Packaging of Roll-type Electrolytic Capacitor Elements

    公开(公告)号:US20240304394A1

    公开(公告)日:2024-09-12

    申请号:US18445743

    申请日:2024-01-12

    CPC classification number: H01G9/0029 H01G9/008 H01G9/08

    Abstract: This invention describes a packaging structure for roll-type (wound-type) aluminum conductive polymer capacitor element. Two protective substrates are applied to sandwich a roll-type capacitor element in between with an insulating material surrounding the capacitor element also in between the protective substrates. The protective substrates comprise electrically separated anodic conductive pad and cathodic conductive pad on their surfaces. The capacitor element is oriented with its axis perpendicular to the two substrates. The anodic and cathodic leads of the capacitor element pass through the through holes. An anodic external terminal is plated over the anodic conductive pad and a cathodic external terminal is plated over the cathodic conductive pad so that the anodic external terminal is electrically connected to the anodic lead and the cathodic external terminal is electrically connected to the cathodic lead. In another arrangement, the anodic and cathodic leads are bent by about 90 degree so that they point to the two sides of the packaging. External terminals are placed on the two sides of the packaging on the surfaces of the insulating material. In still another arrangement, the packaging structure uses only one protective substrate.

    Packaging structures for electronic elements and solid electrolytic capacitor elements and methods thereof

    公开(公告)号:US12057274B2

    公开(公告)日:2024-08-06

    申请号:US17667568

    申请日:2022-02-09

    CPC classification number: H01G9/008 H01G9/08 H01G9/15 H01G9/26

    Abstract: This invention describes packaging structures and methods for electronic devices, especially for solid electrolytic capacitor devices. A packaging structure applies at least two protective substrates to sandwich one or multiple capacitor elements stacked together in between with an insulating material surrounding the capacitor elements also in between the protective substrates. Each protective substrate comprises an anodic conductor pad and a cathodic conductor pad. The anodic conductor pad is electrically connected to an external anode terminal, which is in turn electrically connected to the tip face of the anode end of the capacitor element. The cathodic pad is electrically connected to the cathode of the capacitor element as well as to an external cathode terminal. For quantity production, the basic concept includes sandwiching hundreds of capacitor elements in between large thin protective substrates and bonding them to the conductor pads on the protective substrates; then filling in the insulating material by a capillary filling process; then curing the assembly into a first intermediate assembly. A second intermediate assembly is then made by cutting slots over the first intermediate assembly to expose the anodic and cathodic ends of each capacitor device for subsequent metal depositions to make the external terminals.

    Packaging Structures for Electronic elements and Solid Electrolytic Capacitor Elements and Methods thereof

    公开(公告)号:US20230253162A1

    公开(公告)日:2023-08-10

    申请号:US17667568

    申请日:2022-02-09

    CPC classification number: H01G9/26 H01G9/15 H01G9/08

    Abstract: This invention describes packaging structures and methods for electronic devices, especially for solid electrolytic capacitor devices. A packaging structure applies at least two protective substrates to sandwich one or multiple capacitor elements stacked together in between with an insulating material surrounding the capacitor elements also in between the protective substrates. Each protective substrate comprises an anodic conductor pad and a cathodic conductor pad. The anodic conductor pad is electrically connected to an external anode terminal, which is in turn electrically connected to the tip face of the anode end of the capacitor element. The cathodic pad is electrically connected to the cathode of the capacitor element as well as to an external cathode terminal. For quantity production, the basic concept includes sandwiching hundreds of capacitor elements in between large thin protective substrates and bonding them to the conductor pads on the protective substrates; then filling in the insulating material by a capillary filling process; then curing the assembly into a first intermediate assembly. A second intermediate assembly is then made by cutting slots over the first intermediate assembly to expose the anodic and cathodic ends of each capacitor device for subsequent metal depositions to make the external terminals.

    Packaging of Roll-type Solid Electrolytic Capacitor Elements

    公开(公告)号:US20240170225A1

    公开(公告)日:2024-05-23

    申请号:US17992882

    申请日:2022-11-22

    CPC classification number: H01G9/151 H01G9/0029 H01G9/012 H01G9/0425

    Abstract: This invention describes a packaging structure for roll-type (wound-type) aluminum conductive polymer capacitor element. Two protective substrates are applied to sandwich a roll-type capacitor element in between with an insulating material surrounding the capacitor element also in between the protective substrates. The protective substrates comprise electrically separated anodic conductive pad and cathodic conductive pad on their surfaces and through holes that pass through the conductive pads. The capacitor element is oriented with its axis perpendicular to the two substrates. The anodic and cathodic leads of the capacitor element pass through the through holes. An anodic external terminal is plated over the anodic conductive pad and a cathodic external terminal is plated over the cathodic conductive pad so that the anodic external terminal is electrically connected to the anodic lead and the cathodic external terminal is electrically connected to the cathodic lead.

    Methods of displaying volumetric 3D images

    公开(公告)号:US20060017727A1

    公开(公告)日:2006-01-26

    申请号:US11188409

    申请日:2005-07-25

    Applicant: Che-Chih Tsao

    Inventor: Che-Chih Tsao

    CPC classification number: H04N13/388

    Abstract: This invention describes methods of displaying both physiological and psychological depth cues in a volumetric image display. This added psychological visual depth can display a background image of infinite depth. The basic concept is to combine a skewed coordinate system with a 2D image plane and display the V3D object as a V3D image according to the skewed 3D coordinates if the object falls in the physical 3D space, but display the object as a 2D perspective image if it falls beyond the 3D space into the 2D plane's virtual space.

    Data rendering method for volumetric 3D displays
    7.
    发明申请
    Data rendering method for volumetric 3D displays 失效
    体积3D显示的数据渲染方法

    公开(公告)号:US20060017724A1

    公开(公告)日:2006-01-26

    申请号:US11185405

    申请日:2005-07-20

    Applicant: Che-Chih Tsao

    Inventor: Che-Chih Tsao

    CPC classification number: G06T15/04

    Abstract: The fundamental concept of expressing brightness level of a geometric primitive is to control the number of rendered display elements, representing desired brightness level, in the geometric primitive as a fraction of the maximum number of display elements, representing the maximum brightness level, that can be placed in it. There are two approaches to achieve this control: Point-based Rendering and Intersection-based Rendering. In Point-based Rendering, a geometric primitive is converted into a representation of sampling points and then the sampling points are rendered. In Intersection-based Rendering, the intersections of a geometric primitive with the frame slices are rendered. The basic procedure to render a texture-mapped surface is to divide the surface into a number of regions, each region having a different intensity range, and then render each region with a different density of display elements to represent different brightness level. The procedure of rendering a 3D volume with gray scale distribution is similar.

    Abstract translation: 表示几何图元的亮度级别的基本概念是将几何图元中的渲染显示元素的数量表示为所需的亮度级别,作为表示最大亮度级别的最大数量的显示元件的一小部分,可以是 放在它 实现这种控制有两种方法:基于点渲染和基于交叉的渲染。 在基于点的渲染中,几何图元被转换为采样点的表示,然后渲染采样点。 在基于交点的渲染中,渲染几何图元与帧片段的交集。 渲染纹理映射表面的基本过程是将表面划分成多个区域,每个区域具有不同的强度范围,然后渲染具有不同密度的显示元件的每个区域以表示不同的亮度级别。 渲染具有灰度分布的3D体积的过程是相似的。

    Slim and compact volumetric 3D display systems based on moving display surface
    8.
    发明授权
    Slim and compact volumetric 3D display systems based on moving display surface 有权
    基于移动显示表面的细小且紧凑的立体3D显示系统

    公开(公告)号:US09341854B2

    公开(公告)日:2016-05-17

    申请号:US13740158

    申请日:2013-01-12

    Applicant: Che-Chih Tsao

    Inventor: Che-Chih Tsao

    CPC classification number: G02B27/2285

    Abstract: This invention relates to volumetric 3D display systems based on a rotary reciprocating display surface. Layout of mechanical components and optical path are arranged to provide maximal viewing angle and minimal view-blocking, while keeping the whole system size compact and slim. Motion mechanisms, mechanical relief mechanism and 2-direction dynamic balancing are design to give smooth and quiet motion, while keeping the design simple and cost low. Backing structures and supporting frames for the display surface are designed to minimize deformation and stress in the display surface, while still satisfying requirements in optics and display. Mechanical and optical layout also considers the need for converting among multiple display modes. Image presentation methods for display occlusion effect and black and dark images are devised.

    Abstract translation: 本发明涉及基于旋转往复显示表面的立体3D显示系统。 机械部件和光路的布置布置成提供最大的视角和最小的视野阻挡,同时保持整个系统的尺寸紧凑和纤细。 运动机构,机械释放机构和2向动态平衡设计可以平滑安静的运动,同时保持设计简单,成本低廉。 用于显示表面的支撑结构和支撑框架被设计成使显示表面中的变形和应力最小化,同时仍然满足光学和显示的要求。 机械和光学布局还考虑了在多种显示模式之间进行转换的需要。 设计了显示遮挡效果和黑暗和黑暗图像的图像呈现方法。

    Data writing methods for volumetric 3D displays
    9.
    发明授权
    Data writing methods for volumetric 3D displays 失效
    体积3D显示的数据写入方法

    公开(公告)号:US07714803B2

    公开(公告)日:2010-05-11

    申请号:US11183358

    申请日:2005-07-18

    Applicant: Che-Chih Tsao

    Inventor: Che-Chih Tsao

    CPC classification number: H04N13/393

    Abstract: This invention describes procedures for writing data to a spatial light modulator (SLM) to achieve the purpose of “sub-frame method”, i.e. increasing effective frame rate of the SLM, without the need of additional color switching means or modulation at illumination source. The purpose is to improve the resolution of V3D displays based on projectors. The method divides the pixels of the SLM into a number of groups and defines each group as a sub-panel. Frames of image data are then written in sequence to each of the sub-panels in a fixed order. An image frame written to a sub-panel is called a “sub-frame” when displayed on the sub-panel. The method then displays one sub-frame on one sub-panel at a time, with the rest sub-panels displaying blank (black). If the SLM has no memory buffer and image is displayed when it is written, then all data on the SLM must be erased after a sub-panel is being displayed and before the next sub-panel is written. If the SLM has a memory buffer and to update the SLM with the written data requires a separate command, then one can erase the data of previous sub-panel after the next sub-panel is written and is ready to display.

    Abstract translation: 本发明描述了将数据写入空间光调制器(SLM)以实现“子帧方法”的目的的过程,即增加SLM的有效帧速率,而不需要额外的颜色切换装置或照明源的调制。 目的是提高基于投影机的V3D显示屏的分辨率。 该方法将SLM的像素分成多个组,并将每个组定义为子面板。 然后,图像数据的帧以固定顺序依次写入每个子面板。 写入子面板的图像帧在子面板上显示时称为“子框”。 然后,该方法一次在一个子面板上显示一个子框,其余子面板显示为空白(黑色)。 如果SLM在写入时没有内存缓冲区和图像显示,则在显示子面板之后并且在写入下一个子面板之前,必须清除SLM上的所有数据。 如果SLM具有内存缓冲区,并且使用写入数据更新SLM需要单独的命令,则可以在写入下一个子面板之后擦除以前子面板的数据,并准备显示。

    Data rendering method for volumetric 3D displays
    10.
    发明授权
    Data rendering method for volumetric 3D displays 失效
    体积3D显示的数据渲染方法

    公开(公告)号:US07701455B2

    公开(公告)日:2010-04-20

    申请号:US11185405

    申请日:2005-07-20

    Applicant: Che-Chih Tsao

    Inventor: Che-Chih Tsao

    CPC classification number: G06T15/04

    Abstract: The fundamental concept of expressing brightness level of a geometric primitive is to control the number of rendered display elements, representing desired brightness level, in the geometric primitive as a fraction of the maximum number of display elements, representing the maximum brightness level, that can be placed in it. There are two approaches to achieve this control: Point-based Rendering and Intersection-based Rendering. In Point-based Rendering, a geometric primitive is converted into a representation of sampling points and then the sampling points are rendered. In Intersection-based Rendering, the intersections of a geometric primitive with the frame slices are rendered. The basic procedure to render a texture-mapped surface is to divide the surface into a number of regions, each region having a different intensity range, and then render each region with a different density of display elements to represent different brightness level. The procedure of rendering a 3D volume with gray scale distribution is similar.

    Abstract translation: 表示几何图元的亮度级别的基本概念是将几何图元中的渲染显示元素的数量表示为所需的亮度级别,作为表示最大亮度级别的最大数量的显示元件的一小部分,可以是 放在它 实现这种控制有两种方法:基于点渲染和基于交叉的渲染。 在基于点的渲染中,几何图元被转换为采样点的表示,然后渲染采样点。 在基于交点的渲染中,渲染几何图元与帧片段的交集。 渲染纹理映射表面的基本过程是将表面划分成多个区域,每个区域具有不同的强度范围,然后渲染具有不同密度的显示元件的每个区域以表示不同的亮度级别。 渲染具有灰度分布的3D体积的过程是相似的。

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