Abstract:
An operating system creates one or more virtual display interfaces for communication of display data and user input events between the application layer and one or more virtual display devices. The one or more virtual display devices are not physically connected to the computing system managed by the operating system. One or more applications are executed in an application layer. At least one of the one or more applications communicates display data to and receives user input events from at least one of the one or more display devices using at least one of the display interfaces. At least one other of the one or more applications communicates display data to and receives user input events from at least one of the one or more virtual display devices using at least one of the one or more virtual display interfaces.
Abstract:
A computing system that supports the use of multiple displays in display mirroring mode and extended display mode may automatically determine a display mode in which to configure the system (with little or no user input) based on various characteristics of the displays in the system. For example, the system may determine that a television, projector, or other presentation type display is connected in the system, and in response, may determine that the system should be configured in a display mirroring mode, rather than in an extended display mode. The system may also determine that the presentation type display is the preferred display, and may render image content in a best (or preferred) mode for that display using its native resolution, aspect ratio or color profile. The system may then scale the rendered image content for display on other (non-preferred) displays, such as an internal display, without re-rendering it.
Abstract:
A compiler and library provide the ability to compile a programming language according to a defined language model into a programming language independent, machine independent intermediate representation, for conversion into an executable on a target programmable device. The language model allows writing programs that perform data-parallel graphics and non-graphics tasks.
Abstract:
An operating system creates one or more virtual display interfaces for communication of display data and user input events between the application layer and one or more virtual display devices. The one or more virtual display devices are not physically connected to the computing system managed by the operating system. One or more applications are executed in an application layer. At least one of the one or more applications communicates display data to and receives user input events from at least one of the one or more display devices using at least one of the display interfaces. At least one other of the one or more applications communicates display data to and receives user input events from at least one of the one or more virtual display devices using at least one of the one or more virtual display interfaces.
Abstract:
Exemplary embodiments of methods, apparatuses, and systems for seamlessly migrating a user visible display stream sent to a display device from one rendered display stream to another rendered display stream are described. For one embodiment, mirror video display streams are received from both a first graphics processing unit (GPU) and a second GPU, and the video display stream sent to a display device is switched from the video display stream from the first GPU to the video display stream from the second GPU, wherein the switching occurs during a blanking interval for the first GPU that overlaps with a blanking interval for the second GPU.
Abstract:
Embodiments enable a graphics processor to more efficiently process graphics and compositing processing commands. In certain embodiments, a client application submits client graphics commands to a graphics driver. The client in certain embodiments can notify a window server that client graphics commands have been submitted. In response, the window server can generate compositing processing commands and provide these commands to the graphics driver. Advantageously, a graphics processor can execute the client graphics commands while the window server generates compositing processing commands. As a result, processing resource can be used more efficiently.
Abstract:
Exemplary embodiments of methods, apparatuses, and systems for seamlessly migrating a user visible display stream sent to a display device from one rendered display stream to another rendered display stream are described. For one embodiment, mirror video display streams are received from both a first graphics processing unit (GPU) and a second GPU, and the video display stream sent to a display device is switched from the video display stream from the first GPU to the video display stream from the second GPU, wherein the switching occurs during a blanking interval for the first GPU that overlaps with a blanking interval for the second GPU.
Abstract:
Systems, computer readable media, and methods for a unified programming interface and language are disclosed. In one embodiment, the unified programming interface and language assists program developers write multi-threaded programs that can perform both graphics and data-parallel compute processing on GPUs. The same GPU programming language model can be used to describe both graphics shaders and compute kernels, and the same data structures and resources may be used for both graphics and compute operations. Developers can use multithreading efficiently to create and submit command buffers in parallel.
Abstract:
A compiler and library provide the ability to compile a programming language according to a defined language model into a programming language independent, machine independent intermediate representation, for conversion into an executable on a target programmable device. The language model allows writing programs that perform data-parallel graphics and non-graphics tasks.
Abstract:
Systems, apparatuses, and methods for efficiently allocating data in a cache are described. In various embodiments, a processor decodes an indication in a software application identifying a temporal data set. The data set is flagged with a data set identifier (DSID) indicating temporal data to drop after consumption. When the data set is allocated in a cache, the data set is stored with a non-replaceable attribute to prevent a cache replacement policy from evicting the data set before it is dropped. A drop command with an indication of the DSID of the data set is later issued after the data set is read (consumed). A copy of the data set is not written back to the lower-level memory although the data set is removed from the cache. An interrupt is generated to notify firmware or other software of the completion of the drop command.