ALLOWING MEDIA AND GAMING ENVIRONMENTS TO EFFECTIVELY INTERACT AND/OR AFFECT EACH OTHER
    2.
    发明申请
    ALLOWING MEDIA AND GAMING ENVIRONMENTS TO EFFECTIVELY INTERACT AND/OR AFFECT EACH OTHER 审中-公开
    允许媒体和游戏环境有效地相互影响和/或影响每个其他

    公开(公告)号:US20130130803A1

    公开(公告)日:2013-05-23

    申请号:US13669261

    申请日:2012-11-05

    Applicant: Apple Inc.

    Abstract: A gaming environment can be affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual. Similarly, a media environment can be affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile. In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.”

    Abstract translation: 可以基于媒体环境的一个或多个方面来影响游戏环境。 作为示例,可以基于他/她从与个人相关联的媒体环境中有效获得的音乐简档来定制向个人提供和/或建议的游戏内容和/或游戏体验。 类似地,媒体环境可能受到游戏环境的影响。 作为示例,向个人提供和/或建议的音乐内容可以基于他/她的游戏简档。 此外,可以提供可以将各种媒体和游戏组件集成在一起的开放的媒体游戏环境。 作为示例,个人可以识别要被呈现给游戏的他最喜欢的一首或多首歌曲。 该游戏可以在没有歌曲的情况下打包和/或销售,但被配置为接收并有效地为游戏提供游戏。

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