Data-Oriented User Interface for Mobile Device
    1.
    发明申请
    Data-Oriented User Interface for Mobile Device 审中-公开
    面向数据的移动设备用户界面

    公开(公告)号:US20100070910A1

    公开(公告)日:2010-03-18

    申请号:US12624693

    申请日:2009-11-24

    CPC classification number: G06F17/241 G06F3/0482

    Abstract: A user interface for a mobile device allows users to interact across applications with information relevant to known people, organizations, or locations, referred to herein as “recognized entities.” Every type of recognized entity has associated action options that populate a node menu for that type. The node menu options are selectable, for example, through a touchscreen interface, to rapidly execute the associated action. In another embodiment, a plurality of data windows, referred to as “spinners,” are viewed simultaneously on one display. Each spinner is a view of one or more data objects provided that are distinguished from one another by data type, context, parsing or sorting algorithms, or user interaction with this data. The spinners respond to user actions, to new information from the server, or external events by automatically visibly scrolling the data displayed in the spinner windows.

    Abstract translation: 用于移动设备的用户界面允许用户在应用程序之间进行与已知人员,组织或位置相关的信息,这里称为“识别的实体”。每种类型的识别实体都具有相关联的动作选项,其填充节点菜单 类型。 节点菜单选项可以例如通过触摸屏界面来选择,以快速执行相关的动作。 在另一个实施例中,在一个显示器上同时观看被称为“旋转器”的多个数据窗口。 每个微调器是通过数据类型,上下文,解析或排序算法或与该数据的用户交互来提供的一个或多个数据对象的视图。 纺纱商通过自动显示滚动显示在旋转窗口中的数据来响应用户操作,来自服务器的新信息或外部事件。

    Educational interactive games
    2.
    发明授权
    Educational interactive games 有权
    教育互动游戏

    公开(公告)号:US08512042B2

    公开(公告)日:2013-08-20

    申请号:US13399862

    申请日:2012-02-17

    CPC classification number: G09B19/18 A63F3/00063 A63F2011/0016

    Abstract: An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.

    Abstract translation: 本发明的教育性互动游戏包括用于向玩家教授财务技能的系统,特别是在交互式电子游戏的上下文中的儿童。 每个玩家最初提供预定数量的定期赚取的收入,定期费用和预定金额的现金。 这些物品由电子显示器上的相应标记表示。 游戏的一个目标是让玩家通过遇到游戏事件来产生大于玩家费用的被动收入,这些游戏事件为玩家提供了进行财务选择以影响所期望的结果的机会。

    Educational interactive games
    3.
    发明授权
    Educational interactive games 有权
    教育互动游戏

    公开(公告)号:US08118598B2

    公开(公告)日:2012-02-21

    申请号:US12546467

    申请日:2009-08-24

    CPC classification number: G09B19/18 A63F3/00063 A63F2011/0016

    Abstract: An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.

    Abstract translation: 本发明的教育性互动游戏包括用于向玩家教授财务技能的系统,特别是在交互式电子游戏的上下文中的儿童。 每个玩家最初提供预定数量的定期赚取的收入,定期费用和预定金额的现金。 这些物品由电子显示器上的相应标记表示。 游戏的一个目标是让玩家通过遇到游戏事件来产生大于玩家费用的被动收入,这些游戏事件为玩家提供了进行财务选择以影响所期望的结果的机会。

    Data-Oriented User Interface for Mobile Device
    4.
    发明申请
    Data-Oriented User Interface for Mobile Device 审中-公开
    面向数据的移动设备用户界面

    公开(公告)号:US20100031198A1

    公开(公告)日:2010-02-04

    申请号:US12512854

    申请日:2009-07-30

    CPC classification number: G06F17/241 G06F3/0482

    Abstract: A user interface for a mobile device allows users to interact across applications with information relevant to known people, organizations, or locations, referred to herein as “recognized entities.” Every type of recognized entity has associated action options that populate a node menu for that type. The node menu options are selectable, for example, through a touchscreen interface, to rapidly execute the associated action. In another embodiment, a plurality of data windows, referred to as “spinners,” are viewed simultaneously on one display. Each spinner is a view of one or more data objects provided that are distinguished from one another by data type, context, parsing or sorting algorithms, or user interaction with this data. The spinners respond to user actions, to new information from the server, or external events by automatically visibly scrolling the data displayed in the spinner windows.

    Abstract translation: 用于移动设备的用户界面允许用户在应用程序之间进行与已知人员,组织或位置相关的信息,这里称为“被识别的实体”。 每种类型的识别实体都有相关联的操作选项,用于填充该类型的节点菜单。 节点菜单选项可以例如通过触摸屏界面来选择,以快速执行相关的动作。 在另一个实施例中,在一个显示器上同时观看被称为“旋转器”的多个数据窗口。 每个微调器是通过数据类型,上下文,解析或排序算法或与该数据的用户交互来提供的一个或多个数据对象的视图。 纺纱商通过自动显示滚动显示在旋转窗口中的数据来响应用户操作,来自服务器的新信息或外部事件。

    EDUCATIONAL INTERACTIVE GAMES
    5.
    发明申请
    EDUCATIONAL INTERACTIVE GAMES 有权
    教育互动游戏

    公开(公告)号:US20090317775A1

    公开(公告)日:2009-12-24

    申请号:US12546467

    申请日:2009-08-24

    CPC classification number: G09B19/18 A63F3/00063 A63F2011/0016

    Abstract: An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.

    Abstract translation: 本发明的教育性互动游戏包括用于向玩家教授财务技能的系统,特别是在交互式电子游戏的上下文中的儿童。 每个玩家最初提供预定数量的定期赚取的收入,定期费用和预定金额的现金。 这些物品由电子显示器上的相应标记表示。 游戏的一个目标是让玩家通过遇到游戏事件来产生大于玩家费用的被动收入,这些游戏事件为玩家提供了进行财务选择以影响所期望的结果的机会。

    EDUCATIONAL INTERACTIVE GAMES
    7.
    发明申请
    EDUCATIONAL INTERACTIVE GAMES 有权
    教育互动游戏

    公开(公告)号:US20120149465A1

    公开(公告)日:2012-06-14

    申请号:US13399862

    申请日:2012-02-17

    CPC classification number: G09B19/18 A63F3/00063 A63F2011/0016

    Abstract: An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.

    Abstract translation: 本发明的教育性互动游戏包括用于向玩家教授财务技能的系统,特别是在交互式电子游戏的上下文中的儿童。 每个玩家最初提供预定数量的定期赚取的收入,定期费用和预定金额的现金。 这些物品由电子显示器上的相应标记表示。 游戏的一个目标是让玩家通过遇到游戏事件来产生大于玩家费用的被动收入,这些游戏事件为玩家提供了进行财务选择以影响所期望的结果的机会。

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