Method for Generating Simulations of Fluid Interfaces for Improved Animation of Fluid Interactions

    公开(公告)号:US20230025285A1

    公开(公告)日:2023-01-26

    申请号:US17933429

    申请日:2022-09-19

    IPC分类号: G06F30/25 G06F30/17

    摘要: A method for generating visual representations of interactions between two different materials is provided. The method can be performed using a computing device operated by a computer user or artist. The method includes modeling a primary material as a plurality of first particles and modeling a layer portion of a secondary material as a fluid volume. The secondary material can include a layer portion positioned between the plurality of first particles and an outer portion. At least one boundary condition might be assigned to a boundary positioned between the layer portion and the outer portion, the at least one boundary condition includes at least one pressure value. Values of motion parameters might be determined by applying the at least one boundary condition at the boundary and generating one or more visual representations of the primary material interacting with the secondary material based on the values of the motion parameters.

    Method for simulating fluids interacting with submerged porous materials

    公开(公告)号:US11625882B2

    公开(公告)日:2023-04-11

    申请号:US17523317

    申请日:2021-11-10

    摘要: A method for generating one or more visual representations of a porous media submerged in a fluid is provided. The method can be performed using a computing device operated by a computer user or artist. The method includes defining a field comprising fluid parameter values for the fluid, the fluid parameter values comprising fluid velocity values and pore pressures. The method includes generating a plurality of particles that model a plurality of objects of the porous media, the plurality of objects being independently movable with respect to one another, determining values of motion parameters based at least in part on the field when the plurality of particles are submerged in the fluid, buoyancy and drag forces being used to determine relative motion of the plurality of particles and the fluid, and generating the one or more visual representations of the plurality of objects submerged in the fluid based on the values of the motion parameters.

    Method for Simulating Combustion in Digital Imagery with Equilibrium and Non-Equilibrium Conditions

    公开(公告)号:US20220392134A1

    公开(公告)日:2022-12-08

    申请号:US17805412

    申请日:2022-06-03

    摘要: A combustion simulation system is provided. The combustion simulation system can be performed using a computing device operated by a computer user or artist. The computer-implemented method of generating one or more visual representations of a combustion even is provided. The method includes simulating the combustion event, which transforms combustion reactants into combustion products, the combustion event occurring at a reference pressure, automatically determining values of combustion properties, the values of the combustion properties being calculated as a function of a nonzero pressure field, and generating the one or more visual representations of the combustion event based on the values of combustion properties.

    Method for simulating fluids interacting with submerged porous materials

    公开(公告)号:US11508108B2

    公开(公告)日:2022-11-22

    申请号:US17348554

    申请日:2021-06-15

    摘要: A method for generating one or more visual representations of a porous media submerged in a fluid is provided. The method can be performed using a computing device operated by a computer user or artist. The method includes defining a field comprising fluid parameter values for the fluid, the fluid parameter values comprising fluid velocity values and pore pressures. The method includes generating a plurality of particles that model a plurality of objects of the porous media, the plurality of objects being independently movable with respect to one another, determining values of motion parameters based at least in part on the field when the plurality of particles are submerged in the fluid, buoyancy and drag forces being used to determine relative motion of the plurality of particles and the fluid, and generating the one or more visual representations of the plurality of objects submerged in the fluid based on the values of the motion parameters.

    Method for generating simulations of fluid interfaces for improved animation of fluid interactions

    公开(公告)号:US11455444B2

    公开(公告)日:2022-09-27

    申请号:US17523293

    申请日:2021-11-10

    IPC分类号: G06F30/25 G06F30/17

    摘要: A method for generating visual representations of interactions between two different materials is provided. The method can be performed using a computing device operated by a computer user or artist. The method includes modeling a primary material as a plurality of first particles and modeling a layer portion of a secondary material as a fluid volume. The secondary material can include a layer portion positioned between the plurality of first particles and an outer portion. At least one boundary condition might be assigned to a boundary positioned between the layer portion and the outer portion, the at least one boundary condition includes at least one pressure value. Values of motion parameters might be determined by applying the at least one boundary condition at the boundary and generating one or more visual representations of the primary material interacting with the secondary material based on the values of the motion parameters.

    Method for generating simulations of thin film interfaces for improved animation

    公开(公告)号:US11417043B2

    公开(公告)日:2022-08-16

    申请号:US17530293

    申请日:2021-11-18

    发明人: Alexey Stomakhin

    IPC分类号: G06T13/40 G06T13/60

    摘要: A method for generating one or more visual representations of an object colliding with an interface between a simulated fluid and a material. The method includes obtaining shape and movement data of a bulk fluid and an object, identifying an interface where the bulk fluid covers a portion of the object, generating an emitted fluid at the interface, generating shape and movement data of the emitted fluid interacting with the object.