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公开(公告)号:US20220067384A1
公开(公告)日:2022-03-03
申请号:US17105375
申请日:2020-11-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lakshmish Kaushik , Saket Kumar , Jaekwon Yoo , Kevin Zhang , Soheil Khorram , Sharath Rao , Chockalingam Ravi Sundaram
Abstract: Video and audio from a computer simulation are processed by a machine learning engine to identify candidate segments of the simulation for use in a video summary of the simulation. Text input is then used to reinforce whether a candidate segment should be included in the video summary.
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12.
公开(公告)号:US11756251B2
公开(公告)日:2023-09-12
申请号:US17396664
申请日:2021-08-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lakshmish Kaushik , Saket Kumar
CPC classification number: G06T13/40 , G06N20/00 , G06T13/205 , G10L25/63
Abstract: Text and speech from a computer simulation are processed by a machine learning engine to animate the face of a computer avatar.
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13.
公开(公告)号:US11559741B2
公开(公告)日:2023-01-24
申请号:US16855791
申请日:2020-04-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Saket Kumar , Komath Naveen Kumar
IPC: A63F13/00 , A63F9/24 , A63F13/54 , A63F13/424 , G10L15/22 , G10L15/18 , A63F13/215 , G10L25/63
Abstract: A device provides audible output pertaining to audio video (AV) content such as a video game based on a section of the AV content that is being presented.
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公开(公告)号:US11412297B2
公开(公告)日:2022-08-09
申请号:US17378602
申请日:2021-07-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Katrine K. Chow , Saket Kumar
IPC: H04N21/442 , A63F13/79 , A63F13/85 , G06F16/9535 , G06Q50/00 , H04N21/2187 , H04N21/466
Abstract: Methods and systems are provided for recommending content channels for an influencer. The method includes identifying a session of the influencer. The session includes a current content channel being viewed by the influencer and made available for streaming to one or more followers of the influencer. The current content channel is one of a plurality of content channels made available for viewing by the influencer. The method includes accessing, during the session, content data from the plurality of content channels. The content data is associated with gameplay of one or more players engaged in gameplay. The method includes accessing profile data of the followers of the influencer. The profile data includes content preferences of said followers. The method includes predicting engagement metrics for said followers of the influencer in relation to said plurality of content channels. The engagement metrics are updated in substantial real time based on change occurring with the content data in plurality of content channels. The method includes generating an influencer interface for presenting said predicted engagement metrics. The engagement metrics are configured to provide indicators of when engagement metrics for the current content channel indicate a predicted decrease relative to a predicted increase when switching to a different content channel from among the plurality of content channels available during the session.
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公开(公告)号:US20220067385A1
公开(公告)日:2022-03-03
申请号:US17412134
申请日:2021-08-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lakshmish Kaushik , Saket Kumar , Jaekwon Yoo , Kevin Zhang , Soheil Khorram , Sharath Rao , Ravi Sundaram
Abstract: Video and audio from a computer simulation are processed by a machine learning engine to identify candidate segments of the simulation for use in a video summary of the simulation. Text input is then used to reinforce whether a candidate segment should be included in the video summary. Metadata can be added to the summary showing game summary information.
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公开(公告)号:US20220021933A1
公开(公告)日:2022-01-20
申请号:US17378602
申请日:2021-07-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Katrine K. Chow , Saket Kumar
IPC: H04N21/442 , A63F13/79 , A63F13/85 , H04N21/466 , H04N21/2187 , G06F16/9535 , G06Q50/00
Abstract: Methods and systems are provided for recommending content channels for an influencer. The method includes identifying a session of the influencer. The session includes a current content channel being viewed by the influencer and made available for streaming to one or more followers of the influencer. The current content channel is one of a plurality of content channels made available for viewing by the influencer. The method includes accessing, during the session, content data from the plurality of content channels. The content data is associated with gameplay of one or more players engaged in gameplay. The method includes accessing profile data of the followers of the influencer. The profile data includes content preferences of said followers. The method includes predicting engagement metrics for said followers of the influencer in relation to said plurality of content channels. The engagement metrics are updated in substantial real time based on change occurring with the content data in plurality of content channels. The method includes generating an influencer interface for presenting said predicted engagement metrics. The engagement metrics are configured to provide indicators of when engagement metrics for the current content channel indicate a predicted decrease relative to a predicted increase when switching to a different content channel from among the plurality of content channels available during the session.
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公开(公告)号:US20210394073A1
公开(公告)日:2021-12-23
申请号:US16906843
申请日:2020-06-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Saket Kumar , Yuichiro Nakamura , Katrine Chow , Xavier Menendez-Pidal
Abstract: Methods and systems for improving engagement metrics of a spectator include identifying a group of spectators watching game play of a video game and generating an aggregate group profile for the group. Engagement metrics for the group are analyzed to identify engagement level of the group toward the game play of the player. One or more suggestions are provided to adjust game play of the video game so as to improve engagement level of the group toward the game play of the video game.
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18.
公开(公告)号:US20190388785A1
公开(公告)日:2019-12-26
申请号:US16018705
申请日:2018-06-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Saket Kumar , Komath Naveen Kumar
IPC: A63F13/424 , G10L15/22 , G10L15/18 , G10L25/63 , A63F13/215 , A63F13/54
Abstract: A device provides audible output pertaining to audio video (AV) content such as a video game based on a section of the AV content that is being presented.
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公开(公告)号:US11615782B2
公开(公告)日:2023-03-28
申请号:US17107362
申请日:2020-11-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Zhenhao Ge , Lakshmish Kaushik , Saket Kumar , Masanori Omote
Abstract: Techniques are described for training neural networks on variable length datasets. The numeric representation of the length of each training sample is randomly perturbed to yield a pseudo-length, and the samples sorted by pseudo-length to achieve lower zero padding rate (ZPR) than completely randomized batching (thus saving computation time) yet higher randomness than strictly sorted batching (thus achieving better model performance than strictly sorted batching).
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20.
公开(公告)号:US20200246702A1
公开(公告)日:2020-08-06
申请号:US16855791
申请日:2020-04-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Saket Kumar , Komath Naveen Kumar
IPC: A63F13/54 , G10L25/63 , A63F13/424 , A63F13/215 , G10L15/18 , G10L15/22
Abstract: A device provides audible output pertaining to audio video (AV) content such as a video game based on a section of the AV content that is being presented.
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