METHODS, SYSTEMS, AND MEDIA FOR COORDINATING MULTIPLAYER GAME SESSIONS

    公开(公告)号:US20210046385A1

    公开(公告)日:2021-02-18

    申请号:US16976620

    申请日:2018-06-15

    Applicant: Google LLC

    Abstract: Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.

    Methods, systems, and media for coordinating multiplayer game sessions

    公开(公告)号:US12109497B2

    公开(公告)日:2024-10-08

    申请号:US17942742

    申请日:2022-09-12

    Applicant: Google LLC

    CPC classification number: A63F13/795 A63F13/355 A63F13/48 A63F13/86

    Abstract: Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.

    GAME PLATFORM USING ZERO-COPY DATA TRANSFER
    3.
    发明公开

    公开(公告)号:US20240009555A1

    公开(公告)日:2024-01-11

    申请号:US18040519

    申请日:2020-08-03

    Applicant: GOOGLE LLC

    CPC classification number: A63F13/352 A63F13/70

    Abstract: A game platform manages, on behalf of a game program, platform nodes used to execute game operations, such as physics operations, artificial intelligence operations, and player messaging operations. Via the game platform, the game program can implement relatively sophisticated and complex game operations. The game platform can implement each game operation at a corresponding platform node, wherein the platform node employs associated hardware to execute the game operation. The game platform can distribute the platform nodes at different sets of hardware resources, such as different servers, different hardware accelerators, and the like, and thereby implement more sophisticated game operations than can be implemented by the game program directly. The game platform communicates data between the game program and the platform nodes using a zero-copy transfer technique, thereby transferring data with relatively little latency.

    METHODS, SYSTEMS, AND MEDIA FOR COORDINATING MULTIPLAYER GAME SESSIONS

    公开(公告)号:US20240424414A1

    公开(公告)日:2024-12-26

    申请号:US18826615

    申请日:2024-09-06

    Applicant: Google LLC

    Abstract: Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.

    METHODS, SYSTEMS, AND MEDIA FOR COORDINATING MULTIPLAYER GAME SESSIONS

    公开(公告)号:US20230001308A1

    公开(公告)日:2023-01-05

    申请号:US17942742

    申请日:2022-09-12

    Applicant: Google LLC

    Abstract: Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.

    Methods, systems, and media for coordinating multiplayer game sessions

    公开(公告)号:US11439913B2

    公开(公告)日:2022-09-13

    申请号:US16976620

    申请日:2018-06-15

    Applicant: Google LLC

    Abstract: Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.

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