Generating custom creatures
    1.
    发明授权
    Generating custom creatures 有权
    生成自定义生物

    公开(公告)号:US08241099B2

    公开(公告)日:2012-08-14

    申请号:US12471306

    申请日:2009-05-22

    IPC分类号: A63F9/24

    摘要: A computer-implemented method of growing and incubating custom creatures in a computer game, including: obtaining genetic properties; combining the genetic properties in combinations of attributes, skills, and appearances; incubating a creature with role-specific properties using the combined genetic properties; and displaying an egg object of the incubated creature on a display for transaction. Keywords include MMO, incubation, genetic properties, and egg object.

    摘要翻译: 一种计算机实现的方法,用于在计算机游戏中增长和孵化定制生物,包括:获得遗传属性; 结合属性,技能和外观的遗传属性; 使用组合的遗传特性孵化具有特定于特定属性的生物; 并在显示器上显示被孵化的生物的蛋对象进行交易。 关键词包括MMO,孵化,遗传性质和蛋对象。

    GENERATING CUSTOM CREATURES
    2.
    发明申请
    GENERATING CUSTOM CREATURES 有权
    产生自定义的产品

    公开(公告)号:US20090305756A1

    公开(公告)日:2009-12-10

    申请号:US12471306

    申请日:2009-05-22

    IPC分类号: A63F9/24

    摘要: A computer-implemented method of growing and incubating custom creatures in a computer game, including: obtaining genetic properties; combining the genetic properties in combinations of attributes, skills, and appearances; incubating a creature with role-specific properties using the combined genetic properties; and displaying an egg object of the incubated creature on a display for transaction. Keywords include MMO, incubation, genetic properties, and egg object.

    摘要翻译: 一种计算机实现的方法,用于在计算机游戏中增长和孵化定制生物,包括:获得遗传属性; 结合属性,技能和外观的遗传属性; 使用组合的遗传特性孵化具有特定于特定属性的生物; 并在显示器上显示被孵化的生物的蛋对象进行交易。 关键词包括MMO,孵化,遗传性质和蛋对象。

    USER CREATED CONTENT AND QUESTS
    3.
    发明申请
    USER CREATED CONTENT AND QUESTS 有权
    用户创建的内容和问题

    公开(公告)号:US20090305774A1

    公开(公告)日:2009-12-10

    申请号:US12471308

    申请日:2009-05-22

    IPC分类号: A63F9/24

    摘要: A computer-implemented method of providing an environment for a crafting player to craft a role-playing content and/or quests in a computer game, the method including: obtaining tokens that represent in-game assets; placing the tokens to craft the role-playing content and/or quests; inviting other players to participate in the role-playing content and/or quests; running the role-playing content and/or quests; receiving at least one reward based on the rating entered by the other players; and saving a layout and composition of the crafted role-playing content and/or quests in a blueprint. Keywords include MMO, role-playing event, quests, and souvenirs.

    摘要翻译: 一种计算机实现的方法,用于为制作玩家提供在计算机游戏中制作角色扮演内容和/或任务的环境,所述方法包括:获取代表游戏中资产的令牌; 放置令牌来制作角色扮演的内容和/或任务; 邀请其他玩家参与角色扮演的内容和/或任务; 运行角色扮演内容和/或任务; 根据其他玩家输入的评分,至少收到一个奖励; 并将制作的角色扮演内容和/或任务的布局和构图保存在蓝图中。 关键词包括MMO,角色扮演活动,任务和纪念品。

    User created content and quests
    4.
    发明授权
    User created content and quests 有权
    用户创建内容和任务

    公开(公告)号:US08206224B2

    公开(公告)日:2012-06-26

    申请号:US12471308

    申请日:2009-05-22

    IPC分类号: A63F9/24

    摘要: A computer-implemented method of providing an environment for a crafting player to craft a role-playing content and/or quests in a computer game, the method including: obtaining tokens that represent in-game assets; placing the tokens to craft the role-playing content and/or quests; inviting other players to participate in the role-playing content and/or quests; running the role-playing content and/or quests; receiving at least one reward based on the rating entered by the other players; and saving a layout and composition of the crafted role-playing content and/or quests in a blueprint. Keywords include MMO, role-playing event, quests, and souvenirs.

    摘要翻译: 一种计算机实现的方法,用于为制作玩家提供在计算机游戏中制作角色扮演内容和/或任务的环境,所述方法包括:获取代表游戏中资产的令牌; 放置令牌来制作角色扮演的内容和/或任务; 邀请其他玩家参与角色扮演的内容和/或任务; 运行角色扮演内容和/或任务; 根据其他玩家输入的评分,至少收到一个奖励; 并将制作的角色扮演内容和/或任务的布局和构图保存在蓝图中。 关键词包括MMO,角色扮演活动,任务和纪念品。