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公开(公告)号:US20240024788A1
公开(公告)日:2024-01-25
申请号:US17870652
申请日:2022-07-21
Inventor: Victoria Walker , Morgan Fryer-McCulloch , Brielle Powell , Olga Rudi , Steven Osman , Angela Bartolome , Charles McCoy
IPC: A63F13/86 , A63F13/355 , A63F13/79
CPC classification number: A63F13/86 , A63F13/355 , A63F13/79 , A63F2300/535 , A63F2300/538 , A63F2300/577 , A63F2300/5546
Abstract: The present technology provides solutions for crowd-sourcing stream productions for a virtual esports environment. A method can include generating a virtual environment associated with an interactive session that includes a plurality of spectator devices, wherein each of the spectator devices is presented with a different display based on a corresponding vantage point located within the virtual environment; receiving a plurality of media captures from the spectator devices, wherein each of the media captures is captured from the corresponding vantage point of the spectator device within the virtual environment; selecting one of the media captures based on a comparison of visibility of an asset in the virtual environment; and streaming the selected media capture to a primary display on a requesting device.
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公开(公告)号:US20250061716A1
公开(公告)日:2025-02-20
申请号:US18933948
申请日:2024-10-31
Inventor: Angela Bartolome , Supriti Dan , Genie-Rose Luluquisin , Benaisha Patel , Celeste Bean
Abstract: A method and system for generating a customized summary of virtual actions and events. Gameplay data sent over a communication network from a client device of the player engaged in a current activity of the respective interactive content title within a current gameplay session may be monitored. A trigger in the monitored gameplay data is detected and associated with a request for a summary that encapsulates actions and events of past gameplay associated with the trigger. A subset of the actions and events of the past gameplay for the summary is selected based on one or more selected customized tags associated with the trigger. The summary is generated based on the selected subset of the actions and events and provided to the client device for presentation.
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公开(公告)号:US20240029437A1
公开(公告)日:2024-01-25
申请号:US17870588
申请日:2022-07-21
Inventor: Angela Bartolome , Supriti Dan , Genie-Rose Luluquisin , Benaisha Patel , Celeste Bean
Abstract: A method and system for generating a customized summary of virtual actions and events. Gameplay data sent over a communication network from a client device of the player engaged in a current activity of the respective interactive content title within a current gameplay session may be monitored. A trigger in the monitored gameplay data is detected and associated with a request for a summary that encapsulates actions and events of past gameplay associated with the trigger. A subset of the actions and events of the past gameplay for the summary is selected based on one or more selected customized tags associated with the trigger. The summary is generated based on the selected subset of the actions and events and provided to the client device for presentation.
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公开(公告)号:US20250128170A1
公开(公告)日:2025-04-24
申请号:US18489787
申请日:2023-10-18
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Genie-Rose Luluquisin , Sirisha Kesiraju , Meena Negi , Angela Bartolome
IPC: A63F13/67 , A63F13/5375 , A63F13/795 , A63F13/798 , A63F13/87
Abstract: Automated detection and handling of team struggle in video game play is provided by a system and method implementing an assessment engine, an assistance engine, and an assistance implementation controller. The assessment engine implements a first artificial intelligence (AI) model to evaluate a performance assessment parameter for a team of players engaged in play of a video game. The assistance engine implements a second AI model to determine an assistive measure for improving play of the team of players within the video game. The assistance engine is engaged when the assessment engine determines that the performance assessment parameter is indicative of the team of players struggling in their play of the video game. The assistance implementation controller implements the assistive measure as determined by the assistance engine within the video game.
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5.
公开(公告)号:US20250073594A1
公开(公告)日:2025-03-06
申请号:US18458998
申请日:2023-08-30
Inventor: Victoria Dorn , Daniel Reifsnider , Nataliya Goji , Angela Bartolome , Jessica Chiang
IPC: A63F13/67
Abstract: Systems and methods for generating nonplayer characters are described. An artificial intelligence (AI) model is trained based on gameplay by one or more users to generate the nonplayer characters. The nonplayer characters have similar gameplay characteristics as that of a game character controlled by one of the users. The AI model is trained to have a percentage of gameplay characteristics learned from gameplay by the one the users and a percentage of gameplay characteristics from gameplay by another one of the users.
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公开(公告)号:US12159460B2
公开(公告)日:2024-12-03
申请号:US17870588
申请日:2022-07-21
Inventor: Angela Bartolome , Supriti Dan , Genie-Rose Luluquisin , Benaisha Patel , Celeste Bean
Abstract: A method and system for generating a customized summary of virtual actions and events. Gameplay data sent over a communication network from a client device of the player engaged in a current activity of the respective interactive content title within a current gameplay session may be monitored. A trigger in the monitored gameplay data is detected and associated with a request for a summary that encapsulates actions and events of past gameplay associated with the trigger. A subset of the actions and events of the past gameplay for the summary is selected based on one or more selected customized tags associated with the trigger. The summary is generated based on the selected subset of the actions and events and provided to the client device for presentation.
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公开(公告)号:US12151168B2
公开(公告)日:2024-11-26
申请号:US17865977
申请日:2022-07-15
Inventor: Angela Bartolome , Celeste Bean , Olga Rudi
IPC: A63F13/75 , A63F13/35 , A63F13/355 , A63F13/424 , A63F13/428 , A63F13/63 , A63F13/79 , G06N5/04 , G06N20/00
Abstract: A disruptive behavior incident flag notification is received from a game player that marks a time during play of a video game corresponding to a potential disruptive behavior incident. A video clip for the disruptive behavior incident flag notification is automatically generated and stored with the disruptive behavior incident flag notification in association with an account of the game player. The game player accesses and reviews the disruptive behavior incident flag notification and corresponding generated video clip. The game player applies a validation indicator to the disruptive behavior incident flag notification. The validation indicator for the disruptive behavior incident flag notification as received from the game player is used to prioritize the disruptive behavior incident flag notification and corresponding generated video clip for platform moderator review. An incident reporting score for the game player is updated based on a platform moderator report for the disruptive behavior incident flag notification.
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公开(公告)号:US11890548B1
公开(公告)日:2024-02-06
申请号:US17870652
申请日:2022-07-21
Inventor: Victoria Walker , Morgan Fryer-McCulloch , Brielle Powell , Olga Rudi , Steven Osman , Angela Bartolome , Charles McCoy
IPC: A63F13/86 , A63F13/355 , A63F13/79
CPC classification number: A63F13/86 , A63F13/355 , A63F13/79 , A63F2300/535 , A63F2300/538 , A63F2300/5546 , A63F2300/577
Abstract: The present technology provides solutions for crowd-sourcing stream productions for a virtual esports environment. A method can include generating a virtual environment associated with an interactive session that includes a plurality of spectator devices, wherein each of the spectator devices is presented with a different display based on a corresponding vantage point located within the virtual environment; receiving a plurality of media captures from the spectator devices, wherein each of the media captures is captured from the corresponding vantage point of the spectator device within the virtual environment; selecting one of the media captures based on a comparison of visibility of an asset in the virtual environment; and streaming the selected media capture to a primary display on a requesting device.
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9.
公开(公告)号:US20240017177A1
公开(公告)日:2024-01-18
申请号:US17865977
申请日:2022-07-15
Inventor: Angela Bartolome , Celeste Bean , Olga Rudi
IPC: A63F13/75 , A63F13/79 , A63F13/63 , A63F13/424 , A63F13/428 , A63F13/355
CPC classification number: A63F13/75 , A63F13/79 , A63F13/63 , A63F13/424 , A63F13/428 , A63F13/355
Abstract: A disruptive behavior incident flag notification is received from a game player that marks a time during play of a video game corresponding to a potential disruptive behavior incident. A video clip for the disruptive behavior incident flag notification is automatically generated and stored with the disruptive behavior incident flag notification in association with an account of the game player. The game player accesses and reviews the disruptive behavior incident flag notification and corresponding generated video clip. The game player applies a validation indicator to the disruptive behavior incident flag notification. The validation indicator for the disruptive behavior incident flag notification as received from the game player is used to prioritize the disruptive behavior incident flag notification and corresponding generated video clip for platform moderator review. An incident reporting score for the game player is updated based on a platform moderator report for the disruptive behavior incident flag notification.
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