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公开(公告)号:US20210146250A1
公开(公告)日:2021-05-20
申请号:US16687389
申请日:2019-11-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Adil Ahmed Sherwani , Mischa G. Stephens , Xiaohan Zhang , Jay Robert Franck , Nitin Y. Mohan
IPC: A63F13/5375 , A63F13/67 , A63F13/86 , A63F13/35
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to determine a video game mechanic suggestion to help a player complete the activity.
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12.
公开(公告)号:US20240342615A1
公开(公告)日:2024-10-17
申请号:US18602557
申请日:2024-03-12
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arthur Salazar , Xiaohan Zhang
IPC: A63F13/79 , H04L67/131
CPC classification number: A63F13/79 , H04L67/131
Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. An evaluator module receives score(s) from the ML model indicating whether a particular message is spam or other undesired message and when the scores satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
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公开(公告)号:US20230132529A1
公开(公告)日:2023-05-04
申请号:US17516936
申请日:2021-11-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Stephen Paddon , Mischa Stevens , Ramana Prakesh , Xiaohan Zhang , Andrew Heman , Adil Sherwani , Dustin Clingman , Dmitry Makarov
IPC: H04N21/845 , H04N21/84 , A63F13/86 , A63F13/798 , H04N21/454
Abstract: A system and method for providing personalized assistance in a virtual environment is disclosed. A plurality of trigger events is stored in memory, each trigger event based on a user interaction in the virtual environment. Data sent over a communication network regarding gameplay of a user associated with a media title engaged in the virtual environment is received. Play characteristics exhibited by the user based on the received data are identified. One or more user generated content streams that meet conditions of an identified one or more trigger events are identified. Identified streams are ranked based on a match between the play characteristics exhibited by the user and metadata of each of the identified streams. A display of the ranked streams is provided, wherein the display includes an analysis of the match.
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公开(公告)号:US11123639B2
公开(公告)日:2021-09-21
申请号:US16687389
申请日:2019-11-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Adil Ahmed Sherwani , Mischa G. Stephens , Xiaohan Zhang , Jay Robert Franck , Nitin Y. Mohan , Oscar Michael Sanchez , Derek Andrew Parker
IPC: A63F13/5375 , A63F13/35 , A63F13/86 , A63F13/67
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to determine a video game mechanic suggestion to help a player complete the activity.
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公开(公告)号:US11117057B2
公开(公告)日:2021-09-14
申请号:US16687309
申请日:2019-11-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC: A63F13/79 , A63F13/335 , A63F13/35 , A63F13/497 , A63F13/32 , A63F13/77 , A63F9/00
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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公开(公告)号:US20210146239A1
公开(公告)日:2021-05-20
申请号:US16687309
申请日:2019-11-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC: A63F13/335 , A63F13/35 , A63F13/79 , A63F13/32 , A63F13/77 , A63F13/497
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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