Abstract:
A user interface for a mobile device allows users to interact across applications with information relevant to known people, organizations, or locations, referred to herein as “recognized entities.” Every type of recognized entity has associated action options that populate a node menu for that type. The node menu options are selectable, for example, through a touchscreen interface, to rapidly execute the associated action. In another embodiment, a plurality of data windows, referred to as “spinners,” are viewed simultaneously on one display. Each spinner is a view of one or more data objects provided that are distinguished from one another by data type, context, parsing or sorting algorithms, or user interaction with this data. The spinners respond to user actions, to new information from the server, or external events by automatically visibly scrolling the data displayed in the spinner windows.
Abstract:
An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.
Abstract:
An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.
Abstract:
A user interface for a mobile device allows users to interact across applications with information relevant to known people, organizations, or locations, referred to herein as “recognized entities.” Every type of recognized entity has associated action options that populate a node menu for that type. The node menu options are selectable, for example, through a touchscreen interface, to rapidly execute the associated action. In another embodiment, a plurality of data windows, referred to as “spinners,” are viewed simultaneously on one display. Each spinner is a view of one or more data objects provided that are distinguished from one another by data type, context, parsing or sorting algorithms, or user interaction with this data. The spinners respond to user actions, to new information from the server, or external events by automatically visibly scrolling the data displayed in the spinner windows.
Abstract:
An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.
Abstract:
A sequence of cards is stored that graphically represents available options within an information system. In response to a single user action, the sequence of cards is successively displayed within a focus area of the user interface. In response to a subsequent user action, the successive display is discontinued to display a particular card representing a selected option.
Abstract:
An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome.
Abstract:
A sequence of cards is stored that graphically represents available options within an information system. In response to a single user action, the sequence of cards is successively displayed within a focus area of the user interface. In response to a subsequent user action, the successive display is discontinued to display a particular card representing a selected option.
Abstract:
A sequence of cards is stored that graphically represents available options within an information system. In response to a single user action, the sequence of cards is successively displayed within a focus area of the user interface. In response to a subsequent user action, the successive display is discontinued to display a particular card representing a selected option.
Abstract:
A sequence of cards is stored that graphically represents available options within an information system. In response to a single user action, the sequence of cards is successively displayed within a focus area of the user interface. In response to a subsequent user action, the successive display is discontinued to display a particular card representing a selected option.