请日:2023-05-30

    Abstract: Systems and methods are provided for enabling the combined voice and gesture control of a computing device. A voice command is received at a computing device from a user, and a gesture being performed by the user concurrently to the voice command being received is identified. A location of the user performing the gesture is identified in an area proximate to the user, and a direction vector extending from the user is identified based on the gesture. A target computing device in the area proximate to the user is identified from a plurality of computing devices based on the location of the user and direction vector, and the command is transmitted to the target computing device.

    DELIVERY OF FOVEATED RENDERING STREAMS FOR MEDIA CONTENT DELIVERY

    公开(公告)号:US20240397124A1

    公开(公告)日:2024-11-28

    申请号:US18200784

    申请日:2023-05-23

    Abstract: Methods and systems are described for improved delivery of foveated rendering streams for media content delivery. Received video data is separated into a high acuity (HA) stream and a low acuity (LA) stream. The HA stream is marked to indicate HA transmission. A communication device that retransmits the HA stream based on the marking transmits the HA stream at a lower latency and a higher reliability than the LA stream. A receiving device receives the HA stream and the LA stream. A display device generates for display a combined stream including the HA stream and the LA stream. Artificial intelligence systems, including neural networks, are trained for improving the foveated rendering. Models are developed for the foveated rendering. Related apparatuses, devices, techniques, and articles are also described.

    SYSTEMS AND METHODS FOR ENHANCED ORIENTATION ACQUISITION AND TRACKING USING WIRELESS TECHNOLOGIES

    公开(公告)号:US20240393422A1

    公开(公告)日:2024-11-28

    申请号:US18201832

    申请日:2023-05-25

    Abstract: Systems and methods for determining relative position and orientation between users of an augmented or mixed reality environment are disclosed. Devices associated with different users that are close in proximity to each other are segmented in a same cluster. LOS and nLOS signals received by the device are distinguished, and LOS signals are used to determine relative position/orientation of the device segmented in the same cluster. The LOS signal (and its factors, such as direction, time of flight) received by the device is used to determine relative position of the device. An angle of arrival of the LOS signal is used to determine the device's relative orientation. Peer-to-peer packet exchanges and the angles of their arrival are also used to determine relative position and orientation between users. The determined relative position and orientation are used to render virtual objects that are anchored to an electronic device.

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