Abstract:
A multimedia collaboration system that integrates separate real-time and asynchronous networks--the former for real-time audio and video, and the latter for control signals and textual, graphical and other data--in a manner that is interoperable across different computer and network operating system platforms and which closely approximates the experience of face-to-face collaboration, while liberating the participants from the limitations of time and distance. These capabilities are achieved by exploiting a variety of hardware, software and networking technologies in a manner that preserves the quality and integrity of audio/video/data and other multimedia information, even after wide area transmission, and at a significantly reduced networking cost as compared to what would be required by presently known approaches. The system architecture is readily scalable to the largest enterprise network environments. It accommodates differing levels of collaborative capabilities available to individual users and permits high-quality audio and video capabilities to be readily superimposed onto existing personal computers and workstations and their interconnecting LANs and WANs. In a particular preferred embodiment, a plurality of geographically dispersed multimedia LANs are interconnected by a WAN. The demands made on the WAN are significantly reduced by employing multi-hopping techniques, including dynamically avoiding the unnecessary decompression of data at intermediate hops, and exploiting video mosaicing, cut-and-paste and audio mixing technologies so that significantly fewer wide area transmission paths are required while maintaining the high quality of the transmitted audio/video.
Abstract:
First and second users log in using respective communication devices. Address information of the communication devices are sent to respective first and second servers. At the communication device used by the first user, a graphical icon representing the second user is retrieved from the first server, and is displayed in a quick dial list of first-user-selected user identifiers on the display. The first user selects the icon to request communication with the second user. Real-time communication types are displayed on a display associated with the communication device used by the first user. In response, the first server is queried to obtain the current address information for the selected second user. The received address information is used to establish a communication type. If a communication type is selected by the first user, the real-time communication is of the selected type. Otherwise, the real-time communication is of a default communication type.
Abstract:
A system for real-time communication between a plurality of separated users, comprising at least one communication device for use by each of the plurality of users and having an associated display and at least one communication network to which at least first and second users can connect by logging in at their respective communication devices. Further included are at least one service record for the first and second logged in users, the at least one service record including user identification information and an associated location where each user is logged in no matter where they are located. Computer software also is provided for causing display of a user identifier for at least the second user on the display of at least the first user's communication device, and generating a signal in response to a user selecting the displayed second user's identifier Further, there is collaboration initiation software that functions to cause the retrieving of necessary addressing information of the second user, and to cause the establishing of a connection between the first and second users, and thereby to enable real-time communication displayed on the display of the first and second users.
Abstract:
A teleconferencing system for conducting a teleconference among a plurality of participants. The system has a plurality of video display devices, each having associated participant video capture capabilities and participant audio capture and reproduction capabilities. At least one communication path is provided for transmitting signals representing participant audio and video. A graphical rolodex can be displayed on a participant's video display device and includes a scrollable listing of entries of video-enabled potential participants. Also included is a quick dial list, listing icons representing video-enabled potential participants copied from the graphical rolodex. The system is configured to allow an initiating participant to initiate collaboration by selecting at least one participant listed in at least one of the graphical rolodex and quick dial list, and automatically establish one of a plurality of communication types, with a selected participant, upon a communication type being selected or by default when the participant is selected.
Abstract:
A system for real-time, communication between a plurality of separated users comprising at least one communication device for use by each of the plurality of users and having an associated display, at least one communication network to which at least first and second users can connect by logging in at their respective communication devices. Further included are at least one service record for the first and second logged in users, the at least one service record including user identification information and an associated location where each user is logged in. Computer software also is provided for causing display of a user identifier for at least the second user on the display of at least the first user's communication device, and generating a signal in response to a user selecting the displayed second user's identifier. Further, there is collaboration initiation software that functions to cause the retrieving of necessary addressing information of the second user, and to cause the establishing of a connection between the first and second users, and thereby to enable real-time communication, including video images of at least one user and real-time text messages to be displayed on the display of at least one user.
Abstract:
A multimedia collaboration system that integrates separate real-time and asynchronous networks--the former for real-time audio and video, and the latter for control signals and textual, graphical and other data--in a manner that is interoperable across different computer and network operating system platforms and which closely approximates the experience of face-to-face collaboration, while liberating the participants from the limitations of time and distance. These capabilities are achieved by exploiting a variety of hardware, software and networking technologies in a manner that preserves the quality and integrity of audio/video/data and other multimedia information, even after wide area transmission, and at a significantly reduced networking cost as compared to what would be required by presently known approaches. The system architecture is readily scalable to the largest enterprise network environments. It accommodates differing levels of collaborative capabilities available to individual users and permits high-quality audio and video capabilities to be readily superimposed onto existing personal computers and workstations and their interconnecting LANs and WANs. In a particular preferred embodiment, a plurality of geographically dispersed multimedia LANs are interconnected by a WAN. The demands made on the WAN are significantly reduced by employing multi-hopping techniques, including dynamically avoiding the unnecessary decompression of data at intermediate hops, and exploiting video mosaicing, cut-and-paste and audio mixing technologies so that significantly fewer wide area transmission paths are required while maintaining the high quality of the transmitted audio/video.
Abstract:
A multimedia collaboration system that integrates separate real-time and asynchronous networks—the former for real-time audio and video, and the latter for control signals and textual, graphical and other data—in a manner that is interoperable across different computer and network operating system platforms and which closely approximates the experience of face-to-face collaboration, while liberating the participants from the limitations of time and distance. These capabilities are achieved by exploiting a variety of hardware, software and networking technologies in a manner that preserves the quality and integrity of audio/video/data and other multimedia information, even after wide area transmission, and at a significantly reduced networking cost as compared to what would be required by presently known approaches. The system architecture is readily scalable to the largest enterprise network environments. It accommodates differing levels of collaborative capabilities available to individual users and permits high-quality audio and video capabilities to be readily superimposed onto existing personal computers and workstations and their interconnecting LANs and WANs. In a particular preferred embodiment, a plurality of geographically dispersed multimedia LANs are interconnected by a WAN. The demands made on the WAN are significantly reduced by employing multi-hopping techniques, including dynamically avoiding the unnecessary decompression of data at intermediate hops, and exploiting video mosaicing, cut-and-paste and audio mixing technologies so that significantly fewer wide area transmission paths are required while maintaining the high quality of the transmitted audio/video.
Abstract:
A multimedia collaboration system has multimedia document marking and searching capabilities such that a user can rapidly access desired selected portions of stored multimedia documents. The mark and search feature can be context-based, content-based, time-based, or event based. The multimedia documents can be a collection of individual components in multiple media combined with an overall structure and timing component. The multimedia collaboration system itself integrates separate real-time and asynchronous networks—the former for real-time audio and video, and the latter for control signals and textual, graphical and other data—in a manner that is interoperable across different computer and network operating system platforms and which closely approximates the experience of face-to-face collaboration, while liberating the participants from the limitations of time and distance.
Abstract:
A teleconferencing apparatus and system consisting of a unitary housing. The housing includes audio and video capture capabilities for capturing video images and spoken audio of a participant in a videoconference; a monitor for displaying visual images associated with at least one participant; audio and reproduction capabilities; and an adaptive acoustic echo canceler to reduce echo during the reproduction of audio. A plurality of the apparatuses are distributed in the system and interconnected by a first network and a second network. The first network provides an AV path along which AV signals, representing video images and spoken audio of the participants can be carried while the second network provides a data path along which data can be shared among a plurality of participants. The system may also include two monitors, one for displaying the video images of the participants and the other for displaying data shared among the participants.
Abstract:
A teleconferencing/videoconferencing system has (1) a plurality of AV device, each capable of originating and reproducing user related audio and video signals; (2) a plurality of communications ports, each supporting the switch connections of video in, video out, audio in, and audio out; and (3) a communication path arranged for transport of audio and video signals. The system controls communications, over the communications path, between two of the AV devices by creating a first and second call handles, respectively associated with the two AV devices. Each call handle defines a call state (Either active and/or hold), and the AV device's port's switch connections involved in the communication connection. The system also allows a user to remotely put another caller on hold or remotely disconnect another caller.