SYSTEMS AND METHODS FOR DETECTING NEGATIVE GAMEPLAY BEHAVIOR AND TOXIC GAMEPLAY CONTROL

    公开(公告)号:US20250073598A1

    公开(公告)日:2025-03-06

    申请号:US18456909

    申请日:2023-08-28

    Abstract: System, process and device configurations are provided for detecting negative gameplay behavior and gameplay control. A method can include receiving gameplay data for a plurality of players for a game, wherein the gameplay data includes player input controls for the plurality of players. The process may use player input controls to detect negative gameplay behavior, such as a toxic behavior, including but not limited to a team kill, item/equipment trade fraud. Player input controls may be identified and evaluated using a model. Processes can include warning players based on patterns observed by the model and blocking toxic player input controls meant to harm other players. Processes can include determining game function responses of the game to limit outcome of the at least one player input control for the game and controlling output of the game.

    Data display overlays for Esport streams

    公开(公告)号:US12168174B2

    公开(公告)日:2024-12-17

    申请号:US17561525

    申请日:2021-12-23

    Abstract: Methods and systems are provided for selecting a viewport into a video game for a spectator viewing a video game played by a player. The method includes identifying a plurality of virtual cameras for providing a plurality of viewports into scenes of the video game. The method includes accessing a spectator playbook, the spectator playbook is stored in association with a profile of the spectator. The spectator playbook identifies viewing history of the spectator for types of video games viewed by the spectator. The method includes accessing a player playbook, the player playbook is stored in association with a profile of the player. The player playbook identifies performance of the player for types of video games played by the player. The method includes accessing gameplay data for the video game played by the player. The method includes selecting a viewport from the plurality of viewports into the video game. The selected viewport is dynamically updated based on processing the spectator playbook, the player playbook, and changes in the gameplay data. The method includes streaming a spectator video stream for the spectator. The spectator video stream automatically changes based on the dynamic updating of the viewport while the spectator views the video game. In this way, viewports into a video game are selected and dynamically updated to provide the spectator with a customized viewing experience.

    SOCIAL MEDIA CROWD-SOURCED DISCUSSIONS

    公开(公告)号:US20220321967A1

    公开(公告)日:2022-10-06

    申请号:US17221246

    申请日:2021-04-02

    Inventor: Richard Olabode

    Abstract: Methods and systems for generating social posts for users watching media content include processing inputs provided by one or more users of a group viewing the media content. Mood of each user in the group is predicted based on context of a portion of the media content currently rendering and the inputs of the users. A social post is generated for each user based on the predicted mood of the user. The social post is forwarded for rendering as input from the user.

    SYSTEMS AND METHODS FOR PERSONALIZED GAME COMMENTARY STREAMS

    公开(公告)号:US20250047954A1

    公开(公告)日:2025-02-06

    申请号:US18363700

    申请日:2023-08-01

    Abstract: System, process and device configurations are provided for generating game commentary streams. Game commentary streams can include gameplay video data with voice data of multiplayer game users synchronized to one or more game events and game states in recorded gameplay. Game commentary streams may allow for selection of game play content from the perspective of a selected user and to obtain voice data of the user and one or more other users during the game session. Methods for generating a commentary stream can include receiving game commentary data from users of a multiplayer electronic game including voice data detected during the game session and generating the commentary stream to include gameplay data for the game session and selected game commentary data. User requests may be received and the commentary stream may be output for recorded game play from the perspective of one or more users of the game session.

    SYSTEM AND METHODS FOR ELECTRONIC GAMING CONTROL AND PERFORMANCE BASED SOUND GENERATION

    公开(公告)号:US20250041725A1

    公开(公告)日:2025-02-06

    申请号:US18363697

    申请日:2023-08-01

    Abstract: Systems, processes and device configurations are provided for electronic gaming control and performance based sound generation for network games, such as multiplayer or cloud based games. Processed include determining one or more sound cues for a game data stream. By generating and outputting one or more sound cues on the fly, sound feedback may be provided to compliment gameplay and a game experience. Sound cues can transform or modify audio elements of games for users and viewers of electronic gaming content. Generating sound cues may include replacing one or more assets of an electronic game, and capturing the user interaction with the modified content. Generating sound cues may include generating one or more sounds for a user, such as crowd cheers or boos, wherein the underlying game code and game content is not modified. Processes and configurations are also provided for determining sound assets of gaming content and tracking user performance.

    DATA DISPLAY OVERLAYS FOR ESPORT STREAMS

    公开(公告)号:US20220203234A1

    公开(公告)日:2022-06-30

    申请号:US17561525

    申请日:2021-12-23

    Abstract: Methods and systems are provided for selecting a viewport into a video game for a spectator viewing a video game played by a player. The method includes identifying a plurality of virtual cameras for providing a plurality of viewports into scenes of the video game. The method includes accessing a spectator playbook, the spectator playbook is stored in association with a profile of the spectator. The spectator playbook identifies viewing history of the spectator for types of video games viewed by the spectator. The method includes accessing a player playbook, the player playbook is stored in association with a profile of the player. The player playbook identifies performance of the player for types of video games played by the player. The method includes accessing gameplay data for the video game played by the player. The method includes selecting a viewport from the plurality of viewports into the video game. The selected viewport is dynamically updated based on processing the spectator playbook, the player playbook, and changes in the gameplay data. The method includes streaming a spectator video stream for the spectator. The spectator video stream automatically changes based on the dynamic updating of the viewport while the spectator views the video game. In this way, viewports into a video game are selected and dynamically updated to provide the spectator with a customized viewing experience

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