AI MODELING FOR VIDEO GAME COACHING AND MATCHMAKING

    公开(公告)号:US20210339146A1

    公开(公告)日:2021-11-04

    申请号:US17379511

    申请日:2021-07-19

    Abstract: A method is provided, including: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; and, using the classification of the machine learning model to provide a coaching recommendation to the user.

    Dynamic Modification of Audio Playback in Games

    公开(公告)号:US20210129025A1

    公开(公告)日:2021-05-06

    申请号:US17145216

    申请日:2021-01-08

    Abstract: A method for dynamically modifying audio playback of a video game is provided. The method includes ascertaining a game music data associated with the video game. The game music data may include a plurality of game soundtracks classified according to predetermined criteria. The method may include collecting feedback over a period of time while the user is playing the video game. The method may continue with determining, based on the feedback, one or more replacement soundtracks based on criteria associated with the one or more replacement soundtracks. The method may further include dynamically modifying the game music data while the user is playing the video game by replacing at least one of the plurality of game soundtracks with the one or more replacement soundtracks to obtain modified game music data. The modified game music data may be provided to the user while the user is playing the video game.

    PRIVACY CHAT TRIGGER USING MUTUAL EYE CONTACT
    103.
    发明申请

    公开(公告)号:US20200326776A1

    公开(公告)日:2020-10-15

    申请号:US16912686

    申请日:2020-06-25

    Abstract: Player-to-player eye contact is used to establish a private chat channel in an augmented reality (AR) or virtual reality (VR) setting. Since maintaining eye contact requires agreement from both parties, it allows both players an equal amount of control when performing the mutual action. Eye tracking may be used for determining whether mutual eye contact has been established. In the case of AR, “inside out” eye tracking can be used, whereas in a VR setting only inside eye tracking need be used. Techniques are described to confirm and establish a channel once eye contact has been held.

    AI MODELING FOR VIDEO GAME COACHING AND MATCHMAKING

    公开(公告)号:US20200289943A1

    公开(公告)日:2020-09-17

    申请号:US16355543

    申请日:2019-03-15

    Abstract: A method is provided, including the following operations: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; using the classification of the machine learning model to assign the user to a second session of the video game.

    SYSTEMS AND METHODS FOR TRAINING AN ARTIFICIAL INTELLIGENCE MODEL FOR COMPETITION MATCHES

    公开(公告)号:US20200289938A1

    公开(公告)日:2020-09-17

    申请号:US16355560

    申请日:2019-03-15

    Abstract: A method for training a character for a game is described. The method includes facilitating a display of one or more scenes of the game. The one or more scenes include the character and virtual objects. The method further includes receiving input data for controlling the character by a user to interact with the virtual objects and analyzing the input data to identify interaction patterns for the character in the one or more scenes. The interaction patterns define inputs to train an artificial intelligence (AI) model associated with a user account of the user. The method includes enabling the character to interact with a new scene based on the AI model. The method includes tracking the interaction with the new scene by the character to perform additional training of the AI model.

    LOW BATTERY SWITCHOVER
    106.
    发明申请

    公开(公告)号:US20200285291A1

    公开(公告)日:2020-09-10

    申请号:US16294560

    申请日:2019-03-06

    Abstract: A warning is generated when a computer simulation controller is determined to have insufficient charge to permit use through an upcoming simulation sequence. Thus, responsive to a computer simulation having a first context and a computer simulation controller having a first voltage, a human-perceptible indication of low voltage is presented, whereas if the computer simulation has a second context typically requiring less input than the first context, no indication is presented if the controller has the same first voltage.

    Intelligent user-based game soundtrack

    公开(公告)号:US10661175B2

    公开(公告)日:2020-05-26

    申请号:US15715653

    申请日:2017-09-26

    Abstract: A method, system, and processor-readable storage medium for providing audio playback are disclosed to enable users to replace background music in a computer or video game with music of user choice, while preserving other in-game sounds. An example method comprises receiving a game music stream from a gaming application of a user which includes a game background soundtrack and in-game sounds, extracting audio parameters of the game background soundtrack, determining an emotional classification of the game background soundtrack based on the audio parameters of the game background soundtrack, selecting a user soundtrack from a user music library that matches the emotional classification of game background soundtrack, replacing at least a part of the game background soundtrack with the user soundtrack, and providing a replacement game music stream to the user, the replacement game music including the user soundtrack and the in-game sounds.

    Multipoint SLAM capture
    110.
    发明授权

    公开(公告)号:US10549186B2

    公开(公告)日:2020-02-04

    申请号:US16019140

    申请日:2018-06-26

    Abstract: “Feature points” in “point clouds” that are visible to multiple respective cameras (i.e., aspects of objects imaged by the cameras) are reported via wired and/or wireless communication paths to a compositing processor which can determine whether a particular feature point “moved” a certain amount relative to another image. In this way, the compositing processor can determine, e.g., using triangulation and recognition of common features, how much movement occurred and where any particular camera was positioned when a latter image from that camera is captured. Thus, “overlap” of feature points in multiple images is used so that the system can close the loop to generate a SLAM map. The compositing processor, which may be implemented by a server or other device, generates the SLAM map by merging feature point data from multiple imaging devices.

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