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11.
公开(公告)号:US20240169371A1
公开(公告)日:2024-05-23
申请号:US18425257
申请日:2024-01-29
申请人: MWE Live, LLC
发明人: Kenneth Lloyd TAYLOE , Paul Howard GLASS , David Eugene WILLIAMSON, JR. , Jordan William SNIDER
IPC分类号: G06Q30/02 , A63F13/795 , G06Q30/0207 , G06Q50/00 , H04L67/131
CPC分类号: G06Q30/02 , A63F13/795 , G06Q30/0209 , G06Q50/01 , H04L67/131
摘要: Systems, methods and software merge a Virtual World, Live Event and Entertainment Channel, thus creating “The Perfect Storm” of gaming and entertainment whereby the characters of a social network game (e.g., an online fantasy sports league) are represented by human beings who register to be avatars of characters supported by a “Character Service Center,” while players compete to bring avatars to life in a Real World event (e.g., a Real World sports league), where the human beings behind the avatars compete for prizes while staying in character, as these competitors and players are incentivized by a “Collaboration Incentive Platform.”
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公开(公告)号:US20240157253A1
公开(公告)日:2024-05-16
申请号:US18480390
申请日:2023-10-03
申请人: Logitech Europe S.A.
IPC分类号: A63F13/795 , A63F13/798 , A63F13/847 , G06Q10/0631 , G06Q10/0639
CPC分类号: A63F13/795 , A63F13/798 , A63F13/847 , G06Q10/063112 , G06Q10/0639 , G06Q10/06393
摘要: Techniques are disclosed pertaining to determining a level of proficiency of a user at a computer simulation through the use of a plurality of skill assessment tests. Each skill assessment test can test a respective skill for use in the computer simulation. The techniques can also be used to train a user for the computer simulation and/or to determine team composition using roles for use in the computer simulation. In some aspects, skill assessment tests may incorporate multiple iterations in including a first base line iteration and subsequent iterations that differ between user devices. In some embodiments, metrics that are indicative of a level of proficiency of the user can be made with respect to metrics of other users to determine a user's level of skill with respect to various groups of other users.
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公开(公告)号:US20240127670A1
公开(公告)日:2024-04-18
申请号:US18537630
申请日:2023-12-12
申请人: Kabam, Inc.
IPC分类号: G07F17/32 , A63F13/25 , A63F13/30 , A63F13/335 , A63F13/79 , A63F13/792 , A63F13/795 , A63F13/92
CPC分类号: G07F17/3244 , A63F13/25 , A63F13/30 , A63F13/335 , A63F13/79 , A63F13/792 , A63F13/795 , A63F13/92
摘要: One aspect of the disclosure relates to implementing a system to encourage cross platform operation in an online game. The online game may provide the ability to provide incentives for participating in cross platform game play. The system may monitor the player's performance on a particular console and provide incentives to accomplish tasks through game play on a different platform than the player is currently operating to play the game.
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公开(公告)号:US11931656B2
公开(公告)日:2024-03-19
申请号:US16905371
申请日:2020-06-18
申请人: CFPH, LLC
发明人: Lee Amaitis , Matthew Holt , Quinton Singleton , Ian Epstein
IPC分类号: A63F13/00 , A63F13/795
CPC分类号: A63F13/795
摘要: Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined that may affect the outcomes of a fantasy game. In some embodiments, player location may affect available opponents for a game. Groups may play against one another in a fantasy competition. Various examples of fantasy gaming options are given.
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15.
公开(公告)号:US11922434B2
公开(公告)日:2024-03-05
申请号:US17461011
申请日:2021-08-30
申请人: MWE Live, LLC
发明人: Kenneth Lloyd Tayloe , Paul Howard Glass , David Eugene Williamson, Jr. , Jordan William Snider
IPC分类号: A63F13/79 , A63F13/795 , G06Q30/02 , G06Q30/0207 , G06Q50/00 , H04L67/131
CPC分类号: G06Q30/02 , A63F13/795 , G06Q30/0209 , G06Q50/01 , H04L67/131
摘要: Systems, methods and software merge a Virtual World, Live Event and Entertainment Channel, thus creating “The Perfect Storm” of gaming and entertainment whereby the characters of a social network game (e.g., an online fantasy sports league) are represented by human beings who register to be avatars of characters supported by a “Character Service Center,” while players compete to bring avatars to life in a Real World event (e.g., a Real World sports league), where the human beings behind the avatars compete for prizes while staying in character, as these competitors and players are incentivized by a “Collaboration Incentive Platform.”
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公开(公告)号:US11918893B2
公开(公告)日:2024-03-05
申请号:US18302312
申请日:2023-04-18
发明人: Kelvin Yong
IPC分类号: A63F13/352 , A63F13/358 , A63F13/795 , A63F13/847 , G06F9/50
CPC分类号: A63F13/352 , A63F13/358 , A63F13/795 , A63F13/847 , G06F9/5077
摘要: Methods and systems for managing processing resources of an online game include executing the online game for one or more users. Each user is provided access to virtual locations in a gaming world of the online game. A compute is assigned for processing gaming interactivity of the one or more users in the gaming world. A number of users accessing a region within a virtual location are determined. When the number of users exceeds a predefined limit for the compute assigned to the users in the region, the region is divided into a plurality of sub-regions and additional compute is assigned for the region so that the compute and the additional compute can process gaming interactivity for the users in each of the sub-regions defined in the gaming world.
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公开(公告)号:US20240033645A1
公开(公告)日:2024-02-01
申请号:US18465467
申请日:2023-09-12
申请人: CYGAMES, INC.
发明人: Shuichi Kurabayashi
IPC分类号: A63F13/795 , A63F13/53
CPC分类号: A63F13/795 , A63F13/53
摘要: A game management device includes a storage unit that stores a list of a plurality of groups constituted of a member. The device further includes a merging-subject search unit that searches for various groups that satisfy a merging condition and that can be mutually merged from among groups with which the numbers of members have not reached an upper limit set in advance in a game and that are in a state in which it is possible to add a member. The device further includes a proposition unit that presents a proposal for merging to the groups that can be mutually merged and that accepts replies to the proposal. The device further includes a merging unit that merges the groups to generate a single group in the case where replies to the effect of accepting the proposal have been received from the groups.
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公开(公告)号:US11865460B2
公开(公告)日:2024-01-09
申请号:US17379589
申请日:2021-07-19
申请人: Riot Games, Inc.
发明人: Jeffrey Lin , Paul Sottosanti
IPC分类号: A63F13/795 , A63F13/75 , H04L67/306 , A63F13/798
CPC分类号: A63F13/795 , A63F13/75 , A63F13/798 , H04L67/306
摘要: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In a preferred embodiment, an online multiuser game system includes a user matching system configured to match users for a game session, wherein the user matching system is enabled to match a first user with another user based at least in part on behavior data in the first user's profile.
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公开(公告)号:US11847887B2
公开(公告)日:2023-12-19
申请号:US17706330
申请日:2022-03-28
申请人: Kabam, Inc.
IPC分类号: A63F13/00 , G07F17/32 , A63F13/795 , A63F13/79 , A63F13/30 , A63F13/25 , A63F13/335 , A63F13/792 , A63F13/92
CPC分类号: G07F17/3244 , A63F13/25 , A63F13/30 , A63F13/335 , A63F13/79 , A63F13/792 , A63F13/795 , A63F13/92
摘要: One aspect of the disclosure relates to implementing a system to encourage cross platform operation in an online game. The online game may provide the ability to provide incentives for participating in cross platform game play. The system may monitor the player's performance on a particular console and provide incentives to accomplish tasks through game play on a different platform than the player is currently operating to play the game.
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公开(公告)号:US20230381666A1
公开(公告)日:2023-11-30
申请号:US18323707
申请日:2023-05-25
发明人: Shuai HAO , Guande QI , Jierui CHEN
IPC分类号: A63F13/795
CPC分类号: A63F13/795
摘要: The present disclosure relates to a method and an apparatus for game matching, a storage medium, and an electronic device. The method includes: obtaining a team feature of a game team to be matched; obtaining, by a pre-trained clustering model, a target class cluster to which the game team to be matched belongs according to the team feature, the clustering model being obtained by training with a constraint goal of differing in game levels of sample game teams in different class clusters under different game room types and minimizing a quantitative difference of sample game teams in any two class clusters under different game room types; allocating the game team to be matched to a target matching pool according to the target class cluster and a game room type; and determining, in the target matching pool, a game team matched with the game team to be matched.
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