Abstract:
A head mounted display is provided. The head mounted display includes an optics block having a display screen. The optics block has a forward-facing region, a lower-facing region, a top-facing region, an inside-facing region, and side regions that extend from the forward-facing region toward the inside-facing region. The display screen is viewable from the inside-facing region. A band adjustment unit is located opposite the optics block. A headband has a front portion and an adjustable portion. The adjustable portion of the headband is connected to the band adjustment unit to contract a size of the headband or expand the size of the headband. The front portion of the headband has a connection to the top-facing region of the optics block that is proximate to the inside-facing region. A pad is disposed inside of the front portion of the headband. The pad provides at least partial support of the optics block.
Abstract:
A system and method for operating a head mounted display (HMD) is provided. The HMD has a head attachment portion and a viewing module coupled to the head attachment portion. The viewing module includes an inner side having a view port into a screen configuring for rendering a virtual reality scene and an exterior housing. A communications module for exchanging data with a computer system is provided and the computer system is configured to generate the virtual reality scene for the screen. A depth camera is integrated into the viewing module and is oriented to capture depth data of an environment in front of the exterior housing. One method includes processing, by the computer system, the depth data captured by the depth camera to identify hands of a user wearing the HMD in the environment. The hands are rendered into the virtual reality scene. The hands are tracked such that movements of the hands appear as movements of virtual hands extending into the virtual reality scene.
Abstract:
A method for managing multi-player interactivity with an interactive application is provided, including the following operations: determining locations of a first controller, a second controller, a first user, and a second user; pairing the first controller to the first user based on the location of the first controller and the location of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the second user; presenting a split-screen view of the interactive application, wherein presenting the split-screen view includes setting positions of a first view and a second view within the split-screen view based on one or more of the locations of the first user, the second user, the first controller, or the second controller.
Abstract:
A controller for interfacing with an interactive application includes an interface region disposed on a surface of a body of the controller. The interface region includes a plurality of interface elements for providing input to the interactive application. One of the interface elements is an input surface that is defined by an indentation and is configured to receive touch input. Plurality of sensors disposed under the input surface detects movement of a finger of a user. Processing circuitry is used to analyze the movement of the finger of the user over the input surface and transmit signals that are used by the interactive application to drive interaction in the interactive application.
Abstract:
Methods and systems are provided for head mounted display (HMD) implementations. One example implementation includes a circuit for communicating with a computing system that processes multimedia content for display in the HMD. A front unit of the HMD has a screen for displaying multimedia content, and the front unit has a set of LEDs. A rear section of the HMD has a set of LEDs. A connector is provided for coupling the front unit with the rear section of the HMD, such that adjustment of the connector changes a separation distance between at least one of the set of LEDs of the front unit and at least one of the set of LEDs of the rear section. The computing system processes image data captured of the HMD when worn by a user. The image data includes at least one of the set of LEDs of the front unit and at least one of the set of LEDs of the rear section to identify the separation distance for a current adjustment of the connector.
Abstract:
Methods of pairing a controllers for game play is presented. In one example, a method of pairing controllers to a base computing device for playing a game executed on the base computing device is provided. The method includes receiving a pairing request from one of a first or a second controller. The pair request is generated in response physical contact between the first and second controllers. The method assigns the first and second controllers as a first pairing for a first player and assigns the first pairing to a first color. The method includes transmitting the first color to the first or second controllers, such that at least one of the first and second controllers for the first pairing is configured to illuminate in the first color. Additional pairs of controllers will be assigned a different color, so that each player has a color differentiated color on their respective controller.
Abstract:
A controller for interfacing with an interactive application includes an interface region disposed on a surface of a body of the controller. The interface region includes a plurality of interface elements for providing input to the interactive application. One of the interface elements is an input surface that is defined by an indentation and is configured to receive touch input. Plurality of sensors disposed under the input surface detects movement of a finger of a user. Processing circuitry is used to analyze the movement of the finger of the user over the input surface and transmit signals that are used by the interactive application to drive interaction in the interactive application.
Abstract:
A head mounted display (HMD) is provided. The HMD includes a housing and a view port of the housing. The view port has a screen for rendering an augmented reality scene. Included is a communications device for exchanging streaming data over a network. A depth camera integrated in the housing and oriented to capture depth data of an environment in front of the housing is included. A processor is configured to use the depth data captured by the depth camera to identify spatial positioning of real objects in the environment. A real object is rendered into the augmented reality scene, and the real object is tracked such that insertion of augmented reality objects are placed in coordination with movements of the real object shown in the augmented reality scene. The real object captured by the depth camera is the environment where a user wearing the HMD is located.
Abstract:
A method for managing multi-player interactivity with an interactive application is provided, including the following operations: determining locations of a first controller, a second controller, a first user, and a second user; pairing the first controller to the first user based on the location of the first controller and the location of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the second user; presenting a split-screen view of the interactive application, wherein presenting the split-screen view includes setting positions of a first view and a second view within the split-screen view based on one or more of the locations of the first user, the second user, the first controller, or the second controller.
Abstract:
Methods and systems of pairing controllers for game play are presented. In one example, a method of pairing controllers to a base computing device for playing a game executed on the base computing device is provided. The method includes receiving a pairing request from one of a first or a second controller. The pair request is generated in response physical contact between the first and second controllers. The method assigns the first and second controllers as a first pairing for a first player and assigns the first pairing to a first color. The method includes transmitting the first color to the first or second controllers, such that at least one of the first and second controllers for the first pairing is configured to illuminate in the first color. Additional pairs of controllers will be assigned a different color, so that each player has a differentiated color on their respective controller.