FEED SURFACING
    2.
    发明申请
    FEED SURFACING 有权
    进料表面

    公开(公告)号:US20140329606A1

    公开(公告)日:2014-11-06

    申请号:US14335050

    申请日:2014-07-18

    Applicant: Zynga Inc.

    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method are provided for displaying feed-based information in an online game. Player feeds are received in a game networking system. A specification for displaying information from the player feeds in the game networking system is accessed. A first player profile is accessed for a first player in an online game, the first player profile identifying one or more characteristics of the first player. The first-player profile is used with the specification to determine a first display profile for displaying information from the player feeds to the first player. The feed-based information is generated for the first player by using the first display profile to access the player feeds, and the feed-based information is then displayed to the first player through a user interface of the online game.

    Abstract translation: 提供存储至少一个程序的系统,计算机可读存储介质和计算机实现的方法,用于在在线游戏中显示基于馈送的信息。 在游戏网络系统中接收到玩家饲料。 访问用于在游戏网络系统中显示来自播放器馈送信息的规范。 第一玩家简档被访问在线游戏中的第一玩家,第一玩家简档识别第一玩家的一个或多个特征。 第一玩家简档与规范一起使用以确定用于显示来自玩家馈送给第一播放器的信息的第一显示简档。 通过使用第一显示配置文件来访问播放器馈送,为第一播放器生成基于馈送的信息,然后通过在线游戏的用户界面将基于馈送的信息显示给第一玩家。

    Feed surfacing
    3.
    发明授权
    Feed surfacing 有权
    饲料表面

    公开(公告)号:US08784204B2

    公开(公告)日:2014-07-22

    申请号:US13782015

    申请日:2013-03-01

    Applicant: Zynga Inc.

    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method are provided for displaying feed-based information in an online game. Player feeds are received in a game networking system. A specification for displaying information from the player feeds in the game networking system is accessed. A first player profile is accessed for a first player in an online game, the first player profile identifying one or more characteristics of the first player. The first-player profile is used with the specification to determine a first display profile for displaying information from the player feeds to the first player. The feed-based information is generated for the first player by using the first display profile to access the player feeds, and the feed-based information is then displayed to the first player through a user interface of the online game.

    Abstract translation: 提供存储至少一个程序的系统,计算机可读存储介质和计算机实现的方法,用于在在线游戏中显示基于馈送的信息。 在游戏网络系统中接收到玩家饲料。 访问用于在游戏网络系统中显示来自播放器馈送信息的规范。 第一玩家简档被访问在线游戏中的第一玩家,第一玩家简档识别第一玩家的一个或多个特征。 第一玩家简档与规范一起使用以确定用于显示来自玩家馈送给第一播放器的信息的第一显示简档。 通过使用第一显示配置文件来访问播放器馈送,为第一播放器生成基于馈送的信息,然后通过在线游戏的用户界面将基于馈送的信息显示给第一玩家。

    Systems and methods of reciprocation of game asset gifting

    公开(公告)号:US11602688B2

    公开(公告)日:2023-03-14

    申请号:US17147995

    申请日:2021-01-13

    Applicant: Zynga Inc.

    Abstract: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. The notification is sent through a web feed in a game user interface of each player of the plurality of players. A first response requesting the game asset of the first player is received from a second web feed in a second game user interface of a second player in response to the notification. The game asset is provided to a second account of the second player in response to the first response.

    SYSTEMS AND METHODS OF RECIPROCATION OF GAME ASSET GIFTING

    公开(公告)号:US20190134505A1

    公开(公告)日:2019-05-09

    申请号:US16235069

    申请日:2018-12-28

    Applicant: Zynga Inc.

    Abstract: A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. The notification is sent through a web feed in a game user interface of each player of the plurality of players. A first response requesting the game asset of the first player is received from a second web feed in a second game user interface of a second player in response to the notification. The game asset is provided to a second account of the second player in response to the first response.

    Sharing an application configuration among social networks

    公开(公告)号:US09253018B2

    公开(公告)日:2016-02-02

    申请号:US13780506

    申请日:2013-02-28

    Applicant: Zynga Inc.

    Abstract: A machine may generate and store a correlation among multiple identifiers of the user that enable access to an application through multiple systems. For example, the user may have a first identifier for using a first social network system, and a second identifier for using a second social network system, and the machine may generate and store a correlation between the first identifier and the second identifier. The machine may identify the user based on the first identifier and access a database that stores the correlation. The machine may then access a configuration of the application based on the correlation and configure the application in accordance with the configuration. The machine may generate a visual representation of the configured application, provide the visual representation to a device of a further user, receive an indication of an opinion of the further user on the visual representation, and present the indication.

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