SYSTEM AND METHOD OF OPERATIONAL CONTROL
    1.
    发明公开

    公开(公告)号:US20240149167A1

    公开(公告)日:2024-05-09

    申请号:US18497328

    申请日:2023-10-30

    CPC classification number: A63F13/67

    Abstract: A method of user availability estimation includes recording a timing of a plurality of first user sessions during in which the first user performs one or more tasks of a predetermined type, estimating a timing of a subsequent session of the first user based upon the recorded timings of the plurality of first user sessions, for the subsequent session of the first user, ordering for completion by the first user one or more tasks of the predetermined type, having respective durations, that fit within the estimated timing of the subsequent session.

    GRAPHICS RENDERING APPARATUS AND METHOD
    3.
    发明公开

    公开(公告)号:US20240226735A9

    公开(公告)日:2024-07-11

    申请号:US18484696

    申请日:2023-10-11

    CPC classification number: A63F13/52 A63F13/58 G06T11/00 G06T13/00 G06T2210/44

    Abstract: A graphics rendering apparatus, comprising: a first receiving unit configured to receive mesh data comprising a mesh that defines a geometry of a virtual element that is comprised within a virtual environment of a video game; a second receiving unit configured to receive one or more input signals; an animation unit configured to cause the virtual element to perform a given predefined action in response to one or more of the input signals; a determination unit configured to determine whether the virtual element has performed the given predefined action at least a threshold number of times; an identification unit configured to identify one or more predefined mesh deformations associated with the given predefined action if the virtual element has performed the given predefined action at least the threshold number of times; a deformation unit configured to deform one or more subsets of the mesh in accordance with one or more of the predefined mesh deformations, and at least in part thereby generate subsequent mesh data comprising a subsequent mesh that defines a subsequent geometry of the virtual element; and a rendering unit configured to render the virtual element based on the subsequent mesh data.

    AFFECTIVE GAMING SYSTEM AND METHOD
    5.
    发明公开

    公开(公告)号:US20240123351A1

    公开(公告)日:2024-04-18

    申请号:US18483725

    申请日:2023-10-10

    CPC classification number: A63F13/65 A63F13/79

    Abstract: An affective gaming system includes: an administrator unit configured to host a session of a video game; a receiving unit configured to receive biometric data associated with a first user of a plurality of users participating in the session of a video game; a first generating unit configured to generate, based on at least part of the biometric data, current emotion data associated with the first user; a second generating unit configured to generate, based at least in part on the current emotion data associated with the first user, target emotion data associated with the first user; and a modifying unit configured to modify, responsive to the difference between the target emotion data associated with the first user and the current emotion data associated with the first user, one or more aspects of the video game that are specific to the first user.

    SPEECH ASSISTANCE APPARATUS AND METHOD
    6.
    发明公开

    公开(公告)号:US20240066415A1

    公开(公告)日:2024-02-29

    申请号:US18451225

    申请日:2023-08-17

    CPC classification number: A63F13/87 A63F13/79 G10L15/08 G10L15/30

    Abstract: An apparatus, for assisting at least a first user in communicating with one or more other users via a network, includes: a storage unit configured to store: phrase data corresponding to one or more phrases, where each phrase comprises one or more words, tag data corresponding to one or more tags, where each tag comprises at least part of one word, and first association data corresponding to one or more associations between one or more of the phrases and one or more of the tags; an input unit configured to receive one or more audio signals from the at least first user; a recognition unit configured to recognise one or more spoken words included within the received audio signals; an evaluation unit configured to evaluate whether a given recognised spoken word corresponds to a given tag; and if so, a transmission unit configured to transmit one or more of the phrases associated with the given tag to one or more of the other users.

    VIRTUAL CHARACTER MODELLING METHOD AND APPARATUS

    公开(公告)号:US20240325918A1

    公开(公告)日:2024-10-03

    申请号:US18612024

    申请日:2024-03-21

    CPC classification number: A63F13/577 G06T15/04 G06T17/00 G06T19/20

    Abstract: A method of virtual character modelling includes: ofdefining a damage map for all or part of a virtual character, the damage map having a form corresponding to a texture map applied to the all or part of the virtual character, with points on the damage map corresponding to points on the virtual character; assigning initial damage values to each point on the damage map; recording on the damage map damage caused by a spatial interaction of a virtual damage agent at one or more of the points on the virtual character corresponding to the points on the damage map by altering the damage values that those points; and modifying an aspect of the virtual character in response to the recorded damage.

    DATA PROCESSING APPARATUS AND METHOD

    公开(公告)号:US20250121279A1

    公开(公告)日:2025-04-17

    申请号:US18908903

    申请日:2024-10-08

    Abstract: A data processing apparatus comprising circuitry configured to: obtain video game data from a video game application indicating an in-game situation; obtain data indicating a predicted in-game action of a first user in response to the in-game situation, the data indicating the predicted in-game action of the first user being based on past video game data and past in-game actions of one or more second users; determine, based on a recorded input from the first user, whether or not the predicted in-game action is instructed by the first user; and based on the determination, perform a reconfiguration process for reconfiguring a required input for the first user for instructing the predicted in-game action.

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