Abstract:
A gaming environment can be affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual. Similarly, a media environment can be affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile. In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.
Abstract:
Methods and systems that facilitate data delivery to electronic devices are disclosed. One aspect pertains to data delivery to electronic devices that are portable, such as, mobile devices. In one embodiment, one mobile device discovers another mobile device within its vicinity. The mobile devices can then wirelessly transmit data from one mobile device to the other. The mobile devices, or their users, can control, request or influence the particular data content being delivered.
Abstract:
Methods and systems that facilitate data delivery to electronic devices are disclosed. One aspect pertains to data delivery to electronic devices that are portable, such as, mobile devices. In one embodiment, one mobile device discovers another mobile device within its vicinity. The mobile devices can then wirelessly transmit data from one mobile device to the other. The mobile devices, or their users, can control, request or influence the particular data content being delivered.
Abstract:
Methods and systems that facilitate data delivery to electronic devices are disclosed. One aspect pertains to data delivery to mobile devices. In one embodiment, a local server is provided at a particular location, such as at an establishment venue, etc. The local server can operate to locally wirelessly transmit data to mobile devices within its vicinity. Typically, the mobile devices are associated with persons (users) at the particular location. The mobile devices, or their users, can control, request or influence the particular data content being delivered. The local server can also provide customized data to the mobile devices, individually or as a group. The customization can be based on location, characteristics, interests, preferences and/or requests of the users of the mobile devices.
Abstract:
A gaming environment can be affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual. Similarly, a media environment can be affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile. In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.”