Abstract:
The invention provides a game apparatus having matched inner and outer vessels and a set of cards that can be used to play a game. Each vessel of the game apparatus is configured to hold a liquid such as water or beer, which can be dispensed into the vessel body through the open top. The outer vessel is larger than the inner vessel and configured to hold the inner vessel in a substantially upright position and rotatable in its hollow interior. The matched inner and outer vessels can be used to play a game in which two or more players take turn adding at least a drop of water to an inner vessel placed in a fluid-filled outer vessel until a player loses by causing the inner vessel to sink by adding more fluid than the inner vessel can hold. The invention also provides a plurality of karma cards that are content matched to a two-vessel game apparatus. A karma card can stipulate one or more actions to be taken when a player causes the inner cup to sink to a position identified by an outcome element on the outer cup. The invention methods for playing games using the matched two-vessel game apparatus, as well as score cards.
Abstract:
A toy figure including one or more appendages each made of a coil spring and a magnet disposed at an end portion of each of the one or more appendages. A plurality of such toy figures may be used in a board game that requires players to position a respective one of the toy figures relative to a game board.
Abstract:
An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.
Abstract:
A game assembly and method of adding additional randomness to a game that uses a deck of cards during play. The deck of cards contains event cards that cause players to perform certain actions if drawn during the play of the game. A random selection device is provided. The random selection device utilizes indicia that correspond to the event cards and/or some new event activity. The random selection device embodies a means to randomly select a single indicia from the plurality of indicia being used. At least one card is added to the deck of cards that indicates that the selection device is to be used. Accordingly, when the card is drawn, the random selection device is utilized. The game is played as if the card indicated by the random selection device had been drawn from the deck of cards.
Abstract:
A board game and method of playing the board game wherein players move their game pieces in a path on the game board having landing spots in accordance with a combination of a numbers die and a words die. A spinner having a finger-activated spinning arrow pivotally attached at the center is used in conjunction with the words die. Play money in a plurality of denominations is awarded or taken away in accordance with the consequences determined by the dice, the spinner, and the instructions on the landing spot.
Abstract:
A method and device for playing a game is disclosed. The game includes the steps of providing prizes, providing play advancement means between a group of players playing the game, and sequentially transferring the play advancement means from one player to the next, subject to any random event indicator indicating otherwise and continuing to play the game until a time limit is reached.
Abstract:
A gambling method allows players to make one or more bets dependent upon the outcome of a gaming selection of three dice and a fourth dice containing 6 feng shui elements. The method can be played using a carousel wheel with an inner wheel divided into six inner wheel segments bearing the numbers 1 to 6, a middle wheel divided into six segments bearing the numbers 1 to 6, and an outer wheel divided into six outer segments bearing the numbers 1 to 6, while the six different feng shui choices are randomly varied and assigned to one of the outer wheel segments. The carousel can be spun so that each of the inner, the middle and the outer wheels rotate with its own independent degree of freedom, and the inner wheel and the middle wheel rotate in opposite directions when the carousel is spun.
Abstract:
A game played for entertaining or educational purposes in which a flexible wire is shaped and folded into various shapes while others try to guess the shape represented by the flexible wire. A plurality of cards with objects disposed on their surface may be provided in which the person folding and shaping the flexible wire must fold and shape the flexible wire to represent the object disposed a chosen card. Points may be awarded for the team that guesses the correct object represented by the flexible wire.
Abstract:
An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.
Abstract:
An award indicating device for use at a point of sale location having point of sale equipment, wherein the device comprises an automatic selector whose actuation, via an actuating device, is associated with the point of sale equipment, and wherein the selector is operable for selecting an outcome from a range of outcomes wherein at least one outcome corresponds to the indication of an available award.