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公开(公告)号:US20250117645A1
公开(公告)日:2025-04-10
申请号:US18480802
申请日:2023-10-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jin Zhang
IPC: G06N3/08 , G06N3/0475
Abstract: A method for validating a generated output of a generative artificial intelligence (AI) is provided, including the following operations: receiving an input prompt through a user interface rendered by a user device; applying the input prompt to a generative AI to produce a generated output; applying the generated output to a reverse generative AI to produce a reverse-generated prompt; determining a similarity of the reverse-generated prompt to the input prompt; responsive to determining that the similarity meets or exceeds a predefined threshold, then providing the generated output for rendering through the user interface.
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公开(公告)号:US20230410824A1
公开(公告)日:2023-12-21
申请号:US17828116
申请日:2022-05-31
Inventor: Jin Zhang , Celeste Bean , Sepideh Karimi , Sudha Krishnamurthy
IPC: G10L21/013 , G10L15/187 , G10L15/22 , G10L25/90 , G10L25/51
CPC classification number: G10L21/013 , G10L15/187 , G10L25/51 , G10L25/90 , G10L15/22
Abstract: Systems and methods for audio processing are described. An audio processing system receives audio content that includes a voice sample. The audio processing system analyzes the voice sample to identify a sound type in the voice sample. The sound type corresponds to pronunciation of at least one specified character in the voice sample. The audio processing system generates a filtered voice sample at least in part by filtering the voice sample to modify the sound type. The audio processing system outputs the filtered voice sample.
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公开(公告)号:US10338698B2
公开(公告)日:2019-07-02
申请号:US16219708
申请日:2018-12-13
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: James Beach , Hao Chi , Jin Zhang , Mark Gadzikowski , Dustin Boyle , Jonathan Courney
IPC: G06F3/0346 , G06T19/00 , G06F3/0481 , G06F3/0482 , G06T13/20 , G06F3/0484
Abstract: A virtual reality (VR) system supports improved interactive control processes/services. These interactive control processes/services include detecting movement of a controller associated with a virtual reality (VR) environment, determining an angle of rotation based on the movement, determining a magnitude of force associated with the movement, determining a path in the VR environment that corresponds to the angle of rotation and the magnitude of force, and projecting the path in the VR environment.
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公开(公告)号:US20190113984A1
公开(公告)日:2019-04-18
申请号:US16219708
申请日:2018-12-13
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: James Beach , Hao Chi , Jin Zhang , Mark Gadzikowski , Dustin Boyle , Jonathan Courney
IPC: G06F3/0346 , G06T19/00
CPC classification number: G06F3/0346 , G06F3/011 , G06F3/014 , G06F3/04815 , G06F3/0482 , G06F3/04842 , G06T13/20 , G06T19/003
Abstract: A virtual reality (VR) system supports improved interactive control processes/services. These interactive control processes/services include detecting movement of a controller associated with a virtual reality (VR) environment, determining an angle of rotation based on the movement, determining a magnitude of force associated with the movement, determining a path in the VR environment that corresponds to the angle of rotation and the magnitude of force, and projecting the path in the VR environment.
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公开(公告)号:US20250144517A1
公开(公告)日:2025-05-08
申请号:US18500723
申请日:2023-11-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jin Zhang , Mahdi Azmandian
IPC: A63F13/497 , A63F13/533 , A63F13/86 , A63F13/87 , G06F40/279 , G06T11/20
Abstract: Methods and systems for providing a summary of interactions exchanged between users includes receiving a request for the summary for a time window of gameplay of a video game from a user and, in response, identifying a subset of the interactions generated during the time window. The subset of interactions are analyzed to identify keywords representing topics discussed within and presenting the keywords using visual representation defining a level of prominence assigned to the keywords on a user interface for rendering. Selection of a keyword results in the summary associated with the keyword to be presented to the user.
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公开(公告)号:US20250114695A1
公开(公告)日:2025-04-10
申请号:US18481121
申请日:2023-10-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Elizabeth Osborne , Angela Sun Wu , Jin Zhang , Xi Zhou , Hsin-Yi Chien , Olga Rudi
IPC: A63F13/355 , G06T3/40 , G06V10/764
Abstract: A method including executing a video game to generate a video frame for presentation on a device of a first platform for a game play by a user. The method including determining a target device of a second platform. The method including mapping the video frame to the target device. The method including determining an area of focus in a scene in the video frame based on a game context. The method including classifying an asset in the area of focus using a computer vision model implementing artificial intelligence. The method including determining that the asset is important in the game play using the computer vision model. The method including determining that the asset in the video frame that is mapped does not meet a threshold of visibility. The method including modifying the video frame that is mapped so that the asset meets the threshold of visibility.
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公开(公告)号:US12145065B2
公开(公告)日:2024-11-19
申请号:US17828861
申请日:2022-05-31
Inventor: Olga Rudi , Kristine Young , Mahdi Azmandian , Jin Zhang , Sarah Karp , Sepideh Karimi , Elizabeth Juenger
IPC: A63F13/5375 , A63F13/44 , A63F13/67
Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
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公开(公告)号:US12230288B2
公开(公告)日:2025-02-18
申请号:US17828116
申请日:2022-05-31
Inventor: Jin Zhang , Celeste Bean , Sepideh Karimi , Sudha Krishnamurthy
IPC: G10L19/02 , G10L15/187 , G10L15/22 , G10L21/013 , G10L25/51 , G10L25/90
Abstract: Systems and methods for audio processing are described. An audio processing system receives audio content that includes a voice sample. The audio processing system analyzes the voice sample to identify a sound type in the voice sample. The sound type corresponds to pronunciation of at least one specified character in the voice sample. The audio processing system generates a filtered voice sample at least in part by filtering the voice sample to modify the sound type. The audio processing system outputs the filtered voice sample.
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公开(公告)号:US20230381652A1
公开(公告)日:2023-11-30
申请号:US17828861
申请日:2022-05-31
Inventor: Olga Rudi , Kristine Young , Mahdi Azmandian , Jin Zhang , Sarah Karp , Sepideh Karimi , Elizabeth Juenger
IPC: A63F13/5375 , A63F13/44 , A63F13/67
CPC classification number: A63F13/5375 , A63F13/44 , A63F13/67 , A63F2300/305 , A63F2300/5553 , A63F2300/6027 , A63F2300/638
Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
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公开(公告)号:US20190011999A1
公开(公告)日:2019-01-10
申请号:US15641720
申请日:2017-07-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: James Beach , Hao Chi , Jin Zhang , Mark Gadzikowski , Dustin Boyle , Jonathan Courney
IPC: G06F3/0346 , G06T19/00
Abstract: A virtual reality (VR) system supports improved interactive control processes/services. These interactive control processes/services include detecting movement of a controller associated with a virtual reality (VR) environment, determining an angle of rotation based on the movement, determining a magnitude of force associated with the movement, determining a path in the VR environment that corresponds to the angle of rotation and the magnitude of force, and projecting the path in the VR environment.
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