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公开(公告)号:US20210339146A1
公开(公告)日:2021-11-04
申请号:US17379511
申请日:2021-07-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Michael Taylor , Glenn Black
IPC: A63F13/798 , A63F13/67 , G06K9/62 , G06N3/08
Abstract: A method is provided, including: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; and, using the classification of the machine learning model to provide a coaching recommendation to the user.
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公开(公告)号:US20210129025A1
公开(公告)日:2021-05-06
申请号:US17145216
申请日:2021-01-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
Abstract: A method for dynamically modifying audio playback of a video game is provided. The method includes ascertaining a game music data associated with the video game. The game music data may include a plurality of game soundtracks classified according to predetermined criteria. The method may include collecting feedback over a period of time while the user is playing the video game. The method may continue with determining, based on the feedback, one or more replacement soundtracks based on criteria associated with the one or more replacement soundtracks. The method may further include dynamically modifying the game music data while the user is playing the video game by replacing at least one of the plurality of game soundtracks with the one or more replacement soundtracks to obtain modified game music data. The modified game music data may be provided to the user while the user is playing the video game.
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公开(公告)号:US20200326776A1
公开(公告)日:2020-10-15
申请号:US16912686
申请日:2020-06-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
Abstract: Player-to-player eye contact is used to establish a private chat channel in an augmented reality (AR) or virtual reality (VR) setting. Since maintaining eye contact requires agreement from both parties, it allows both players an equal amount of control when performing the mutual action. Eye tracking may be used for determining whether mutual eye contact has been established. In the case of AR, “inside out” eye tracking can be used, whereas in a VR setting only inside eye tracking need be used. Techniques are described to confirm and establish a channel once eye contact has been held.
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公开(公告)号:US20200289943A1
公开(公告)日:2020-09-17
申请号:US16355543
申请日:2019-03-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Michael Taylor , Glenn Black
IPC: A63F13/798 , A63F13/67 , G06K9/62 , G06N3/08
Abstract: A method is provided, including the following operations: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; using the classification of the machine learning model to assign the user to a second session of the video game.
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105.
公开(公告)号:US20200289938A1
公开(公告)日:2020-09-17
申请号:US16355560
申请日:2019-03-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Javier Fernandez Rico , Glenn Black
Abstract: A method for training a character for a game is described. The method includes facilitating a display of one or more scenes of the game. The one or more scenes include the character and virtual objects. The method further includes receiving input data for controlling the character by a user to interact with the virtual objects and analyzing the input data to identify interaction patterns for the character in the one or more scenes. The interaction patterns define inputs to train an artificial intelligence (AI) model associated with a user account of the user. The method includes enabling the character to interact with a new scene based on the AI model. The method includes tracking the interaction with the new scene by the character to perform additional training of the AI model.
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公开(公告)号:US20200285291A1
公开(公告)日:2020-09-10
申请号:US16294560
申请日:2019-03-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor , Javier Fernandez Rico
Abstract: A warning is generated when a computer simulation controller is determined to have insufficient charge to permit use through an upcoming simulation sequence. Thus, responsive to a computer simulation having a first context and a computer simulation controller having a first voltage, a human-perceptible indication of low voltage is presented, whereas if the computer simulation has a second context typically requiring less input than the first context, no indication is presented if the controller has the same first voltage.
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公开(公告)号:US20200276499A1
公开(公告)日:2020-09-03
申请号:US16290410
申请日:2019-03-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor , Javier Fernandez Rico
IPC: A63F13/285 , A63F13/245 , G06F3/01
Abstract: Force feedback is applied to a computer simulation controller, such as to a joystick element or analog trigger of the controller, depending on the context of the simulation.
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公开(公告)号:US10713840B2
公开(公告)日:2020-07-14
申请号:US15853667
申请日:2017-12-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Erik Beran
IPC: G06T17/05 , G06T19/20 , G06F3/01 , G06F3/0481 , G06T7/50 , G02B27/01 , G06T19/00 , A63F13/25 , A63F13/24 , A63F13/217 , A63F13/65 , G06T17/00 , A63F13/213 , A63F13/5255
Abstract: A method is provided, including the following method operations: using a robot having a plurality of sensors to acquire sensor data about a local environment; processing the sensor data to generate a spatial model of the local environment, the spatial model defining virtual surfaces that correspond to real surfaces in the local environment; further processing the sensor data to generate texture information that is associated to the virtual surfaces defined by the spatial model; tracking a location and orientation of a head-mounted display (HMD) in the local environment; using the spatial model, the texture information, and the tracked location and orientation of the HMD to render a view of a virtual space that corresponds to the local environment; presenting the view of the virtual environment through the HMD.
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公开(公告)号:US10661175B2
公开(公告)日:2020-05-26
申请号:US15715653
申请日:2017-09-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
Abstract: A method, system, and processor-readable storage medium for providing audio playback are disclosed to enable users to replace background music in a computer or video game with music of user choice, while preserving other in-game sounds. An example method comprises receiving a game music stream from a gaming application of a user which includes a game background soundtrack and in-game sounds, extracting audio parameters of the game background soundtrack, determining an emotional classification of the game background soundtrack based on the audio parameters of the game background soundtrack, selecting a user soundtrack from a user music library that matches the emotional classification of game background soundtrack, replacing at least a part of the game background soundtrack with the user soundtrack, and providing a replacement game music stream to the user, the replacement game music including the user soundtrack and the in-game sounds.
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公开(公告)号:US10549186B2
公开(公告)日:2020-02-04
申请号:US16019140
申请日:2018-06-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
IPC: A63F13/00 , A63F13/26 , G06T7/579 , G06T19/00 , A63F13/213 , A63F13/35 , A63F13/5378
Abstract: “Feature points” in “point clouds” that are visible to multiple respective cameras (i.e., aspects of objects imaged by the cameras) are reported via wired and/or wireless communication paths to a compositing processor which can determine whether a particular feature point “moved” a certain amount relative to another image. In this way, the compositing processor can determine, e.g., using triangulation and recognition of common features, how much movement occurred and where any particular camera was positioned when a latter image from that camera is captured. Thus, “overlap” of feature points in multiple images is used so that the system can close the loop to generate a SLAM map. The compositing processor, which may be implemented by a server or other device, generates the SLAM map by merging feature point data from multiple imaging devices.
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