ANALYZING AORTIC VALVE CALCIFICATION
    1.
    发明申请

    公开(公告)号:US20170301096A1

    公开(公告)日:2017-10-19

    申请号:US15510096

    申请日:2015-09-11

    Abstract: A system and a method are provided for analyzing an image of an aortic valve structure to enable assessment of aortic valve calcifications. The system comprises an image interface for obtaining an image of an aortic valve structure, the aortic valve structure comprising aortic valve leaflets and an aortic bulbus. The system further comprises a segmentation subsystem for segmenting the aortic valve structure in the image to obtain a segmentation of the aortic valve structure. The system further comprises an identification subsystem for identifying a calcification on the aortic valve leaflets by analyzing the image of the aortic valve structure. The system further comprises an analysis subsystem configured for determining a centerline of the aortic bulbus by analyzing the segmentation of the aortic valve structure, and for projecting the calcification from the centerline of the aortic bulbus onto the aortic bulbus, thereby obtaining a projection indicating a location of the calcification as projected onto the aortic bulbus. The system further comprises an output unit for generating data representing the projection. Provided information on the accurate location of calcifications after a valve replacement may be advantageously used, for example, to effectively analyze the risk of paravalvular leakages of Transcatheter aortic valve implantation (TAVI) interventions for assessing the suitability of a patient for TAVI procedure.

    Redundant pixel mitigation
    3.
    发明授权
    Redundant pixel mitigation 有权
    冗余像素缓解

    公开(公告)号:US09214138B2

    公开(公告)日:2015-12-15

    申请号:US13729392

    申请日:2012-12-28

    Abstract: Among other things, one or more techniques and/or systems are provided for mitigating redundant pixel texture contribution for texturing a geometry. That is, the geometry may represent a multidimensional surface of a scene, such as a city. The geometry may be textured using one or more texture images (e.g., an image comprising color values and/or depth values) depicting the scene from various view directions (e.g., a top-down view, an oblique view, etc.). Because more than one texture image may contribute to texturing a pixel of the geometry (e.g., due to overlapping views of the scene), redundant pixel texture contribution may arise. Accordingly, a redundant textured pixel within a texture image may be knocked out (e.g., in-painted) from the texture image to generate a modified texture image that may be relatively efficient to store and/or stream to a client due to enhanced compression of the modified texture image.

    Abstract translation: 除其他之外,还提供了一种或多种技术和/或系统来减轻用于纹理几何的冗余像素纹理贡献。 也就是说,几何可以表示诸如城市的场景的多维表面。 可以使用从各种视图方向(例如,自上而下的视图,斜视图等)描绘场景的一个或多个纹理图像(例如,包括颜色值和/或深度值的图像)来纹理化几何。 由于多于一个的纹理图像可能有助于纹理化几何的像素(例如,由于场景的重叠视图),可能会出现冗余像素纹理贡献。 因此,纹理图像内的冗余纹理像素可以从纹理图像中被敲除(例如,被涂覆),以产生修改的纹理图像,其可以相对有效地存储和/或流向客户端,这是由于增强的压缩 修改后的纹理图像。

    VIEW DIRECTION DETERMINATION
    4.
    发明申请
    VIEW DIRECTION DETERMINATION 有权
    查看方向确定

    公开(公告)号:US20140184631A1

    公开(公告)日:2014-07-03

    申请号:US13729647

    申请日:2012-12-28

    CPC classification number: G06T15/04 G06T15/10 G06T2215/08

    Abstract: Among other things, one or more techniques and/or systems are provided for defining a view direction for a texture image used to texture a geometry. That is, a geometry may represent a multi-dimensional surface of a scene, such as a city. The geometry may be textured using one or more texture images depicting the scene from various view directions. Because more than one texture image may contribute to texturing portions of the geometry, a view direction for a texture image may be selectively defined based upon a coverage metric associated with an amount of non-textured geometry pixels that are textured by the texture image along the view direction. In an example, a texture image may be defined according to a customized configuration, such as a spherical configuration, a cylindrical configuration, etc. In this way, redundant texturing of the geometry may be mitigated based upon the selectively identified view direction(s).

    Abstract translation: 除其他之外,提供一个或多个技术和/或系统用于定义用于纹理几何的纹理图像的视图方向。 也就是说,几何可以表示诸如城市的场景的多维表面。 可以使用从各种视图方向描绘场景的一个或多个纹理图像来纹理几何。 由于多于一个纹理图像可能有助于纹理图案的部分,纹理图像的视图方向可以基于与沿纹理图像的纹理图像纹理化的非纹理几何像素的量相关联的覆盖度量被有选择地定义 查看方向。 在一个示例中,纹理图像可以根据诸如球形配置,圆柱形配置等的定制配置来定义。以这种方式,可以基于选择性地识别的视图方向来减轻几何的冗余纹理化, 。

    Cylindrical projected picture generation method, program, and cylindrical projected picture generation device
    5.
    发明授权
    Cylindrical projected picture generation method, program, and cylindrical projected picture generation device 有权
    圆柱投影图像生成方法,程序和圆柱投影图像生成装置

    公开(公告)号:US07778451B2

    公开(公告)日:2010-08-17

    申请号:US11395331

    申请日:2006-03-31

    Abstract: An exfoliated picture projection method and device are provided which are capable of outputting distortion information of three-dimensional picture data. A distortion amount is calculated in accordance with the difference between the position of a reference virtual ray and the position of a virtual ray projected during creating of the exfoliated picture, coloring is added to the virtual rays in accordance with the distortion amount, and the colored virtual rays are projected to generate exfoliated picture data. Then, the same virtual rays are projected to generate perspective projective picture data, and the exfoliated picture data and perspective projective picture data are subjected to post processing. Therefore, the obtained exfoliated picture and perspective projection picture are output to a monitor.

    Abstract translation: 提供能够输出三维图像数据的失真信息的剥离图像投影方法和装置。 根据参考虚拟光线的位置与在剥离图像的创建期间投射的虚拟光线的位置之间的差异来计算失真量,根据失真量将着色附加到虚拟光线,并且着色 投射虚拟光线以产生剥离的图像数据。 然后,投射相同的虚拟光线以产生透视投影图像数据,并对经剥离的图像数据和透视投影图像数据进行后处理。 因此,获得的剥离图像和透视投影图像被输出到监视器。

    REDUNDANT PIXEL MITIGATION
    6.
    发明申请
    REDUNDANT PIXEL MITIGATION 审中-公开
    冗余像素缓解

    公开(公告)号:US20160071306A1

    公开(公告)日:2016-03-10

    申请号:US14944916

    申请日:2015-11-18

    Abstract: Among other things, one or more techniques and/or systems are provided for mitigating redundant pixel texture contribution for texturing a geometry. That is, the geometry may represent a multidimensional surface of a scene, such as a city. The geometry may be textured using one or more texture images (e.g., an image comprising color values and/or depth values) depicting the scene from various view directions (e.g., a top-down view, an oblique view, etc.). Because more than one texture image may contribute to texturing a pixel of the geometry (e.g., due to overlapping views of the scene), redundant pixel texture contribution may arise. Accordingly, a redundant textured pixel within a texture image may be knocked out (e.g., in-painted) from the texture image to generate a modified texture image that may be relatively efficient to store and/or stream to a client due to enhanced compression of the modified texture image.

    Abstract translation: 除其他之外,还提供了一种或多种技术和/或系统来减轻用于纹理几何的冗余像素纹理贡献。 也就是说,几何可以表示诸如城市的场景的多维表面。 可以使用从各种视图方向(例如,自上而下的视图,斜视图等)描绘场景的一个或多个纹理图像(例如,包括颜色值和/或深度值的图像)来纹理化几何。 由于多于一个的纹理图像可能有助于纹理化几何的像素(例如,由于场景的重叠视图),可能会出现冗余像素纹理贡献。 因此,纹理图像内的冗余纹理像素可以从纹理图像中被敲除(例如,被涂覆),以产生修改的纹理图像,其可以相对有效地存储和/或流向客户端,这是由于增强的压缩 修改后的纹理图像。

    Automatic explode based on occlusion
    7.
    发明授权
    Automatic explode based on occlusion 有权
    基于遮挡自动爆炸

    公开(公告)号:US09053258B2

    公开(公告)日:2015-06-09

    申请号:US13734820

    申请日:2013-01-04

    Applicant: Autodesk, Inc.

    Abstract: Methods, systems, and apparatus, including computer program products feature providing a rendering of a three-dimensional assembly of components. An explosion sequence for separating first components of the assembly is determined. The explosion sequence comprises stages in which each stage represents a different spatial relationship between two or more of the first components. A first input is received from an interactive control. A first stage in the explosion sequence is selected based on the first input. The rendering of the assembly is updated, responsive to the first input, to show the first stage of the explosion sequence. A second input is received from the interactive control. A different second stage in the explosion sequence is selected based on the second input. The rendering of the assembly is updated, responsive to the second input, to show the second stage of the explosion sequence.

    Abstract translation: 包括计算机程序产品在内的方法,系统和装置提供组件的三维组装的呈现。 确定用于分离组件的第一部件的爆炸顺序。 爆炸序列包括阶段,其中每个阶段表示两个或更多个第一组件之间的不同的空间关系。 从交互式控制接收第一输入。 基于第一个输入选择爆炸序列的第一阶段。 响应于第一次输入更新组件的渲染,以显示爆炸序列的第一阶段。 从交互控制接收第二输入。 基于第二个输入选择爆炸序列中的不同的第二阶段。 响应于第二输入更新组件的呈现以显示爆炸序列的第二阶段。

    System and method for creating a navigable, three-dimensional virtual reality environment having ultra-wide field of view
    8.
    发明授权
    System and method for creating a navigable, three-dimensional virtual reality environment having ultra-wide field of view 有权
    用于创建具有超宽视野的可导航的三维虚拟现实环境的系统和方法

    公开(公告)号:US09007430B2

    公开(公告)日:2015-04-14

    申请号:US14090132

    申请日:2013-11-26

    Abstract: The present invention relates to a system and method for capturing video of a real-world scene over a field of view that may exceed the field of view of a user, manipulating the captured video, and then stereoscopically displaying the manipulated image to the user in a head mounted display to create a virtual environment having length, width, and depth in the image. By capturing and manipulating video for a field of view that exceeds the field of view of the user, the system and method can quickly respond to movement by the user to update the display allowing the user to look and pan around, i.e., navigate, inside the three-dimensional virtual environment.

    Abstract translation: 本发明涉及一种用于在视野范围内捕获真实世界场景的视频的系统和方法,所述视野可超过用户的视野,操纵所捕获的视频,然后立体地将所操纵的图像显示给用户 头戴显示器来创建在图像中具有长度,宽度和深度的虚拟环境。 通过捕获和操纵超出用户视野的视野的视频,系统和方法可以快速响应用户移动以更新显示器,允许用户查看和平移(即,导航)内部 三维虚拟环境。

    METHOD, DEVICE, AND SYSTEM FOR COMPUTING A SPHERICAL PROJECTION IMAGE BASED ON TWO-DIMENSIONAL IMAGES
    9.
    发明申请
    METHOD, DEVICE, AND SYSTEM FOR COMPUTING A SPHERICAL PROJECTION IMAGE BASED ON TWO-DIMENSIONAL IMAGES 审中-公开
    用于计算基于二维图像的球形投影图像的方法,装置和系统

    公开(公告)号:US20140340427A1

    公开(公告)日:2014-11-20

    申请号:US14366405

    申请日:2013-01-17

    Abstract: An image projection method for generating a panoramic image, the method including the steps of accessing images that were captured by a camera located at a source location, and each of the images being captured from a different angle of view, the source location being variable as a function of time, calibrating the images collectively to create a camera model that encodes orientation, optical distortion, and variable defects of the camera; matching overlapping areas of the images to generate calibrated image data, accessing a three-dimensional map, first projecting pixel coordinates of the calibrated image data into a three-dimensional space using the three-dimensional map to generate three-dimensional pixel data, and second projecting the three-dimensional pixel data to an azimuth-elevation coordinate system that is referenced from a fixed virtual to generate the panoramic image.

    Abstract translation: 一种用于产生全景图像的图像投影方法,所述方法包括以下步骤:访问由位于源位置处的相机捕获的图像,并且从不同的视角捕获每个图像,所述源位置可变为 时间的功能,集体校准图像,以创建编码摄像机方位,光学失真和可变缺陷的相机模型; 匹配图像的重叠区域以生成校准图像数据,访问三维地图,首先使用三维地图将校准图像数据的像素坐标投影到三维空间中,以产生三维像素数据,第二 将三维像素数据投影到从固定虚拟参考的方位角坐标系,以生成全景图像。

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