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公开(公告)号:US20220101300A1
公开(公告)日:2022-03-31
申请号:US17547771
申请日:2021-12-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
Abstract: Image data from two different devices is used to identify a physical interaction between two users to authenticate a digital interaction between the users.
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公开(公告)号:US11219837B2
公开(公告)日:2022-01-11
申请号:US15721673
申请日:2017-09-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Erik Beran , Michael Taylor , Ruxin Chen
IPC: G06F3/00 , A63F13/90 , B25J5/00 , H04N9/31 , B25J11/00 , B25J15/10 , B25J9/04 , B25J15/04 , A63F13/213 , B25J13/08 , G06F3/01 , G06F3/042 , G06F3/0481 , G06F3/16
Abstract: Methods and systems are provided for providing real world assistance by a robot utility and interface device (RUID) are provided. A method provides for identifying a position of a user in a physical environment and a surface within the physical environment for projecting an interactive interface. The method also provides for moving to a location within the physical environment based on the position of the user and the surface for projecting the interactive interface. Moreover, the method provides for capturing a plurality of images of the interactive interface while the interactive interface is being interacted with by the use and for determining a selection of an input option made by the user.
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公开(公告)号:US10732710B2
公开(公告)日:2020-08-04
申请号:US16018966
申请日:2018-06-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
Abstract: Player-to-player eye contact is used to establish a private chat channel in an augmented reality (AR) or virtual reality (VR) setting. Since maintaining eye contact requires agreement from both parties, it allows both players an equal amount of control when performing the mutual action. Eye tracking may be used for determining whether mutual eye contact has been established. In the case of AR, “inside out” eye tracking can be used, whereas in a VR setting only inside eye tracking need be used. Techniques are described to confirm and establish a channel once eye contact has been held.
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24.
公开(公告)号:US10657701B2
公开(公告)日:2020-05-19
申请号:US15404074
申请日:2017-01-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Javier Fernandez Rico , Ruxin Chen
IPC: G06T15/20 , G06F1/16 , A63F13/847 , A63F13/48 , A63F13/795 , A63F13/5255 , A63F13/25 , A63F13/56 , G02B27/01 , G06F3/01 , G06T7/70 , G06F3/03 , G06T13/40 , G06T19/00 , G02B27/00 , A63F13/26 , A63F13/21 , A63F13/86
Abstract: Systems and methods for processing operations for head mounted display (HMD) users to join virtual reality (VR) scenes are provided. A computer-implemented method includes providing a first perspective of a VR scene to a first HMD of a first user and receiving an indication that a second user is requesting to join the VR scene provided to the first HMD. The method further includes obtaining real-world position and orientation data of the second HMD relative to the first HMD and then providing, based on said data, a second perspective of the VR scene. The method also provides that the first and second perspectives are each controlled by respective position and orientation changes while viewing the VR scene.
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公开(公告)号:US20200034610A1
公开(公告)日:2020-01-30
申请号:US16044804
申请日:2018-07-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
IPC: G06K9/00 , G06F21/36 , A63F13/213
Abstract: Image data from two different devices is used to identify a physical interaction between two users to authenticate a digital interaction between the users.
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26.
公开(公告)号:US10388071B2
公开(公告)日:2019-08-20
申请号:US15081758
申请日:2016-03-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico
IPC: G06F3/01 , G02B27/00 , G02B27/01 , G06T19/00 , G06F3/0481
Abstract: A method, system, computer readable media and cloud systems are provided for adjusting image data presented in a head mounted display (HMD). One method includes executing a virtual reality (VR) session for an HMD user. The VR session is configured to present image data to a display of the HMD. The image data is for a VR environment that includes a VR user controlled by the HMD user. The method further includes adjusting the image data presented on the display of the HMD with the cadence profile when the VR user is moved in the VR environment by the HMD user. The adjusting causes a movement of a camera view for the image data that is for the VR environment as presented on the display of the HMD. In some examples, the cadence profile substantially replicates a rhythmic movement of a person while moving in a real world environment.
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公开(公告)号:US10377484B2
公开(公告)日:2019-08-13
申请号:US15393875
申请日:2016-12-29
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Michael Taylor , Dennis Dale Castleman , Glenn Black , Javier Fernandez Rico
IPC: G05D1/00 , G05D3/00 , G06F7/00 , G06F17/00 , B64C39/02 , G01S1/00 , A63H27/00 , A63H30/04 , A63F13/00 , G01S19/48 , G01S5/02
Abstract: Systems and methods for unmanned aerial vehicle (UAV) positional anchors. Signals may be broadcast via a signal interface of an anchor in a defined space which also includes a UAV. The UAV is at one location within the defined space, and the anchor is at another location within the defined space. A virtual environment may be generated that corresponds to the defined space. The virtual environment may include at least one virtual element, and a location of the virtual element within the virtual environment may be based on the location of the anchor within the defined space. A visual indication may be generated when the UAV is detected within a predetermined distance from the location of the anchor. In some embodiments, a visual element may be generated to augment the anchor where a location of the visual element is based on a location of the anchor within the defined space. The visual element may be changed when the UAV is flown to the location of the anchor within the defined space.
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公开(公告)号:US20180095461A1
公开(公告)日:2018-04-05
申请号:US15393875
申请日:2016-12-29
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Michael Taylor , Dennis Dale Castleman , Glenn Black , Javier Fernandez Rico
CPC classification number: B64C39/024 , A63F13/00 , A63H27/12 , A63H30/04 , B64C2201/18 , G01S1/00 , G01S5/0268 , G01S19/48
Abstract: Systems and methods for unmanned aerial vehicle (UAV) positional anchors. Signals may be broadcast via a signal interface of an anchor in a defined space which also includes a UAV. The UAV is at one location within the defined space, and the anchor is at another location within the defined space. A virtual environment may be generated that corresponds to the defined space. The virtual environment may include at least one virtual element, and a location of the virtual element within the virtual environment may be based on the location of the anchor within the defined space. A visual indication may be generated when the UAV is detected within a predetermined distance from the location of the anchor. In some embodiments, a visual element may be generated to augment the anchor where a location of the visual element is based on a location of the anchor within the defined space. The visual element may be changed when the UAV is flown to the location of the anchor within the defined space.
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公开(公告)号:US20180095433A1
公开(公告)日:2018-04-05
申请号:US15394329
申请日:2016-12-29
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Javier Fernandez Rico , Glenn Black , Michael Taylor , Andrew Stephen Young
CPC classification number: G05D1/0044 , B64C39/024 , B64C2201/042 , B64C2201/066 , B64C2201/146 , F41G3/26 , G06K9/0063
Abstract: A system can determine that a simulated (e.g., virtual) weapon has hit a UAV. This can include determining a simulated position of the simulated weapon and the relative position of the UAV. The system can then determine an area of effect for the weapon and determine if the UAV was hit. The system can determine what components of the UAV were hit and to what degree. The system can then determine a simulated condition such as a damaged engine or wing. The system can then receive input for controlling the UAV and combine the input with the simulated condition to generate a control signal for the UAV. The control signal can include decreasing the power to a motor.
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公开(公告)号:US20240424408A1
公开(公告)日:2024-12-26
申请号:US18819278
申请日:2024-08-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Michael Taylor , Glenn Black
IPC: A63F13/67 , A63F13/798 , G06F18/214 , G06F18/24 , G06N3/08
Abstract: A method is provided, including: recording gameplay data from one or more sessions of a video game, the one or more sessions defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training configures the machine learning model to imitate the interactive gameplay of the user; after the training, exposing the machine learning model to one or more scenarios of the video game, such that the machine learning model generates gameplay decisions in response to the one or more scenarios; evaluating the gameplay decisions of the machine learning model in response to the one or more scenarios to determine one or more descriptive features of the user's gameplay; using the determined descriptive features of the user's gameplay to provide a recommendation to the user.
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