Image rendering using ray-tracing
    22.
    发明授权

    公开(公告)号:US11521344B2

    公开(公告)日:2022-12-06

    申请号:US17361484

    申请日:2021-06-29

    Abstract: A method of rendering an image includes generating a virtual scene comprising a set of virtual resources, the virtual resources being virtual objects and/or virtual light sources; pre-processing the virtual scene by ray-tracing with respect to a virtual camera position to detect one or more virtual resources not required for ray-tracing rendering of at least an aspect of rendering the image; and rendering the image by a ray-tracing process from the virtual camera position, the ray-tracing process being configured to omit ray-tracing for at least a given aspect of the image, with respect to the one or more virtual resources not required for ray-tracing rendering of at least the given aspect of the image.

    IMAGE GENERATION SYSTEM AND METHOD
    23.
    发明申请

    公开(公告)号:US20220232201A1

    公开(公告)日:2022-07-21

    申请号:US17574007

    申请日:2022-01-12

    Abstract: An image generation system comprising an image rendering unit operable to render a first image for display to a first one of a user's eyes, an image obtaining unit operable to obtain a second image for a second one of the user's eyes, the obtained image having been rendered for display at an earlier time, an image reprojection unit operable to reproject the first image from a viewpoint associated with the first one of the user's eyes to a viewpoint associated with the second one of the user's eyes, and an image generation unit operable to generate an output image for the second one of the user's eyes in dependence upon the reprojected first image and the obtained second image.

    IMAGE RENDERING USING RAY-TRACING
    25.
    发明申请

    公开(公告)号:US20220005256A1

    公开(公告)日:2022-01-06

    申请号:US17361484

    申请日:2021-06-29

    Abstract: A method of rendering an image includes generating a virtual scene comprising a set of virtual resources, the virtual resources being virtual objects and/or virtual light sources; pre-processing the virtual scene by ray-tracing with respect to a virtual camera position to detect one or more virtual resources not required for ray-tracing rendering of at least an aspect of rendering the image; and rendering the image by a ray-tracing process from the virtual camera position, the ray-tracing process being configured to omit ray-tracing for at least a given aspect of the image, with respect to the one or more virtual resources not required for ray-tracing rendering of at least the given aspect of the image.

    IMAGE GENERATION SYSTEM AND METHOD
    26.
    发明申请

    公开(公告)号:US20210279958A1

    公开(公告)日:2021-09-09

    申请号:US17179516

    申请日:2021-02-19

    Abstract: An image generation system comprising a bounding volume hierarchy, BVH, storage unit operable to store a BVH comprising a hierarchical structure of a plurality of triangles describing a virtual scene, a BVH position buffer operable to store data for identifying the location of one or more triangles within the BVH, and a fetch shader operable to identify vertex indices for use in rendering images, to obtain one or more triangles within the BVH corresponding to those vertex indices, and to provide vertex data corresponding to those triangles to a vertex shader operable to perform a vertex shading process.

    METHODS AND DEVICES FOR TEXTURE CODING

    公开(公告)号:US20250150606A1

    公开(公告)日:2025-05-08

    申请号:US18930384

    申请日:2024-10-29

    Abstract: A method for texture encoding, the method comprising the steps of: compressing a first colour channel of a given texture to obtain a plurality of fixed-sized data chunks representative of the first colour channel of a corresponding plurality of fixed-sized blocks of pixels of the given texture; for the given texture, training, using the plurality of fixed-sized data chunks, a neural network to output an inferred pixel colour block representative of at least a second colour channel of a respective fixed-sized block of pixels of the given texture based on an input representative of a respective fixed-sized data chunk representative of the first colour channel of the respective fixed-sized block of pixels of the given texture; and outputting at least one of the fixed-sized data chunks and the weights of the trained neural network as an encoded representation of at least a portion of the given texture.

    METHODS AND SYSTEMS FOR LIGHT PROBE GENERATION

    公开(公告)号:US20250037360A1

    公开(公告)日:2025-01-30

    申请号:US18779348

    申请日:2024-07-22

    Abstract: There is provided a method of generating a light probe in a virtual environment. The method includes determining a first region of the light probe based on one or more predetermined conditions, collecting light information from the virtual environment, where the light information relates to light passing through a location of the light probe in the virtual environment, and storing the light information in the light probe, where the light information is stored at a higher resolution in the first region of the light probe than in a, different, second region of the light probe.

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