UNIVERSAL ACTIVE 3D STEREO SHUTTER GLASSES
    1.
    发明申请
    UNIVERSAL ACTIVE 3D STEREO SHUTTER GLASSES 审中-公开
    通用主动3D立体按钮玻璃

    公开(公告)号:US20130027526A1

    公开(公告)日:2013-01-31

    申请号:US13637799

    申请日:2010-08-27

    申请人: Xiaodong Mao

    发明人: Xiaodong Mao

    IPC分类号: H04N13/04

    摘要: Stereoscopic 3-D active shutter glasses with multiple IR, RF, and other receivers configured for different TV brands are presented. In some embodiments, the multiple receivers and their accompanying logic circuits can be embedded in the glasses and selected automatically from a lookup table. Various logic for demodulating or otherwise decoding signals can be downloaded off the Internet for different brands. In other embodiments, each receiver and accompanying logic circuit can be plugged in to the glasses as a separate module corresponding to each brand or TV model.

    摘要翻译: 介绍了具有配置为不同电视品牌的多个IR,RF和其他接收机的立体3-D主动快门眼镜。 在一些实施例中,多个接收器及其伴随的逻辑电路可以嵌入在眼镜中并且从查找表中自动选择。 用于解调或以其他方式解码信号的各种逻辑可以从不同品牌的因特网下载。 在其他实施例中,每个接收器和随附的逻辑电路可以作为与每个品牌或电视机型相对应的单独模块插入眼镜。

    3D shutter glasses with frame rate detector
    2.
    发明申请
    3D shutter glasses with frame rate detector 有权
    3D快门眼镜与帧率检测器

    公开(公告)号:US20120120208A1

    公开(公告)日:2012-05-17

    申请号:US13115885

    申请日:2011-05-25

    申请人: Xiaodong Mao

    发明人: Xiaodong Mao

    IPC分类号: H04N13/04

    摘要: Active shutter 3D glasses with multiple optical detectors, such as photodiodes, are described that detect a frame rate of a 3D television or other 3D display by using independent component analysis. The detected frame rate is used to update a clock onboard the 3D glasses that times the active shutters, thereby synchronizing the shutters to the 3D display. A switch can reverse the shutters in case the left eye/right eye images are shown oppositely.

    摘要翻译: 描述了具有多个光学检测器(例如光电二极管)的主动快门3D眼镜,其通过使用独立分量分析来检测3D电视或其他3D显示器的帧速率。 检测到的帧速率用于更新三维眼镜上的有效快门的时钟,从而将快门同步到3D显示器。 如果左眼/右眼图像相反地显示,开关可以反转百叶窗。

    METHOD AND APPARATUS FOR ENHANCING THE GENERATION OF THREE-DIMENTIONAL SOUND IN HEADPHONE DEVICES
    3.
    发明申请
    METHOD AND APPARATUS FOR ENHANCING THE GENERATION OF THREE-DIMENTIONAL SOUND IN HEADPHONE DEVICES 有权
    用于增强耳机中三声道声音发生的方法和装置

    公开(公告)号:US20100290636A1

    公开(公告)日:2010-11-18

    申请号:US12467366

    申请日:2009-05-18

    IPC分类号: H04R1/10

    摘要: A headphone device includes a first and a second ear piece coupled to an assembly, wherein the assembly facilitates the placement of the first and second ear piece in relation to a user's ears. A motion transducer is coupled to the first or second ear piece, whereby the motion transducer measures real-time pitch and roll movement associated with the user's head. An electronic compass is also coupled to the first or second ear piece, and measures real-time yaw movement associated with the user's head. A processing device associated with each of the first and second ear piece processes an audio signal according to a head-related-transfer-function selected from a plurality of head-related-transfer-functions on the basis of the measured pitch, roll, and yaw movement of the user's head. The processed audio signal is then applied to the first and second ear piece, and generates a virtual three-dimensional sound corresponding to the selected head-related-transfer-function.

    摘要翻译: 耳机装置包括耦合到组件的第一和第二耳片,其中所述组件有助于相对于使用者的耳朵放置第一和第二耳片。 运动传感器耦合到第一或第二耳片,由此运动换能器测量与用户头部相关联的实时俯仰和侧倾运动。 电子罗盘还耦合到第一或第二耳片,并且测量与用户头部相关联的实时偏航运动。 与第一和第二耳片中的每一个相关联的处理装置根据从多个头部相关传送功能中选择的头部相关传送功能,基于测量的音调,滚动和 用户头部的偏航运动。 然后将经处理的音频信号施加到第一和第二耳机,并且产生与所选择的头相关传送功能相对应的虚拟三维声音。

    USING ANALOG SIGNALS TO COMMUNICATE THROUGH AN A/D CONVERTER AND USB INTERFACE
    4.
    发明申请
    USING ANALOG SIGNALS TO COMMUNICATE THROUGH AN A/D CONVERTER AND USB INTERFACE 有权
    使用模拟信号通过A / D转换器和USB接口进行通信

    公开(公告)号:US20100174837A1

    公开(公告)日:2010-07-08

    申请号:US12360386

    申请日:2009-01-27

    申请人: Xiaodong Mao

    发明人: Xiaodong Mao

    IPC分类号: G06F3/00

    CPC分类号: G06F3/00 G06F3/038

    摘要: Methods and systems for communicating information through a USB device with A/D converters are presented. Active components which provide analog signals to the A/D converters are switched off to cause spikes in the analog signals/channels. The spikes are digitized by the A/D converters and sent to the host through a USB interface. The active components are switched on and off in a pattern corresponding to a message, such that the host can determine the message from the resulting spikes. If multiple active components and A/D converters are used, then multiple ‘bits’ can be transmitted simultaneously using the different channels.

    摘要翻译: 介绍了通过具有A / D转换器的USB设备传送信息的方法和系统。 向A / D转换器提供模拟信号的有源元件被关闭,从而引起模拟信号/通道的尖峰。 峰值由A / D转换器数字化,并通过USB接口发送到主机。 活动组件以对应于消息的模式被打开和关闭,使得主机可以从所得到的峰值确定消息。 如果使用多个有源分量和A / D转换器,则可以使用不同的信道同时传输多个“比特”。

    Audio, video, simulation, and user interface paradigms
    5.
    发明授权
    Audio, video, simulation, and user interface paradigms 有权
    音频,视频,模拟和用户界面范例

    公开(公告)号:US08825482B2

    公开(公告)日:2014-09-02

    申请号:US11522304

    申请日:2006-09-15

    IPC分类号: G10L17/00

    摘要: Consumer electronic devices have been developed with enormous information processing capabilities, high quality audio and video outputs, large amounts of memory, and may also include wired and/or wireless networking capabilities. Additionally, relatively unsophisticated and inexpensive sensors, such as microphones, video camera, GPS or other position sensors, when coupled with devices having these enhanced capabilities, can be used to detect subtle features about users and their environments. A variety of audio, video, simulation and user interface paradigms have been developed to utilize the enhanced capabilities of these devices. These paradigms can be used separately or together in any combination. One paradigm automatically creating user identities using speaker identification. Another paradigm includes a control button with 3-axis pressure sensitivity for use with game controllers and other input devices.

    摘要翻译: 消费电子设备已经开发出了巨大的信息处理能力,高质量的音频和视频输出,大量的存储器,还可以包括有线和/或无线网络功能。 此外,当与具有这些增强能力的设备耦合时,相对不成熟和便宜的传感器(例如麦克风,摄像机,GPS或其他位置传感器)可用于检测关于用户及其环境的微妙特征。 已经开发出各种音频,视频,仿真和用户界面范例来利用这些设备的增强功能。 这些范例可以单独使用或以任何组合一起使用。 一个范例使用说话人识别自动创建用户身份。 另一种范例包括一个具有3轴压力敏感度的控制按钮,用于游戏控制器和其他输入设备。

    SYSTEMS AND METHODS FOR DETERMINING CONTROLLER FUNCTIONALITY BASED ON POSITION, ORIENTATION OR MOTION
    7.
    发明申请
    SYSTEMS AND METHODS FOR DETERMINING CONTROLLER FUNCTIONALITY BASED ON POSITION, ORIENTATION OR MOTION 有权
    基于位置,方向或运动确定控制器功能的系统和方法

    公开(公告)号:US20130090166A1

    公开(公告)日:2013-04-11

    申请号:US13691659

    申请日:2012-11-30

    IPC分类号: A63F13/06 A63F13/02 A63F13/12

    摘要: Methods and systems for providing input to an interactive program are presented. An interactive system includes a server for executing the interactive program, and a game client interfaced with the server over a network. The game client is configured to send, over the network, position data defining a position of a controller device. The server is configured to define interactive zones, each interactive zone being defined by a spatial region having an associated specified function for an action of the controller device when the controller device is located within that interactive zone. The server is further configured to set the functionality of the action of the controller device to the specified function associated with the interactive zone within which the controller device is located.

    摘要翻译: 提出了用于向交互式程序提供输入的方法和系统。 交互式系统包括用于执行交互式程序的服务器和通过网络与服务器接口的游戏客户端。 游戏客户端被配置为通过网络发送定义控制器设备的位置的位置数据。 服务器被配置为定义交互区域,当控制器设备位于该交互区域内时,每个交互区域由具有用于控制器设备的动作的相关联的指定功能的空间区域定义。 服务器还被配置为将控制器设备的动作的功能设置为与控制器设备所位于的交互区域相关联的指定功能。

    CONTROLLER FOR PROVIDING INPUTS TO CONTROL EXECUTION OF A PROGRAM WHEN INPUTS ARE COMBINED
    8.
    发明申请
    CONTROLLER FOR PROVIDING INPUTS TO CONTROL EXECUTION OF A PROGRAM WHEN INPUTS ARE COMBINED 有权
    控制器,用于在输入组合时提供输入控制程序的执行

    公开(公告)号:US20130084981A1

    公开(公告)日:2013-04-04

    申请号:US13670387

    申请日:2012-11-06

    IPC分类号: A63F9/24

    摘要: A controller provides inputs to control execution of a program by combining controller input information and supplementary information utilizing a value of a first one of the controller input information or the supplementary input information as a modifying input to the game program for modifying a mapping or gearing of an input controlling a still active function activated in accordance with at least one of a second one of the controller input information or the supplementary input information or vice versa. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    摘要翻译: 控制器通过将控制器输入信息和辅助信息结合使用控制器输入信息或补充输入信息中的第一个的值作为对游戏程序的修改输入来控制程序的执行来控制程序的执行,以修改映射或传递 控制依照控制器输入信息或补充输入信息中的第二个中的至少一个激活的仍然有效的功能的输入,反之亦然。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    Systems and methods for determining controller functionality based on position, orientation or motion
    9.
    发明授权
    Systems and methods for determining controller functionality based on position, orientation or motion 有权
    基于位置,方向或运动来确定控制器功能的系统和方法

    公开(公告)号:US08348760B2

    公开(公告)日:2013-01-08

    申请号:US12953375

    申请日:2010-11-23

    IPC分类号: G06F17/00 G06F3/033

    摘要: Methods and systems for providing input to an interactive program are presented. An interactive system includes a display for displaying an interactive program and a controller device. The position and motion of the controller device are determined based on perspective distortion of the display in captured images of the display taken at the controller. In an interactive region, various interactive zones are defined, each of which have an associated specified function for an action of the controller device. When the controller device is determined to be within one of the interactive zones, the functionality of the action of the controller device is set to the specified function associated with that interactive zone.

    摘要翻译: 提出了用于向交互式程序提供输入的方法和系统。 交互式系统包括用于显示交互式程序的显示器和控制器设备。 基于在控制器拍摄的显示拍摄图像中的显示器的透视失真来确定控制器设备的位置和运动。 在交互区域中,定义了各种交互区域,每个交互区域具有用于控制器设备的动作的相关联的指定功能。 当控制器设备被确定为在一个交互区域内时,控制器设备的动作的功能被设置为与该交互区域相关联的指定功能。

    SMART SHELL TO A GAME CONTROLLER
    10.
    发明申请
    SMART SHELL TO A GAME CONTROLLER 有权
    智能壳到游戏控制器

    公开(公告)号:US20120122576A1

    公开(公告)日:2012-05-17

    申请号:US13020511

    申请日:2011-02-03

    申请人: Xiaodong Mao

    发明人: Xiaodong Mao

    IPC分类号: A63F13/00 A63F13/06

    摘要: Devices, systems, and methods of use are presented for a smart shell that can be fitted by an end user to a video game controller that routes signals from various buttons or other sensors on the smart shell to a video game console. Signals can flow from the video game console back to the shell to operate tactile feedback motors, lights, or speakers. The smart shell can be clipped to the game controller by the end user and released after a game is played. The smart shell can be in the shape of a gun with sensors to determine which grips are being held and a sensor to determine if a player is holding the gun's scope to his face. Logic using the three sensors can robustly determine whether the user is holding the gun as a pistol, machine gun, or a sniper rifle, and can reflect the player's choice of style in the video game.

    摘要翻译: 提供的设备,系统和使用方法用于可由最终用户安装到视频游戏控制器的智能外壳,视频游戏控制器将来自智能外壳上的各种按钮或其他传感器的信号传送到视频游戏机。 信号可以从视频游戏机返回到外壳,以操作触觉反馈电机,灯或扬声器。 智能外壳可以由终端用户剪辑到游戏控制器,并在游戏进行后释放。 智能外壳可以是具有传感器的枪的形状,以确定握持哪个夹具,以及传感器来确定玩家是否将枪的范围保持在他的脸上。 使用三个传感器的逻辑可以牢固地确定用户是否将枪持枪,机枪或狙击步枪,并且可以反映玩家在视频游戏中的风格选择。