Privacy chat trigger using mutual eye contact

    公开(公告)号:US10732710B2

    公开(公告)日:2020-08-04

    申请号:US16018966

    申请日:2018-06-26

    Abstract: Player-to-player eye contact is used to establish a private chat channel in an augmented reality (AR) or virtual reality (VR) setting. Since maintaining eye contact requires agreement from both parties, it allows both players an equal amount of control when performing the mutual action. Eye tracking may be used for determining whether mutual eye contact has been established. In the case of AR, “inside out” eye tracking can be used, whereas in a VR setting only inside eye tracking need be used. Techniques are described to confirm and establish a channel once eye contact has been held.

    Virtual reality (VR) cadence profile adjustments for navigating VR users in VR environments

    公开(公告)号:US10388071B2

    公开(公告)日:2019-08-20

    申请号:US15081758

    申请日:2016-03-25

    Abstract: A method, system, computer readable media and cloud systems are provided for adjusting image data presented in a head mounted display (HMD). One method includes executing a virtual reality (VR) session for an HMD user. The VR session is configured to present image data to a display of the HMD. The image data is for a VR environment that includes a VR user controlled by the HMD user. The method further includes adjusting the image data presented on the display of the HMD with the cadence profile when the VR user is moved in the VR environment by the HMD user. The adjusting causes a movement of a camera view for the image data that is for the VR environment as presented on the display of the HMD. In some examples, the cadence profile substantially replicates a rhythmic movement of a person while moving in a real world environment.

    UAV positional anchors
    27.
    发明授权

    公开(公告)号:US10377484B2

    公开(公告)日:2019-08-13

    申请号:US15393875

    申请日:2016-12-29

    Abstract: Systems and methods for unmanned aerial vehicle (UAV) positional anchors. Signals may be broadcast via a signal interface of an anchor in a defined space which also includes a UAV. The UAV is at one location within the defined space, and the anchor is at another location within the defined space. A virtual environment may be generated that corresponds to the defined space. The virtual environment may include at least one virtual element, and a location of the virtual element within the virtual environment may be based on the location of the anchor within the defined space. A visual indication may be generated when the UAV is detected within a predetermined distance from the location of the anchor. In some embodiments, a visual element may be generated to augment the anchor where a location of the visual element is based on a location of the anchor within the defined space. The visual element may be changed when the UAV is flown to the location of the anchor within the defined space.

    UAV POSITIONAL ANCHORS
    28.
    发明申请

    公开(公告)号:US20180095461A1

    公开(公告)日:2018-04-05

    申请号:US15393875

    申请日:2016-12-29

    Abstract: Systems and methods for unmanned aerial vehicle (UAV) positional anchors. Signals may be broadcast via a signal interface of an anchor in a defined space which also includes a UAV. The UAV is at one location within the defined space, and the anchor is at another location within the defined space. A virtual environment may be generated that corresponds to the defined space. The virtual environment may include at least one virtual element, and a location of the virtual element within the virtual environment may be based on the location of the anchor within the defined space. A visual indication may be generated when the UAV is detected within a predetermined distance from the location of the anchor. In some embodiments, a visual element may be generated to augment the anchor where a location of the visual element is based on a location of the anchor within the defined space. The visual element may be changed when the UAV is flown to the location of the anchor within the defined space.

    AI MODELING FOR VIDEO GAME COACHING AND MATCHMAKING

    公开(公告)号:US20240424408A1

    公开(公告)日:2024-12-26

    申请号:US18819278

    申请日:2024-08-29

    Abstract: A method is provided, including: recording gameplay data from one or more sessions of a video game, the one or more sessions defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training configures the machine learning model to imitate the interactive gameplay of the user; after the training, exposing the machine learning model to one or more scenarios of the video game, such that the machine learning model generates gameplay decisions in response to the one or more scenarios; evaluating the gameplay decisions of the machine learning model in response to the one or more scenarios to determine one or more descriptive features of the user's gameplay; using the determined descriptive features of the user's gameplay to provide a recommendation to the user.

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