GAME APPARATUS WITH MATCHED OUTER AND INNER VESSELS AND METHOD OF PLAYING

    公开(公告)号:US20170080328A1

    公开(公告)日:2017-03-23

    申请号:US15273658

    申请日:2016-09-22

    Applicant: ROBERT RODEMS

    Inventor: ROBERT RODEMS

    Abstract: The invention provides a game apparatus having matched inner and outer vessels and a set of cards that can be used to play a game. Each vessel of the game apparatus is configured to hold a liquid such as water or beer, which can be dispensed into the vessel body through the open top. The outer vessel is larger than the inner vessel and configured to hold the inner vessel in a substantially upright position and rotatable in its hollow interior. The matched inner and outer vessels can be used to play a game in which two or more players take turn adding at least a drop of water to an inner vessel placed in a fluid-filled outer vessel until a player loses by causing the inner vessel to sink by adding more fluid than the inner vessel can hold. The invention also provides a plurality of karma cards that are content matched to a two-vessel game apparatus. A karma card can stipulate one or more actions to be taken when a player causes the inner cup to sink to a position identified by an outcome element on the outer cup. The invention methods for playing games using the matched two-vessel game apparatus, as well as score cards.

    EDUCATIONAL INTERACTIVE GAMES
    3.
    发明申请
    EDUCATIONAL INTERACTIVE GAMES 有权
    教育互动游戏

    公开(公告)号:US20120149465A1

    公开(公告)日:2012-06-14

    申请号:US13399862

    申请日:2012-02-17

    CPC classification number: G09B19/18 A63F3/00063 A63F2011/0016

    Abstract: An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.

    Abstract translation: 本发明的教育性互动游戏包括用于向玩家教授财务技能的系统,特别是在交互式电子游戏的上下文中的儿童。 每个玩家最初提供预定数量的定期赚取的收入,定期费用和预定金额的现金。 这些物品由电子显示器上的相应标记表示。 游戏的一个目标是让玩家通过遇到游戏事件来产生大于玩家费用的被动收入,这些游戏事件为玩家提供了进行财务选择以影响所期望的结果的机会。

    Random chance device for use in a game where cards are drawn during play
    4.
    发明授权
    Random chance device for use in a game where cards are drawn during play 有权
    在游戏中使用卡片的随机机会装置

    公开(公告)号:US07677574B1

    公开(公告)日:2010-03-16

    申请号:US11705298

    申请日:2007-02-11

    CPC classification number: A63F1/04 A63F1/18 A63F11/0011 A63F2011/0016

    Abstract: A game assembly and method of adding additional randomness to a game that uses a deck of cards during play. The deck of cards contains event cards that cause players to perform certain actions if drawn during the play of the game. A random selection device is provided. The random selection device utilizes indicia that correspond to the event cards and/or some new event activity. The random selection device embodies a means to randomly select a single indicia from the plurality of indicia being used. At least one card is added to the deck of cards that indicates that the selection device is to be used. Accordingly, when the card is drawn, the random selection device is utilized. The game is played as if the card indicated by the random selection device had been drawn from the deck of cards.

    Abstract translation: 一种游戏组合和方法,在游戏中使用一张卡片的游戏增加额外的随机性。 卡牌包含事件卡,导致玩家在游戏过程中绘制时执行某些操作。 提供随机选择装置。 随机选择装置使用与事件卡相对应的标记和/或一些新的事件活动。 随机选择装置体现了从所使用的多个标记中随机选择单个标记的手段。 至少一张卡被添加到指示使用选择装置的卡片卡上。 因此,当卡被拉出时,利用随机选择装置。 玩游戏就好像随机选择装置指示的牌是从卡片卡片中抽出来的。

    Wealth board game
    5.
    发明授权
    Wealth board game 失效
    财富板游戏

    公开(公告)号:US07275745B2

    公开(公告)日:2007-10-02

    申请号:US11162014

    申请日:2005-08-25

    CPC classification number: A63F3/00072 A63F2003/00066 A63F2011/0016

    Abstract: A board game and method of playing the board game wherein players move their game pieces in a path on the game board having landing spots in accordance with a combination of a numbers die and a words die. A spinner having a finger-activated spinning arrow pivotally attached at the center is used in conjunction with the words die. Play money in a plurality of denominations is awarded or taken away in accordance with the consequences determined by the dice, the spinner, and the instructions on the landing spot.

    Abstract translation: 一种棋盘游戏和玩棋盘游戏的方法,其中玩家根据数字模和单词模的组合,在具有着陆点的游戏板上的路径中移动游戏棋子。 与模具一起使用具有在中心枢轴连接的手指激活的旋转箭头的旋转器。 根据骰子,微调器和着陆点上的指示确定的后果,以多个面额进行投注。

    Game apparatus and method
    6.
    发明申请
    Game apparatus and method 审中-公开
    游戏机和方法

    公开(公告)号:US20060154728A1

    公开(公告)日:2006-07-13

    申请号:US11297889

    申请日:2005-12-08

    Applicant: Doreen Plummer

    Inventor: Doreen Plummer

    CPC classification number: A63F9/00 A63F9/0468 A63F11/0011 A63F2011/0016

    Abstract: A method and device for playing a game is disclosed. The game includes the steps of providing prizes, providing play advancement means between a group of players playing the game, and sequentially transferring the play advancement means from one player to the next, subject to any random event indicator indicating otherwise and continuing to play the game until a time limit is reached.

    Abstract translation: 公开了一种用于玩游戏的方法和装置。 该游戏包括提供奖品的步骤,在玩游戏的一组玩家之间提供游戏进步手段,以及顺序地将游戏进步装置从一个玩家转移到下一个玩家,接受任何随机事件指示符,并且继续玩游戏 直到达到时间限制。

    Method and apparatus for the casino Feng Shui Sic Bo game
    7.
    发明申请
    Method and apparatus for the casino Feng Shui Sic Bo game 审中-公开
    娱乐场方法和设备风水Sic博游戏

    公开(公告)号:US20060033267A1

    公开(公告)日:2006-02-16

    申请号:US10941514

    申请日:2004-09-15

    Applicant: Jacob Wong

    Inventor: Jacob Wong

    Abstract: A gambling method allows players to make one or more bets dependent upon the outcome of a gaming selection of three dice and a fourth dice containing 6 feng shui elements. The method can be played using a carousel wheel with an inner wheel divided into six inner wheel segments bearing the numbers 1 to 6, a middle wheel divided into six segments bearing the numbers 1 to 6, and an outer wheel divided into six outer segments bearing the numbers 1 to 6, while the six different feng shui choices are randomly varied and assigned to one of the outer wheel segments. The carousel can be spun so that each of the inner, the middle and the outer wheels rotate with its own independent degree of freedom, and the inner wheel and the middle wheel rotate in opposite directions when the carousel is spun.

    Abstract translation: 赌博方法允许玩家根据三个骰子的游戏选择的结果和包含6个风水元素的第四个骰子进行一次或多次投注。 该方法可以使用带有内轮的转盘轮进行播放,该内轮被分为六个分别具有数字1至6的内轮段,分为六个分段的中间轮,分别为数字1至6,以及分为六个外部段的外轮 数字1到6,而六个不同的风水选择是随机变化的,并被分配给一个外轮段。 旋转传送带可以旋转,使得内轮,中轮和外轮中的每一个以其独立的自由度旋转,并且当转盘旋转时,内轮和中轮在相反的方向上旋转。

    Method and apparatus for playing a game
    8.
    发明申请
    Method and apparatus for playing a game 审中-公开
    玩游戏的方法和装置

    公开(公告)号:US20050082763A1

    公开(公告)日:2005-04-21

    申请号:US10689234

    申请日:2003-10-20

    Abstract: A game played for entertaining or educational purposes in which a flexible wire is shaped and folded into various shapes while others try to guess the shape represented by the flexible wire. A plurality of cards with objects disposed on their surface may be provided in which the person folding and shaping the flexible wire must fold and shape the flexible wire to represent the object disposed a chosen card. Points may be awarded for the team that guesses the correct object represented by the flexible wire.

    Abstract translation: 用于娱乐或教育目的的游戏,其中柔性线被成形并折叠成各种形状,而另一些尝试猜测由柔性线表示的形状。 可以提供具有设置在其表面上的物体的多个卡,其中折叠和成形柔性线的人必须折叠和成形柔性线以表示布置所选择的卡的物体。 可以为猜测由柔性线代表的正确对象的团队授予积分。

    Educational interactive games
    9.
    发明申请
    Educational interactive games 审中-公开
    教育互动游戏

    公开(公告)号:US20050079471A1

    公开(公告)日:2005-04-14

    申请号:US11001160

    申请日:2004-11-30

    CPC classification number: G09B19/18 A63F3/00063 A63F2011/0016

    Abstract: An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.

    Abstract translation: 本发明的教育性互动游戏包括用于向玩家教授财务技能的系统,特别是在交互式电子游戏的上下文中的儿童。 每个玩家最初提供预定数量的定期赚取的收入,定期费用和预定金额的现金。 这些物品由电子显示器上的相应标记表示。 游戏的一个目标是让玩家通过遇到游戏事件来产生大于玩家费用的被动收入,这些游戏事件为玩家提供了进行财务选择以影响所期望的结果的机会。

    Award indicating device
    10.
    发明申请
    Award indicating device 审中-公开
    奖励指示装置

    公开(公告)号:US20040181449A1

    公开(公告)日:2004-09-16

    申请号:US10776482

    申请日:2004-02-10

    CPC classification number: G07F17/32 A63F2011/0016 G06Q30/0238 G07F17/34

    Abstract: An award indicating device for use at a point of sale location having point of sale equipment, wherein the device comprises an automatic selector whose actuation, via an actuating device, is associated with the point of sale equipment, and wherein the selector is operable for selecting an outcome from a range of outcomes wherein at least one outcome corresponds to the indication of an available award.

    Abstract translation: 一种用于在具有销售点设备的销售点位置使用的奖励指示装置,其中所述装置包括自动选择器,所述自动选择器通过致动装置致动与所述销售点设备相关联,并且其中所述选择器可操作以选择 一系列结果的结果,其中至少一个结果对应于可用奖励的指示。

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