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公开(公告)号:US11534694B2
公开(公告)日:2022-12-27
申请号:US17398953
申请日:2021-08-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC: A63F9/24 , A63F13/79 , A63F13/335 , A63F13/35 , A63F13/497 , A63F13/32 , A63F13/77 , A63F9/00
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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公开(公告)号:US20210362063A1
公开(公告)日:2021-11-25
申请号:US17398953
申请日:2021-08-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC: A63F13/79 , A63F13/335 , A63F13/35 , A63F13/497 , A63F13/32 , A63F13/77
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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公开(公告)号:US20210146261A1
公开(公告)日:2021-05-20
申请号:US16687340
申请日:2019-11-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Daniel S. Hiatt , Adil Ahmed Sherwani , Steven Patrick Trombetta
IPC: A63F13/79
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to estimate, for a user that has not completed the activity, a length of time for the activity completion. The length of time can be presented on a user interface.
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公开(公告)号:US11235249B2
公开(公告)日:2022-02-01
申请号:US16687340
申请日:2019-11-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Daniel S. Hiatt , Adil Ahmed Sherwani , Steven Patrick Trombetta
IPC: A63F13/79 , A63F13/5375 , A63F13/58 , A63F13/67
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to estimate, for a user that has not completed the activity, a length of time for the activity completion. The length of time can be presented on a user interface.
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公开(公告)号:US11117057B2
公开(公告)日:2021-09-14
申请号:US16687309
申请日:2019-11-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC: A63F13/79 , A63F13/335 , A63F13/35 , A63F13/497 , A63F13/32 , A63F13/77 , A63F9/00
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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公开(公告)号:US20210146239A1
公开(公告)日:2021-05-20
申请号:US16687309
申请日:2019-11-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC: A63F13/335 , A63F13/35 , A63F13/79 , A63F13/32 , A63F13/77 , A63F13/497
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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