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公开(公告)号:US20240149167A1
公开(公告)日:2024-05-09
申请号:US18497328
申请日:2023-10-30
Applicant: Sony Interactive Entertainment Inc.
IPC: A63F13/67
CPC classification number: A63F13/67
Abstract: A method of user availability estimation includes recording a timing of a plurality of first user sessions during in which the first user performs one or more tasks of a predetermined type, estimating a timing of a subsequent session of the first user based upon the recorded timings of the plurality of first user sessions, for the subsequent session of the first user, ordering for completion by the first user one or more tasks of the predetermined type, having respective durations, that fit within the estimated timing of the subsequent session.
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公开(公告)号:US20240286037A1
公开(公告)日:2024-08-29
申请号:US18443515
申请日:2024-02-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Daniel Israel Pereira Jimenez , Estefania Rodriguez Quiros , Lazaros Michailidis , Jesus Lucas Barcias , Christopher William Henderson
CPC classification number: A63F13/54 , A63F13/60 , G10H1/0025 , G10H1/0066 , G10H2210/026 , G10H2210/111 , G10H2240/311
Abstract: A music generation apparatus for generating information indicative of a musical score for a game, the apparatus including communication circuitry to communicate with an entertainment device, the communication circuitry being configured to receive a request to generate a musical score for a game, and to receive one or more keywords output by the entertainment device during processing of the game, the one or more keywords being indicative of one or more of an action and/or a condition associated with a user playing the game and the game state. The music generation apparatus also comprises music generation circuitry responsive to the request and each of the one or more keywords to generate the information indicative of the musical score in dependence on that keyword. An entertainment device is also provided, as well as a system, methods and computer programs.
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公开(公告)号:US20240226735A9
公开(公告)日:2024-07-11
申请号:US18484696
申请日:2023-10-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lazaros Michailidis
CPC classification number: A63F13/52 , A63F13/58 , G06T11/00 , G06T13/00 , G06T2210/44
Abstract: A graphics rendering apparatus, comprising: a first receiving unit configured to receive mesh data comprising a mesh that defines a geometry of a virtual element that is comprised within a virtual environment of a video game; a second receiving unit configured to receive one or more input signals; an animation unit configured to cause the virtual element to perform a given predefined action in response to one or more of the input signals; a determination unit configured to determine whether the virtual element has performed the given predefined action at least a threshold number of times; an identification unit configured to identify one or more predefined mesh deformations associated with the given predefined action if the virtual element has performed the given predefined action at least the threshold number of times; a deformation unit configured to deform one or more subsets of the mesh in accordance with one or more of the predefined mesh deformations, and at least in part thereby generate subsequent mesh data comprising a subsequent mesh that defines a subsequent geometry of the virtual element; and a rendering unit configured to render the virtual element based on the subsequent mesh data.
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公开(公告)号:US20240123352A1
公开(公告)日:2024-04-18
申请号:US18483747
申请日:2023-10-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jesus Lucas Barcias , Lazaros Michailidis , Mandana Jenabzadeh , Mark Friend , Daniele Bernabei , Maria Chiara Monti
IPC: A63F13/67 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/79
CPC classification number: A63F13/67 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/79
Abstract: An affective gaming system includes: an administrator unit configured to host a session of a video game; a receiving unit configured to receive biometric data associated with two or more users participating in the session of a video game; a first generating unit configured to generate, based on at least part of the biometric data, current emotion data associated with each of the two or more users; a selecting unit configured to select a first user based on at least part of the current emotion data; a second generating unit configured to generate, based at least in part on the current emotion data that is associated with a second user, target emotion data associated with the first user; and a modifying unit configured to modify, responsive to the difference between the target emotion data and the current emotion data that is associated with the first user, one or more aspects of the video game that are specific to the first user.
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公开(公告)号:US20240123351A1
公开(公告)日:2024-04-18
申请号:US18483725
申请日:2023-10-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jesus Lucas Barcias , Lazaros Michailidis , Mandana Jenabzadeh , Mark Friend , Daniele Bernabei , Maria Chiara Monti
Abstract: An affective gaming system includes: an administrator unit configured to host a session of a video game; a receiving unit configured to receive biometric data associated with a first user of a plurality of users participating in the session of a video game; a first generating unit configured to generate, based on at least part of the biometric data, current emotion data associated with the first user; a second generating unit configured to generate, based at least in part on the current emotion data associated with the first user, target emotion data associated with the first user; and a modifying unit configured to modify, responsive to the difference between the target emotion data associated with the first user and the current emotion data associated with the first user, one or more aspects of the video game that are specific to the first user.
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公开(公告)号:US20240066415A1
公开(公告)日:2024-02-29
申请号:US18451225
申请日:2023-08-17
Applicant: Sony Interactive Entertainment Inc.
Abstract: An apparatus, for assisting at least a first user in communicating with one or more other users via a network, includes: a storage unit configured to store: phrase data corresponding to one or more phrases, where each phrase comprises one or more words, tag data corresponding to one or more tags, where each tag comprises at least part of one word, and first association data corresponding to one or more associations between one or more of the phrases and one or more of the tags; an input unit configured to receive one or more audio signals from the at least first user; a recognition unit configured to recognise one or more spoken words included within the received audio signals; an evaluation unit configured to evaluate whether a given recognised spoken word corresponds to a given tag; and if so, a transmission unit configured to transmit one or more of the phrases associated with the given tag to one or more of the other users.
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公开(公告)号:US20240325918A1
公开(公告)日:2024-10-03
申请号:US18612024
申请日:2024-03-21
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lazaros Michailidis
IPC: A63F13/577 , G06T15/04 , G06T17/00 , G06T19/20
CPC classification number: A63F13/577 , G06T15/04 , G06T17/00 , G06T19/20
Abstract: A method of virtual character modelling includes: ofdefining a damage map for all or part of a virtual character, the damage map having a form corresponding to a texture map applied to the all or part of the virtual character, with points on the damage map corresponding to points on the virtual character; assigning initial damage values to each point on the damage map; recording on the damage map damage caused by a spatial interaction of a virtual damage agent at one or more of the points on the virtual character corresponding to the points on the damage map by altering the damage values that those points; and modifying an aspect of the virtual character in response to the recorded damage.
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公开(公告)号:US20240252927A1
公开(公告)日:2024-08-01
申请号:US18412818
申请日:2024-01-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lazaros Michailidis
CPC classification number: A63F13/58 , A61B5/02405 , A63F13/67 , A63F13/56
Abstract: A data processing apparatus includes circuitry configured to: receive a signal indicating a simulated cardiogram of a character in a video game, the simulated cardiogram being generated using one or more attributes of the character; determine one or more heart rate variability, HRV, parameters of the character using the simulated cardiogram; and control an occurrence in the video game using the one or more HRV parameters.
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公开(公告)号:US20240087234A1
公开(公告)日:2024-03-14
申请号:US18457806
申请日:2023-08-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Maria Chiara Monti , Lazaros Michailidis , Christopher George Buchanan , Daniel Israel Pereira Jimenez
IPC: G06T19/00
CPC classification number: G06T19/00 , G06T2219/024
Abstract: A method for protecting personal space in a multi-user virtual environment includes the steps of generating an avatar for a target user in the multi-user virtual environment, determining a relationship score between the target user and a peer user, creating a personal space around the avatar of the target user, wherein the dimensions of the personal space is computed based on the relationship score with the peer user, detecting the peer user's avatar crossing the boundary of the personal space, and applying rules to the peer user to restrict his/her interactions with the target user.
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公开(公告)号:US20250121279A1
公开(公告)日:2025-04-17
申请号:US18908903
申请日:2024-10-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lazaros Michailidis , Jun Yen Leung , Michael Eder , Mark Jacobus Breugelmans , Hogarth Andall
IPC: A63F13/22 , A63F13/211 , A63F13/533 , A63F13/55 , A63F13/67
Abstract: A data processing apparatus comprising circuitry configured to: obtain video game data from a video game application indicating an in-game situation; obtain data indicating a predicted in-game action of a first user in response to the in-game situation, the data indicating the predicted in-game action of the first user being based on past video game data and past in-game actions of one or more second users; determine, based on a recorded input from the first user, whether or not the predicted in-game action is instructed by the first user; and based on the determination, perform a reconfiguration process for reconfiguring a required input for the first user for instructing the predicted in-game action.
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