Abstract:
An embodiment of an interactive play apparatus may include a camera to capture a projected image, an image recognizer communicatively coupled to the camera to recognize the captured projection image, and a projection responder communicatively coupled to the image recognizer to respond to the recognized projection image. Other embodiments are disclosed and claimed.
Abstract:
Methods, apparatuses, systems, and storage media for creating, discovering, and/or resolving spells using a wand are provided. In embodiments, a computing device or a wand may detect one or more gestures and sensors in the wand may generate sensor data representative of the one or more gestures. The one or more gestures may be movements performed using the wand. The sensor data representative of the one or more gestures may be converted into a spell sequence. The wand may transmit the spell sequence to a computing device, and receive, from the computing device, a spell output based on the spell sequence, a wand position, and a quest. The quest may indicate an order in which one or more second devices are to be activated and one or more spells to activate each of the one or more second devices. Other embodiments may be described and/or claimed.
Abstract:
Systems and methods may provide for wireless charging device of an electronic device powered by a rechargeable battery. The wireless charging device may include a charging station having a charging surface with a power transmitter and a contour that concentrically interfaces with a corresponding contour of an inner surface of the electronic device in a manner that facilitates an initiation of a power charging sequence at the charging surface when the charging station detects an operational coupling between the power transmitter and a power receiver of the electronic device.
Abstract:
Systems, apparatuses and methods may provide for determining a state of a multi-player game and identifying a user communication associated with the multi-player game. Additionally, an outbound communication may be generated based on the user communication and the state of the multi-player game. In one example, generating the outbound communication includes conducting a weighted selection of one or more of a recipient, a content or an audio effect of the outbound communication based on the state.
Abstract:
Systems and methods may provide for wireless charging device of an electronic device powered by a rechargeable battery. The wireless charging device may include a charging station having a charging surface with a power transmitter and a contour that concentrically interfaces with a corresponding contour of an inner surface of the electronic device in a manner that facilitates an initiation of a power charging sequence at the charging surface when the charging station detects an operational coupling between the power transmitter and a power receiver of the electronic device.
Abstract:
Particular embodiments described herein provide for a wearable electronic device, such as a bracelet, watch, wristband or armband. One particular example implementation of a wearable electronic device may include a first display screen, a second display screen, and logic. At least a portion of the logic is implemented in hardware. The logic is configured to receive a communication over a wireless network, and to display, in the first display screen, a communication alert. The communication alert can be a graphic design. The logic is also configured to receive input data indicative of a screen transition input to view information associated with the communication, and to display, in the second display screen, the information associated with the communication. In further embodiments, the graphic design includes a notification pattern indicating one or more attributes of the communication. In further embodiments, the first and second display screens form a single display screen.
Abstract:
Systems and methods may provide for wireless charging device of an electronic device powered by a rechargeable battery. The wireless charging device may include a charging station having a charging surface with a power transmitter and a contour that concentrically interfaces with a corresponding contour of an inner surface of the electronic device in a manner that facilitates an initiation of a power charging sequence at the charging surface when the charging station detects an operational coupling between the power transmitter and a power receiver of the electronic device.
Abstract:
Embodiments of the invention describe a clasp assembly for detachably coupling a first housing to a second housing. The clasp assembly to further includes a data connector to provide an input/output (I/O) interface to a computing component of the first housing, and a data connector housing corresponding to the data connector, wherein the data connector is exposed when the clasp assembly is in an open position, and wherein the data connector is disposed in the data connector housing when the clasp assembly is in a closed position.
Abstract:
Methods, apparatuses, systems, and storage media for creating, discovering, and/or resolving spells using a wand are provided. In embodiments, a computing device or a wand may detect one or more gestures and sensors in the wand may generate sensor data representative of the one or more gestures. The one or more gestures may be movements performed using the wand. The computing device or wand may convert the sensor data representative of the one or more gestures into a spell sequence. The wand may transmit the spell sequence to a computing device, and receive, from the computing device, a spell output based on the spell sequence and a wand position. The wand may also determine the spell output based on the spell sequence without transmitting the spell sequence to another device. Other embodiments may be described and/or claimed.