Abstract:
This invention describes a packaging structure for roll-type (wound-type) aluminum conductive polymer capacitor element. Two protective substrates are applied to sandwich a roll-type capacitor element in between with an insulating material surrounding the capacitor element also in between the protective substrates. The protective substrates comprise electrically separated anodic conductive pad and cathodic conductive pad on their surfaces. The capacitor element is oriented with its axis perpendicular to the two substrates. The anodic and cathodic leads of the capacitor element pass through the through holes. An anodic external terminal is plated over the anodic conductive pad and a cathodic external terminal is plated over the cathodic conductive pad so that the anodic external terminal is electrically connected to the anodic lead and the cathodic external terminal is electrically connected to the cathodic lead. In another arrangement, the anodic and cathodic leads are bent by about 90 degree so that they point to the two sides of the packaging. External terminals are placed on the two sides of the packaging on the surfaces of the insulating material. In still another arrangement, the packaging structure uses only one protective substrate.
Abstract:
This invention describes packaging structures and methods for electronic devices, especially for solid electrolytic capacitor devices. A packaging structure applies at least two protective substrates to sandwich one or multiple capacitor elements stacked together in between with an insulating material surrounding the capacitor elements also in between the protective substrates. Each protective substrate comprises an anodic conductor pad and a cathodic conductor pad. The anodic conductor pad is electrically connected to an external anode terminal, which is in turn electrically connected to the tip face of the anode end of the capacitor element. The cathodic pad is electrically connected to the cathode of the capacitor element as well as to an external cathode terminal. For quantity production, the basic concept includes sandwiching hundreds of capacitor elements in between large thin protective substrates and bonding them to the conductor pads on the protective substrates; then filling in the insulating material by a capillary filling process; then curing the assembly into a first intermediate assembly. A second intermediate assembly is then made by cutting slots over the first intermediate assembly to expose the anodic and cathodic ends of each capacitor device for subsequent metal depositions to make the external terminals.
Abstract:
This invention describes a packaging structure for roll-type (wound-type) aluminum conductive polymer capacitor element. Two protective substrates are applied to sandwich a roll-type capacitor element in between with an insulating material surrounding the capacitor element also in between the protective substrates. The protective substrates comprise electrically separated anodic conductive pad and cathodic conductive pad on their surfaces and through holes that pass through the conductive pads. The capacitor element is oriented with its axis perpendicular to the two substrates. The anodic and cathodic leads of the capacitor element pass through the through holes. An anodic external terminal is plated over the anodic conductive pad and a cathodic external terminal is plated over the cathodic conductive pad so that the anodic external terminal is electrically connected to the anodic lead and the cathodic external terminal is electrically connected to the cathodic lead.
Abstract:
This invention describes packaging structures and methods for electronic devices, especially for solid electrolytic capacitor devices. A packaging structure applies at least two protective substrates to sandwich one or multiple capacitor elements stacked together in between with an insulating material surrounding the capacitor elements also in between the protective substrates. Each protective substrate comprises an anodic conductor pad and a cathodic conductor pad. The anodic conductor pad is electrically connected to an external anode terminal, which is in turn electrically connected to the tip face of the anode end of the capacitor element. The cathodic pad is electrically connected to the cathode of the capacitor element as well as to an external cathode terminal. For quantity production, the basic concept includes sandwiching hundreds of capacitor elements in between large thin protective substrates and bonding them to the conductor pads on the protective substrates; then filling in the insulating material by a capillary filling process; then curing the assembly into a first intermediate assembly. A second intermediate assembly is then made by cutting slots over the first intermediate assembly to expose the anodic and cathodic ends of each capacitor device for subsequent metal depositions to make the external terminals.
Abstract:
This invention describes a packaging structure for roll-type (wound-type) aluminum conductive polymer capacitor element. Two protective substrates are applied to sandwich a roll-type capacitor element in between with an insulating material surrounding the capacitor element also in between the protective substrates. The protective substrates comprise electrically separated anodic conductive pad and cathodic conductive pad on their surfaces and through holes that pass through the conductive pads. The capacitor element is oriented with its axis perpendicular to the two substrates. The anodic and cathodic leads of the capacitor element pass through the through holes. An anodic external terminal is plated over the anodic conductive pad and a cathodic external terminal is plated over the cathodic conductive pad so that the anodic external terminal is electrically connected to the anodic lead and the cathodic external terminal is electrically connected to the cathodic lead.
Abstract:
This invention describes methods of displaying both physiological and psychological depth cues in a volumetric image display. This added psychological visual depth can display a background image of infinite depth. The basic concept is to combine a skewed coordinate system with a 2D image plane and display the V3D object as a V3D image according to the skewed 3D coordinates if the object falls in the physical 3D space, but display the object as a 2D perspective image if it falls beyond the 3D space into the 2D plane's virtual space.
Abstract:
The fundamental concept of expressing brightness level of a geometric primitive is to control the number of rendered display elements, representing desired brightness level, in the geometric primitive as a fraction of the maximum number of display elements, representing the maximum brightness level, that can be placed in it. There are two approaches to achieve this control: Point-based Rendering and Intersection-based Rendering. In Point-based Rendering, a geometric primitive is converted into a representation of sampling points and then the sampling points are rendered. In Intersection-based Rendering, the intersections of a geometric primitive with the frame slices are rendered. The basic procedure to render a texture-mapped surface is to divide the surface into a number of regions, each region having a different intensity range, and then render each region with a different density of display elements to represent different brightness level. The procedure of rendering a 3D volume with gray scale distribution is similar.
Abstract:
This invention relates to volumetric 3D display systems based on a rotary reciprocating display surface. Layout of mechanical components and optical path are arranged to provide maximal viewing angle and minimal view-blocking, while keeping the whole system size compact and slim. Motion mechanisms, mechanical relief mechanism and 2-direction dynamic balancing are design to give smooth and quiet motion, while keeping the design simple and cost low. Backing structures and supporting frames for the display surface are designed to minimize deformation and stress in the display surface, while still satisfying requirements in optics and display. Mechanical and optical layout also considers the need for converting among multiple display modes. Image presentation methods for display occlusion effect and black and dark images are devised.
Abstract:
This invention describes procedures for writing data to a spatial light modulator (SLM) to achieve the purpose of “sub-frame method”, i.e. increasing effective frame rate of the SLM, without the need of additional color switching means or modulation at illumination source. The purpose is to improve the resolution of V3D displays based on projectors. The method divides the pixels of the SLM into a number of groups and defines each group as a sub-panel. Frames of image data are then written in sequence to each of the sub-panels in a fixed order. An image frame written to a sub-panel is called a “sub-frame” when displayed on the sub-panel. The method then displays one sub-frame on one sub-panel at a time, with the rest sub-panels displaying blank (black). If the SLM has no memory buffer and image is displayed when it is written, then all data on the SLM must be erased after a sub-panel is being displayed and before the next sub-panel is written. If the SLM has a memory buffer and to update the SLM with the written data requires a separate command, then one can erase the data of previous sub-panel after the next sub-panel is written and is ready to display.
Abstract:
The fundamental concept of expressing brightness level of a geometric primitive is to control the number of rendered display elements, representing desired brightness level, in the geometric primitive as a fraction of the maximum number of display elements, representing the maximum brightness level, that can be placed in it. There are two approaches to achieve this control: Point-based Rendering and Intersection-based Rendering. In Point-based Rendering, a geometric primitive is converted into a representation of sampling points and then the sampling points are rendered. In Intersection-based Rendering, the intersections of a geometric primitive with the frame slices are rendered. The basic procedure to render a texture-mapped surface is to divide the surface into a number of regions, each region having a different intensity range, and then render each region with a different density of display elements to represent different brightness level. The procedure of rendering a 3D volume with gray scale distribution is similar.