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公开(公告)号:US20180096455A1
公开(公告)日:2018-04-05
申请号:US15394511
申请日:2016-12-29
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Michael Taylor , Dennis Dale Castleman
CPC classification number: G06T3/40 , G06T7/70 , G06T17/05 , G06T2207/10032 , G06T2207/30241
Abstract: Systems and methods for unmanned aerial vehicle (UAV) course profiling are provided. A plurality of images may be captured by a UAV flying along a course at a first location. A profile may be constructed for the course based on the images captured by the UAV. The constructed course profile is transmitted over a communication network to a virtual reality system at a second location. The virtual reality system may generate a virtual environment corresponding to the course based on the constructed course profile, and a second UAV at the second location may fly along the virtual course.
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公开(公告)号:US20250041725A1
公开(公告)日:2025-02-06
申请号:US18363697
申请日:2023-08-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Coimbatore Ravi Madhavan , Richard Olabode
IPC: A63F13/54 , A63F13/355 , A63F13/798
Abstract: Systems, processes and device configurations are provided for electronic gaming control and performance based sound generation for network games, such as multiplayer or cloud based games. Processed include determining one or more sound cues for a game data stream. By generating and outputting one or more sound cues on the fly, sound feedback may be provided to compliment gameplay and a game experience. Sound cues can transform or modify audio elements of games for users and viewers of electronic gaming content. Generating sound cues may include replacing one or more assets of an electronic game, and capturing the user interaction with the modified content. Generating sound cues may include generating one or more sounds for a user, such as crowd cheers or boos, wherein the underlying game code and game content is not modified. Processes and configurations are also provided for determining sound assets of gaming content and tracking user performance.
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公开(公告)号:US12128296B2
公开(公告)日:2024-10-29
申请号:US17837235
申请日:2022-06-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Celeste Bean , Sergey Bashkirov , Michael Taylor
CPC classification number: A63F13/24 , A63F13/21 , A63F2300/1006 , A63F2300/105 , A63F2300/1068 , A63F2300/1087
Abstract: A controller apparatus includes two or more balls having a size sufficient for a human to manipulate with a single foot. Three or more bearings support at least one of the balls from below and permit rotation with respect to at least two axes. One or more position encoders are disposed proximate a surface of each of the two or more balls. The encoders are configured to determine a rotational displacement of each of the two or more balls with respect to two or more axes.
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24.
公开(公告)号:US20240062081A1
公开(公告)日:2024-02-22
申请号:US18497893
申请日:2023-10-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Erik Beran , Michael Taylor , Masanori Omote
IPC: G06N5/025 , G06N3/008 , G06N3/08 , G06N3/04 , G06N5/02 , H04L67/50 , G06N20/00 , G05B23/02 , G06F11/34
CPC classification number: G06N5/025 , G06N3/008 , G06N3/08 , G06N3/04 , G06N5/02 , H04L67/535 , G06N20/00 , G05B23/0216 , G05B23/0294 , G06F11/3438
Abstract: A method for building an artificial intelligence (AI) model. The method includes accessing data related to monitored behavior of a user. The data is classified, wherein the classes include an objective data class identifying data relevant to a group of users including the user, and a subjective data class identifying data that is specific to the user. Objective data is accessed and relates to monitored behavior of a plurality of users including the user. The method includes providing as a first set of inputs into a deep learning engine performing AI the objective data and the subjective data of the user, and a plurality of objective data of the plurality of users. The method includes determining a plurality of learned patterns predicting user behavior when responding to the first set of inputs. The method includes building a local AI model of the user including the plurality of learned patterns.
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公开(公告)号:US11847743B2
公开(公告)日:2023-12-19
申请号:US17308023
申请日:2021-05-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sudha Krishnamurthy , Michael Taylor
CPC classification number: G06T17/10 , G06N3/044 , G06T15/503 , G10L15/26 , G06T2210/21 , G06T2210/28
Abstract: A computer simulation object such as a chair is described by voice or photo input to render a 2D image. Machine learning may be used to convert voice input to the 2D image. The 2D image is converted to a 3D object and the 3D object or portions thereof are used in the computer simulation, such as a computer game, as the object such as a chair. A physics engine can be used to modify the 3D objects.
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公开(公告)号:US20230343349A1
公开(公告)日:2023-10-26
申请号:US17725007
申请日:2022-04-20
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Celeste Bean , Michael Taylor
IPC: G10L21/007 , G10L25/63
CPC classification number: G10L21/007 , G10L25/63
Abstract: A prime user is given the ability to apply selective digital signal processing to incoming voice chat audio to prevent being exposed to excessively emotional communication. The incoming audio level can be normalized as a user starts yelling, or tonality can be removed when angry/aggressive tones are being used to produce a robotic or toneless voice.
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公开(公告)号:US11684852B2
公开(公告)日:2023-06-27
申请号:US17307803
申请日:2021-05-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Sudha Krishnamurthy
IPC: A63F13/22 , A63F13/525
CPC classification number: A63F13/525
Abstract: A character in a game world of a computer simulation is identified as moving toward a sky box in the simulation. The computer simulation does not permit simulation characters to enter the sky box. Techniques are described for remastering the skybox based on various parameters.
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公开(公告)号:US11631214B2
公开(公告)日:2023-04-18
申请号:US17308011
申请日:2021-05-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sudha Krishnamurthy , Michael Taylor
Abstract: A computer simulation object such as a chair is described by voice or photo input to render a 2D image. Machine learning may be used to convert voice input to the 2D image. The 2D image is converted to a 3D asset and the 3D asset or portions thereof are used in the computer simulation, such as a computer game, as the object such as a chair.
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29.
公开(公告)号:US20220394227A1
公开(公告)日:2022-12-08
申请号:US17819624
申请日:2022-08-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor
IPC: H04N13/117 , G06F3/01 , H04N5/225 , H04N5/247 , H04N13/156
Abstract: A space in which an augmented reality (AR) computer simulation is played is mapped by multiple cameras. An AR video game player can select a location in space from which the AR player wishes to have a view of the space, including himself. Using the mapping of the space a synthesized video is generated as if from a camera located at the location in space selected by the player.
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公开(公告)号:US11511190B2
公开(公告)日:2022-11-29
申请号:US17306905
申请日:2021-05-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Sudha Krishnamurthy
Abstract: A character in a game world of a computer simulation is identified as moving toward a sky box in the simulation. The computer simulation does not permit simulation characters to enter the sky box. However, techniques are described for modifying an image or audio or both of the sky box responsive to identifying the character is moving toward the sky box.
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