RENDERING APPARATUS AND METHOD
    3.
    发明申请
    RENDERING APPARATUS AND METHOD 有权
    渲染设备和方法

    公开(公告)号:US20160086340A1

    公开(公告)日:2016-03-24

    申请号:US14803754

    申请日:2015-07-20

    CPC classification number: G06T7/40 G06T15/405

    Abstract: Provided are a rendering method and a rendering apparatus performing the rendering method. The rendering method includes receiving a request to output a hierarchical depth value stored in a hierarchical depth buffer, outputting the hierarchical depth value from the hierarchical depth buffer, storing the hierarchical depth value, in response to the request, and performing rendering using the stored hierarchical depth value.

    Abstract translation: 提供了一种渲染方法和一种执行渲染方法的渲染装置。 渲染方法包括:接收请求,输出存储在分层深度缓冲器中的层次深度值,响应于该请求从分层深度缓冲器输出层次深度值,存储分层深度值,并使用存储的分层 深度值。

    ELECTRONIC DEVICE MANAGING DUPLICATE REQUESTS AND METHOD OF OPERATING THE SAME

    公开(公告)号:US20240289046A1

    公开(公告)日:2024-08-29

    申请号:US18535515

    申请日:2023-12-11

    CPC classification number: G06F3/065 G06F3/0622 G06F3/0679

    Abstract: An electronic device includes an input handling circuit, a control circuit, and a data transfer circuit. The input handling circuits receives a first request including an address from a first memory device, aligns the address with an access unit of a second memory device, requests a determination for the aligned address, and transmits a second request to the second memory device based on a determination result. The control circuit determines, based on the request, whether a duplicate address with the aligned address is present to generate the determination result and updates a bitmask based on the determination result. The data transfer circuit receives the second request from the second memory device and transfers data based on the bitmask. The bitmask includes one or more bits, each corresponding to the first request and indicating a location corresponding to the first request within an access unit of the second memory device.

    METHOD AND APPARATUS FOR PROCESSING GRAPHICS DATA
    5.
    发明申请
    METHOD AND APPARATUS FOR PROCESSING GRAPHICS DATA 审中-公开
    用于处理图形数据的方法和装置

    公开(公告)号:US20150221062A1

    公开(公告)日:2015-08-06

    申请号:US14532182

    申请日:2014-11-04

    CPC classification number: G06T1/20 G06T1/60

    Abstract: A method of processing graphics data includes obtaining at least one command for rendering the graphics data, determining, from among graphics data that is drawn in the rendering, graphics data to be used in another rendering based on the at least one obtained command, and transmitting, to a device for rendering the graphics data, a control signal to record the determined graphics data in a buffer. According to the method, the power consumed by a device using the method for rendering graphics data may be reduced.

    Abstract translation: 一种处理图形数据的方法包括:获取至少一个用于渲染图形数据的命令,从绘制在绘制中的图形数据中,基于至少一个获得的命令确定要在另一个渲染中使用的图形数据,以及发送 涉及用于呈现图形数据的装置,用于将确定的图形数据记录在缓冲器中的控制信号。 根据该方法,可以减少使用用于渲染图形数据的方法的设备消耗的功率。

    METHOD OF GENERATING AND TRAVERSING ACCELERATION STRUCTURE
    8.
    发明申请
    METHOD OF GENERATING AND TRAVERSING ACCELERATION STRUCTURE 有权
    生成和移动加速结构的方法

    公开(公告)号:US20170061673A1

    公开(公告)日:2017-03-02

    申请号:US15197339

    申请日:2016-06-29

    CPC classification number: G06T15/06

    Abstract: A method of generating an acceleration structure for ray tracing, the method including, using a processor, dividing a three-dimensional (3D) space including primitives into bounding boxes, obtaining position information of where the bounding boxes overlapping each other, and generating an acceleration structure representing the position information and an inclusion relation between the bounding boxes. Also disclosed is a related method of traversing an acceleration structure.

    Abstract translation: 一种生成用于光线跟踪的加速结构的方法,所述方法包括:使用处理器将包含图元的三维(3D)空间划分为边界框,获得所述边界彼此重叠的位置信息,并产生加速度 表示位置信息的结构和边界框之间的包含关系。 还公开了横穿加速结构的相关方法。

    RENDERING SYSTEM AND METHOD
    9.
    发明申请
    RENDERING SYSTEM AND METHOD 审中-公开
    渲染系统和方法

    公开(公告)号:US20170061674A1

    公开(公告)日:2017-03-02

    申请号:US15247023

    申请日:2016-08-25

    CPC classification number: G06T15/06 G06T15/005 G06T15/80 G06T2200/28

    Abstract: A rendering system includes: a ray generator configured to generate a ray; a memory chip configured to store information about objects in three-dimensional (3D) space; an intersection tester embedded in the memory chip and configured to perform an intersection test between the ray and the objects by using the information about the objects and information about the ray; and a shader configured to perform pixel shading based on a result of the intersection test.

    Abstract translation: 渲染系统包括:射线发生器,被配置为产生射线; 存储芯片,被配置为存储关于三维(3D)空间中的对象的信息; 嵌入在存储芯片中并配置为通过使用关于对象的信息和关于射线的信息在射线和物体之间进行交叉测试的交叉测试仪; 以及着色器,其被配置为基于交叉点测试的结果执行像素着色。

    APPARATUS AND METHOD FOR MANAGING COMMANDS
    10.
    发明申请
    APPARATUS AND METHOD FOR MANAGING COMMANDS 有权
    用于管理命令的装置和方法

    公开(公告)号:US20160292906A1

    公开(公告)日:2016-10-06

    申请号:US15035170

    申请日:2014-11-04

    CPC classification number: G06T15/005 G06F9/46 G06T15/04 G06T15/80

    Abstract: Provided is a method of managing commands, which includes receiving a frame buffer object (FBO) change command, comparing an FBO designated by the FBO change command with a FBO currently processed by a graphics processing unit (GPU) to determine whether the two FBOs are the same as each other, and managing the FBO change command or a flush command based on a result of the comparison.

    Abstract translation: 提供了一种管理命令的方法,其包括接收帧缓冲器对象(FBO)改变命令,将由FBO改变命令指定的FBO与由图形处理单元(GPU)当前处理的FBO进行比较,以确定两个FBO是否是 彼此相同,并且基于比较的结果来管理FBO改变命令或flush命令。

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