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公开(公告)号:US20200326776A1
公开(公告)日:2020-10-15
申请号:US16912686
申请日:2020-06-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
Abstract: Player-to-player eye contact is used to establish a private chat channel in an augmented reality (AR) or virtual reality (VR) setting. Since maintaining eye contact requires agreement from both parties, it allows both players an equal amount of control when performing the mutual action. Eye tracking may be used for determining whether mutual eye contact has been established. In the case of AR, “inside out” eye tracking can be used, whereas in a VR setting only inside eye tracking need be used. Techniques are described to confirm and establish a channel once eye contact has been held.
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公开(公告)号:US20200289943A1
公开(公告)日:2020-09-17
申请号:US16355543
申请日:2019-03-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Michael Taylor , Glenn Black
IPC: A63F13/798 , A63F13/67 , G06K9/62 , G06N3/08
Abstract: A method is provided, including the following operations: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; using the classification of the machine learning model to assign the user to a second session of the video game.
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133.
公开(公告)号:US20200289938A1
公开(公告)日:2020-09-17
申请号:US16355560
申请日:2019-03-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Javier Fernandez Rico , Glenn Black
Abstract: A method for training a character for a game is described. The method includes facilitating a display of one or more scenes of the game. The one or more scenes include the character and virtual objects. The method further includes receiving input data for controlling the character by a user to interact with the virtual objects and analyzing the input data to identify interaction patterns for the character in the one or more scenes. The interaction patterns define inputs to train an artificial intelligence (AI) model associated with a user account of the user. The method includes enabling the character to interact with a new scene based on the AI model. The method includes tracking the interaction with the new scene by the character to perform additional training of the AI model.
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公开(公告)号:US20200285291A1
公开(公告)日:2020-09-10
申请号:US16294560
申请日:2019-03-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor , Javier Fernandez Rico
Abstract: A warning is generated when a computer simulation controller is determined to have insufficient charge to permit use through an upcoming simulation sequence. Thus, responsive to a computer simulation having a first context and a computer simulation controller having a first voltage, a human-perceptible indication of low voltage is presented, whereas if the computer simulation has a second context typically requiring less input than the first context, no indication is presented if the controller has the same first voltage.
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公开(公告)号:US20200276499A1
公开(公告)日:2020-09-03
申请号:US16290410
申请日:2019-03-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor , Javier Fernandez Rico
IPC: A63F13/285 , A63F13/245 , G06F3/01
Abstract: Force feedback is applied to a computer simulation controller, such as to a joystick element or analog trigger of the controller, depending on the context of the simulation.
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公开(公告)号:US10661175B2
公开(公告)日:2020-05-26
申请号:US15715653
申请日:2017-09-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
Abstract: A method, system, and processor-readable storage medium for providing audio playback are disclosed to enable users to replace background music in a computer or video game with music of user choice, while preserving other in-game sounds. An example method comprises receiving a game music stream from a gaming application of a user which includes a game background soundtrack and in-game sounds, extracting audio parameters of the game background soundtrack, determining an emotional classification of the game background soundtrack based on the audio parameters of the game background soundtrack, selecting a user soundtrack from a user music library that matches the emotional classification of game background soundtrack, replacing at least a part of the game background soundtrack with the user soundtrack, and providing a replacement game music stream to the user, the replacement game music including the user soundtrack and the in-game sounds.
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公开(公告)号:US10549186B2
公开(公告)日:2020-02-04
申请号:US16019140
申请日:2018-06-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
IPC: A63F13/00 , A63F13/26 , G06T7/579 , G06T19/00 , A63F13/213 , A63F13/35 , A63F13/5378
Abstract: “Feature points” in “point clouds” that are visible to multiple respective cameras (i.e., aspects of objects imaged by the cameras) are reported via wired and/or wireless communication paths to a compositing processor which can determine whether a particular feature point “moved” a certain amount relative to another image. In this way, the compositing processor can determine, e.g., using triangulation and recognition of common features, how much movement occurred and where any particular camera was positioned when a latter image from that camera is captured. Thus, “overlap” of feature points in multiple images is used so that the system can close the loop to generate a SLAM map. The compositing processor, which may be implemented by a server or other device, generates the SLAM map by merging feature point data from multiple imaging devices.
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公开(公告)号:US20190392641A1
公开(公告)日:2019-12-26
申请号:US16019240
申请日:2018-06-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
Abstract: An augmented reality (AR) system adapts sounds based on the physical properties of real world materials found in a user's environment through material classification to sound modification. The sounds may be emulated sounds of virtual objects being emulated to impact real world objects in the AR space.
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公开(公告)号:US20190388781A1
公开(公告)日:2019-12-26
申请号:US16019140
申请日:2018-06-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
IPC: A63F13/26 , G06T7/579 , G06T19/00 , A63F13/213 , A63F13/5378 , A63F13/35
Abstract: “Feature points” in “point clouds” that are visible to multiple respective cameras (i.e., aspects of objects imaged by the cameras) are reported via wired and/or wireless communication paths to a compositing processor which can determine whether a particular feature point “moved” a certain amount relative to another image. In this way, the compositing processor can determine, e.g., using triangulation and recognition of common features, how much movement occurred and where any particular camera was positioned when a latter image from that camera is captured. Thus, “overlap” of feature points in multiple images is used so that the system can close the loop to generate a SLAM map. The compositing processor, which may be implemented by a server or other device, generates the SLAM map by merging feature point data from multiple imaging devices.
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140.
公开(公告)号:US20190294405A1
公开(公告)日:2019-09-26
申请号:US16438338
申请日:2019-06-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Brian Watson , Anton Mikhailov , Jeffrey Stafford , Glenn Black
IPC: G06F3/14 , G02B27/01 , G06F3/01 , A63F13/26 , G06T1/20 , G02B27/22 , A63F13/54 , G06F3/00 , G06T19/20 , G06T19/00 , A63F13/27 , A63F13/53 , A63F13/86 , A63F13/213
Abstract: A media streaming device is provided. In one configuration, the media streaming device includes an interface for connecting the media streaming device to a display screen. A head mounted display (HMD) output for connecting to an HMD over a wireless connection provide by wireless communication circuitry. A processor for processing received video of interactive content. The processor is configured to format the video of interactive content for rendering on the display screen. A pass-through connection that is configured to interface the video of interactive content to the HMD via the HMD output over the wireless connection. The pass-through connection maintains a left-eye and right-eye format for rendering the video of interactive content in a three-dimensional format in the HMD.
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